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[DS] Titanfall Dev Gives Lots of Details on 6 vs 6 Player Count: “a TON of Debate” About it at Respawn - Page 8

post #71 of 215
Quote:
Originally Posted by Artikbot View Post

Awesome. This means cramped maps with lots of stuff in them, and less idiots derping around the map!!

I like it.

In fact, my favorite MMOFPS is Ghost Recon Online, which at the very most, puts 16 players in the same map.

YES!

The biggest frustration I have with COD and BF is that even at higher levels, life and death is usually determined by who comes around a corner and sneaks up on who.

6v6 is something I can get behind.
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post #72 of 215
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post #73 of 215
Oooh... Ghost Recon Online... Shall be checking that out right meow...
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post #74 of 215
Was interested in this until I saw that it was only 6v6. Not only that, but you have to play with A.I.? Screw that. I play a MULTIPLAYER game to play with other players. If I wanted to play with A.I. I would just play bf3 campaign... This game has to be at least 10v10 with no AI, otherwise it's going to have to be renamed, "Titain Fail".mad.gif
post #75 of 215
Quote:
Originally Posted by Lagpirate View Post

Was interested in this until I saw that it was only 6v6. Not only that, but you have to play with A.I.? Screw that. I play a MULTIPLAYER game to play with other players. If I wanted to play with A.I. I would just play bf3 campaign... This game has to be at least 10v10 with no AI, otherwise it's going to have to be renamed, "Titain Fail".mad.gif
Works fine with CS:GO....
post #76 of 215
Just going to point this out.....

I can't even begin to recount how many hours I lost in the first Halo linking two Xbox and going 2 v 2 or 2 v 2 v 2 with a third Xbox.

More players =/= better game by default.

You can have a hugely satisfying experience with a "lower" player count, so long as the game mechanics are solid. Anyone that says BF doesn't get crazy chaotic in a 64 by 64 is slightly delusional I think.
    
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post #77 of 215
Quote:
Originally Posted by Lagpirate View Post

Was interested in this until I saw that it was only 6v6. Not only that, but you have to play with A.I.? Screw that. I play a MULTIPLAYER game to play with other players. If I wanted to play with A.I. I would just play bf3 campaign... This game has to be at least 10v10 with no AI, otherwise it's going to have to renamed, "Titain Fail".mad.gif

The AI is actually an intelligent AI, it exists because it's not a classic 1v1 scenario...Both of you are also fighting the AI.

Why would you play the BF3 campaign? You're not fighting 2 enemies at once...There will also be different scenarios.

I don't quite see your argument because, you fail to understand the concept and it's use within the game.

Think of Aion, the Balur...This is essentially Asmodians vs. Elyos Vs. Balur in 6v6vX.

I haven't heard a single beta tester complain that the AI itself, is a problem...But, since prejudging is your thing, gluck with that. thumb.gif
post #78 of 215
Well I skimmed the article but I really can't say I was impressed with any of their explanations. Why not design levels for 6v6 and default the servers to that, but allow people to host dedicated servers with larger or smaller player counts as desired? TF2 was only designed around 12v12, but damned if I don't prefer the unofficial 16v16 servers.
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post #79 of 215
Quote:
Originally Posted by PostalTwinkie View Post

Just going to point this out.....

I can't even begin to recount how many hours I lost in the first Halo linking two Xbox and going 2 v 2 or 2 v 2 v 2 with a third Xbox.

More players =/= better game by default.

You can have a hugely satisfying experience with a "lower" player count, so long as the game mechanics are solid. Anyone that says BF doesn't get crazy chaotic in a 64 by 64 is slightly delusional I think.

I miss tiny local Halo games, was an absolute riot. Plus sticking people was probably one of the most satisfying things in life...
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post #80 of 215
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Originally Posted by paulerxx View Post

Works fine with CS:GO....

I honestly never liked CS. Don't get me wrong, I've enjoyed many low player count games, gears of war, halo, ect. I'm just not into the whole AI thing. Every game that I've ever played that supposedly had "intelligent AI" implemented has never turned out to be that intelligent. Not trying to prejudge the game, just going off my past experiences.
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