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[DS] Titanfall Dev Gives Lots of Details on 6 vs 6 Player Count: “a TON of Debate” About it at Respawn - Page 12

post #111 of 215
...and there goes the Titanfall hype machine.
post #112 of 215

I personally prefer 2v2s-5v5s depending on the game type/map for games, makes it much more thoughtful and fun instead of just running around going 100-5.

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post #113 of 215
I am a competitive player in both Battlefield and Counter Strike, both of which ultilize 5v5 for conquest and Battlefield with its larger maps reaching out to 16v16 for competitive play. The reason i use competitiev play as a comparison is because Titanfall seems like a similar style game, where in a small-medium sized map teams need to gain control through strong tactical play. This game is held in high interest by most of the people I play with and I think that this gave will be great with this player count, allowing for flanking and good tactics without the clustering and spamming associated with 32 or 64 FPS games. However, I think possible opening it up to a slightly larger 10v10 format would be great because it would allow for larger firefights and for more friends to play together, however at this point in time I think we need to just try the game with 6v6 because as in other great FPS' like Counter Strike the less players the better.
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post #114 of 215
It's ok with me. I don't like the mess on the map. Not joining to the bf4 (tdm) servers with more than 20 players, hate random arcade play with people shooting non stop 360.
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post #115 of 215
All I can say is Q)$QU#)(_$&Q#(&$(Q$&*Q(#$&()Q#)$*(Q)(#&)&*(#Q&* (#Q)*&(# Q$ )($&*Q#)Q$#*( Q$#*)( Q#$) *&Q#$) *&^Y I pre ordered this @$@#!@# an this is what we get. AN YES I MADE A LOT OF NEW WORDS!!!!!!!!!!!!!!!!!!!!!!!!!
post #116 of 215
Quote:
Originally Posted by norrisninja View Post

I am a competitive player in both Battlefield and Counter Strike, both of which ultilize 5v5 for conquest and Battlefield with its larger maps reaching out to 16v16 for competitive play. The reason i use competitiev play as a comparison is because Titanfall seems like a similar style game, where in a small-medium sized map teams need to gain control through strong tactical play. This game is held in high interest by most of the people I play with and I think that this gave will be great with this player count, allowing for flanking and good tactics without the clustering and spamming associated with 32 or 64 FPS games. However, I think possible opening it up to a slightly larger 10v10 format would be great because it would allow for larger firefights and for more friends to play together, however at this point in time I think we need to just try the game with 6v6 because as in other great FPS' like Counter Strike the less players the better.

you lost me at competitive and battlefield
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post #117 of 215
Quote:
Originally Posted by Audio View Post

Gamers don't actually know what they want.. I mean practically every pub counter-strike match is a good example of that. 32 player de_dust 2 matches. With literally 3 paths to choose from. So you're cramming like 10-12 players down one hallway and it really makes for a horrible experience, and it also makes death a lot more unenjoyable because the matches tend to last a lot longer. 12 player count to me, is good news.

Again that's the beauty of being able to configure your own dedicated server, there are obviously a lot of gamers who do enjoy the 32 player experience but there are still plenty of 20/16/10 player CS:GO servers available. Setting a max of 12 players seems like a bad idea unless there is some limiting factor, like maybe the game consumes more bandwidth than similar FPS's. Any software developer that is intentionally removing options from their software should have very good reasons for doing so, I'm just not impressed with the reasons they gave. While jamming 32 mechs into a small map might not be the experience the developer was aiming for, it's potentially a fun experience- atleast for a bit.
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post #118 of 215
Meanwhile in the xbox one kingdom, apparently the game is struggling to run at 720p?
Is this some kind of a sick joke?
If this is true hopefully it is fixed with optimization.

Are the map sizes really that small to have 12 players ideal alongside AI?
Wouldn't it be better to feature real players instead of having them alongside AI?
post #119 of 215
But with mechs, one mech is probably the size of about 3 cod soldiers. I'm fine with it. Too many mechs cold over crowd the gameplay.
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post #120 of 215
Honestly my favorite type of FPS games are ones that have 4-8 player per team. I mean heck, I come from playing CS competitively for years and years, and that's a 5v5, I hate when there are to many people running around, as Usually I end up being hurt by the incompetence of my own team more then anything else. If this game is designed properly for a 6v6 format, I think that it could do really well and still be fun, as well as stay competitive. Competitive games don't go for anything higher than 8 players, ever.
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Overclock.net › Forums › Industry News › Video Game News › [DS] Titanfall Dev Gives Lots of Details on 6 vs 6 Player Count: “a TON of Debate” About it at Respawn