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[DS] Titanfall Dev Gives Lots of Details on 6 vs 6 Player Count: “a TON of Debate” About it at Respawn - Page 4

post #31 of 215
I'm completely ok with 6v6 games.
post #32 of 215
Quote:
Originally Posted by Artikbot View Post

I do agree with you here.

Imagine a 64v64 Dota 2 match.
I just imagined that hahahaha
Jon-Stewart-mind-blown.gif
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post #33 of 215
Quote:
Originally Posted by Artikbot View Post

Imagine a CS match with giant robots instead of humans. Tadah, suddenly the entire game feels overly cramped.
Yeah.. no. tongue.gif

What I meant was, CS is a relatively simple game compared to one with battle mechs and yet it manages to have 6 players. A complex game like Titanfall has been marketed, 6vs6 is too simple for that. It won't be overly cramped, it would be too empty, imho.

Quote:
Originally Posted by Alatar View Post

Player count tells nothing about how good a game is. A well designed 6v6 game isn't any worse objectively than a well designed 64v64 game. 3v3, 32v32, 1v1, 6v6, none of that really matters as long as the game is good and works as intended.

You don't see people complaining about no 64 player star craft matches. Everyone knows the game is designed for a smaller amount of players.

I do agree mostly with what you said, except on one point. From the trailers and the combat I've seen, it should be at least a 12vs12 game. Maybe the developers designed it for 6vs6, but it doesn't mean it shouldn't have been designed for more.
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post #34 of 215
Doesn't matter if the maps are focused around that.

32v32 BF3 Metro sucks to me....stupid amount of idiots

4v4 Halo Team Deathmatch, perfection as long as the levels are built around it

6v6 is fine.
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post #35 of 215
Not really interested in titanfall, but from my experience too many players in one map causes nothing but chaos.
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post #36 of 215
Way too much hype around this game. I love getting off on mech combat as much as the next guy, but at least wait for some reviews before foaming at the mouth.
post #37 of 215
i have to see the game, please a beta or somthing. in my opinion this game need maps the size of bf series with giant robot. nothing more the gameplay seen ok. i hope 6 vs 6 is obj base game mode, for tdm 16 vs16 or 32 player
    
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post #38 of 215
Quote:
Originally Posted by __Pat__ View Post

EPIC MAPS WITH PEOPLE JUMPING EVERYWHERE AND MECS BLOWING UP STUFF AND LOTS OF EXPLOSIONS AND EPIC TITAN COMBAT!!!! There's only 6 people against you though.
lmao
post #39 of 215
Maybe the limit is due to the fact that they want to keep the game running smooth, and since it's going to be on Xbox 360 they want to make sure the experience is "consistant" across the board. Also consider that the 60FPS mark is their new target... CSGO iirc only runs at 30FPS on current gen consoles.

Something to think about...
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post #40 of 215
I remain skeptical about this title, i was thinking about pre-ordering, but i need to see more of it before I am sold.
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Overclock.net › Forums › Industry News › Video Game News › [DS] Titanfall Dev Gives Lots of Details on 6 vs 6 Player Count: “a TON of Debate” About it at Respawn