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[DS] Titanfall Dev Gives Lots of Details on 6 vs 6 Player Count: “a TON of Debate” About it at Respawn - Page 2

post #11 of 215
Frankly Gears of War 1 is my favorite game and it was at most 4v4 and 5v5 in the later additions, I think also BF4 in most maps have way to many people.....
 
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post #12 of 215
Quote:
Originally Posted by __Pat__ View Post

I feel quite the opposite. People will take any crap shoved in their faces, no matter the quality, as long as its hyped and marketed properly.

Also, it seems to me like quite the normal expectation with a game where the player can jump around like a maniac and can fight with giant robots to have at least 12vs12 or 24vs24. A player being able to take down a mec is the only way it will be balanced 6vs6, but a player being able to take down a mec is pretty lame.

this.

how can one possibly say people are spoiled lol. Buying absolute crap over and over again. (COD, BF etc) which get worse with every release

You could easily make the argument that BF and COD have been getting worse with each release
post #13 of 215
Quote:
Originally Posted by nitrubbb View Post

this.

how can one possibly say people are spoiled lol. Buying absolute crap over and over again. (COD, BF etc) which get worse with every release

You could easily make the argument that BF and COD have been getting worse with each release

Easy, people complain about not having enough content then when they receive enough content it's "too much" or it's "bloating" the game. People then complain about graphics just because they aren't like battlefield 4 or crysis 3. Both need I remind you are crap.

You don't need large scale warfare as long as the player size is perfect for the map sizes. I see this game probably bumping up to either 8v8 or 12v12 at most. It doesn't always have to be 32v32.
post #14 of 215
I agree that you don't need large scale warfare - I was just talking about people being spoiled
post #15 of 215
Quote:
Originally Posted by Artikbot View Post

I have the feeling that people are being spoiled, just like with many other things.

Nowadays a game can't be good unless it apparently has l913479021374137981579327459vs2o8374902347023790238490238402394 matches, photorealistic graphics, true to life sound engines, better than reality physics, and neural interface-accurate controls.

Ahwell.

you should be happy to know that cliffy B hinted that he is getting a team back together to make a UT style arena combat game on both joe rogan's podcast and kevin pereira's podcast on deathsquad.
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post #16 of 215
Quote:
Originally Posted by t00sl0w View Post

you should be happy to know that cliffy B hinted that he is getting a team back together to make a UT style arena combat game on both joe rogan's podcast and kevin pereira's podcast on deathsquad.

Yeah I know all about it, and the entire thread on OCN was pretty much flaming the man....
 
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post #17 of 215
Quote:
Originally Posted by theturbofd View Post

Easy, people complain about not having enough content then when they receive enough content it's "too much" or it's "bloating" the game. People then complain about graphics just because they aren't like battlefield 4 or crysis 3. Both need I remind you are crap.

You don't need large scale warfare as long as the player size is perfect for the map sizes. I see this game probably bumping up to either 8v8 or 12v12 at most. It doesn't always have to be 32v32.

A game with too enough content? Where? I want to play that! tongue.gif

Seriously though, this isn't about large scale warfare. That's what PlanetSide 2 is for. But CS matches have more player than this, and they don't even have giant robots. tongue.gif

If it weren't for the mecs, 6vs6 would have been perfect, I agree. But what everyone was excited about was either getting in a mec and going on a rampage of dozens of players, or dozens of players ganging up and destroying a giant mec! Neither of these are possible with 6vs6. 12vs12 is acceptable, yes, far from the best, but nobody would have complained about it.
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post #18 of 215
Quote:
Originally Posted by Banedox View Post

Yeah I know all about it, and the entire thread on OCN was pretty much flaming the man....

wow, thats sad, i had no idea we had a thread on it here....guess its expected to see the flamethrowers come out with anything like this.
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post #19 of 215
Quote:
Originally Posted by t00sl0w View Post

wow, thats sad, i had no idea we had a thread on it here....guess its expected to see the flamethrowers come out with anything like this.

Or well it was a news thread somewhere, about his comments.. most people called him cocky, which i agree he is, but I met him at a random bar in Boston one time prior to PAX East and he seemed alright.
 
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post #20 of 215
The best games have always been 4v4 to 8v8. Most experienced game designers of online multiplayer games will tell you that 5v5 is the sweet spot. At 8v8 you're starting to run into the problems of maintaining a team and getting 8 people together to play at once (and then there is a long wait time to find another team of 8 ready to go). I am not at all surprised that their play-testing led them to a 6v6 match format. All of the play testing I've managed (since 2008) came down to the same conclusion of 6v6. My personal pref is 5v5 however.
Edited by Jess94 - 1/8/14 at 5:15am
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