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[DS] Titanfall Dev Gives Lots of Details on 6 vs 6 Player Count: “a TON of Debate” About it at Respawn - Page 22

post #211 of 215
6v6 with 38 bots... no thanks
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post #212 of 215
Quote:
Originally Posted by end0rphine View Post

But in those cases the AI takes control of NPCs. They aren't surrogates for other players. You can't play as a creep in dota. All units are controlled by a player in SC. You don't place an AI character in a PvP arena in GW2 to rank up through ladders do you?

In GW1 there are half-dozen AI archers that do big damage, several AI warriors, 2 AI mages with huge damage defending the Guild Lord, and the GL himself is a beastly AI. GvG is a PvP game where you win via killing the opposing teams GL. As I stated before three $100,000 world-wide tournaments were played in 3 different seasons, and then after that some smaller cash tournaments each season. GW1 GvG was a lot like Titanfall in terms of the point of the AI.
post #213 of 215
I still feel like I have to reply to this even it's been buried in the past.
Quote:
Originally Posted by __Pat__ View Post

Where did I call names? I said you call people names. tongue.gif

Do point me where did I do that, please. Let me point you where you actually were calling names:
Quote:
Originally Posted by __Pat__ View Post

Eghh... You're one of those people who flame and curse all the time in games, aren't you..
Quote:
And you really need to relax. smile.gif

...and by the way, this is called startling. It is not a polite thing to do when discussing a news article.
Quote:
Like I said in my previous post, what's with the "I don't want it so others shouldn't have it" mentality of yours?

There's no reason for the devs to limit the game to 6vs6. Just make most of the maps for 6vs6 for those who want competitive play or a more team focused and serious game, and make a few maps for 12vs12 or 24vs24 for the players who want bigger fights or have less responsibility about carrying the game.

What I am simply saying is precisely that I agree with their decision, and that if maps are tailored for it, 6 versus 6 can be just as engaging as any other amount of players. I still don't get where are you taking that statement you said I said from.
Quote:
No need for overkill, hyperboles or subtle insults by telling me to go play "Animal crossings", because that is too boring. I need something to pump adrenaline into my blood, but not something that will frustrate me. You mentioned Planetside 2, and that's a perfect example of that! You can join big fights and zerg where you can relax and try to aim at noobs, or join smaller fights where skill counts a lot more. Non-competitive FPS/RTS/Moba are just for that.

Something tells me you don't even know what Animal Crossing is. And it was not a hyperbole or an insult, in case you ever took it like that. I am an avid Animal Crossing player myself, having logged more than two thousand hours across the span of the series, and daily increasing at a 1.5h per day rate.

Frustration is another subject. I don't usually feel frustrated, but I do get bored. Competitiveness is needed to, in your words, pump adrenaline into your blood. That is why you play a competitive game, shall I remind you.
Quote:
Just look at CS. There are competitive servers, and normal casual servers. Same for LoL. There are normal games, and then there are ranked games. No reason why you can't have both. Just because you want serious play doesn't mean everyone else does and that those who don't should piss off and play some lame game that's more boring than relaxing.

But the competitiveness is still present. It's still a match against other people, with an objective. Nobody plays LoL to go around the forests killing mobs and doing nothing else. That is my point.

Also, the definition of boredom is subjective. For me zerging in Planetside is boring as it poses no challenge. For others it's scouting enemy bases, what is boring.
Quote:
At least have the decency of recommending a relaxing game that's actually good. Like Anno 1602. tongue.gif

I will proceed to ignore this one.


The next time you reply to a post of mine, try to keep professional instead of repeatedly attacking me instead of my post. Thank you very much.

Quote:
Originally Posted by Jess94 View Post

In GW1 there are half-dozen AI archers that do big damage, several AI warriors, 2 AI mages with huge damage defending the Guild Lord, and the GL himself is a beastly AI. GvG is a PvP game where you win via killing the opposing teams GL. As I stated before three $100,000 world-wide tournaments were played in 3 different seasons, and then after that some smaller cash tournaments each season. GW1 GvG was a lot like Titanfall in terms of the point of the AI.

GW was a very fine example of an AI that played an important role. Although it was a nice addition to GW2's WvW too, those high rank protectors really gave the bases a good base defence when being attacked by a small player amount.
Edited by Artikbot - 1/11/14 at 3:10pm
   
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post #214 of 215
Quote:
Originally Posted by Artikbot View Post

GW was a very fine example of an AI that played an important role. Although it was a nice addition to GW2's WvW too, those high rank protectors really gave the bases a good base defence when being attacked by a small player amount.

The AI in GW1 was predictable which made it fine in PvP. IE: If you used a healing skill near an archer it would always use Distracting Shot against you, which has a longer cool-down. So players learned to use a healing skill, immediately cancel it, wait for the DS to hit them, and then use the healing skill since the DS is on cool-down and can't be used again for some time. It is one of many examples of baiting the AI into behaving in a predictable way for an advantage.

After 3500 hours of almost all GvG the one thing my guild took away from it was that 8v8 sucked (too hard getting 8 people on at once), and the game would be much better if it was 6v6. Which lead to *surprise* GW2 having 5v5 structured PvP.
post #215 of 215
Well, after reading the quotes in the article Titan Fall has gotten my attention. The developers clearly have a vision in mind to where they want the game to be. Basically, easy to pickup and play, but difficult to master. He uses a chess analog. Bare no bones about it, Titan Fall is being developed for the competitive player in mind. Thank you. The game designers had the internal debate about the player count, but all agreed the 6 v 6 was best. Sounds like this game will be the modern day counter-strike maybe. Dont like 6 v 6? Dont buy the game. Still not pre-ordering though. biggrin.gif
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Overclock.net › Forums › Industry News › Video Game News › [DS] Titanfall Dev Gives Lots of Details on 6 vs 6 Player Count: “a TON of Debate” About it at Respawn