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[TR] Nvidia responds to AMD's ''free sync'' demo - Page 19  

post #181 of 321
Quote:
Originally Posted by MacG32 View Post

There's no easy solution to fix these problems, but constantly adjusting your monitor's refresh rate on the fly doesn't cut it at all. It causes varied reactions times due to the lack of a consistent flow of information, no matter if "junk" is contained or not. Enough of the "snake oil" already...lol
/end for me on this topic

Your pet theory is complete bunk. Gamers are already adjusting for an inconsistent flow of information on the order of up to 33.3 ms.
post #182 of 321
I for one, welcome any technology that advances monitors & gaming (I loved physx when it came out. the playable tech demo's should've been turned into full-on games). I would love to see someone offer a plasma quality 4k display with DP and GPU controlled refresh timing. TN/MVA/IPS all have plenty of issues. I want a reason to grab my monitors off my desk and throw them to the ground in amazement!

And on that note, more miniDP/DP connectors on GPUs! it's time for VGA/DVI/HDMI to have less presence on flagship/near flagship level cards! Right now, I have one monitor driven by miniDP, one driven by DP, and the other driven by DVI. that's just silly.

this is what the back of a card should look like:



or this:



not this:


or this:
 
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post #183 of 321
Quote:
Originally Posted by MacG32 View Post

My response to both Nvidia and AMD: Give it up guys, seriously. ... Mark my words.

Quit while you're ahead guys... at least AMD's solution is free, given your future monitor's capabilities.
I have similar thoughts.

Because benchmarks now include frame time measurements, Nvidia and AMD have been able to capitalize on that to create a product for a market that shouldn’t really exist. Frame latency performance is a metric that helps quantify how smooth gameplay is or is not. However, even though we can put numbers to it, the perception of gameplay stutter is still mostly subjective; it will vary from person to person and will continue to vary even with G-sync/FreeSync.

G-sync/FreeSync will help, but the problem will still exist. The refresh rates are now synchronized, but there still lies the issue of how long it takes to for a frame to actually reach the output of the GPU where it goes into your monitor.

Both companies should just focus on their drivers to improve the experience, especially AMD since historically their drivers don't perform as well as Nvidia's.

I think that sometimes we gamers just take our hobby a little bit too seriously to the point where it interferes with our enjoyment of games.
Edited by stn0092 - 1/9/14 at 5:00pm
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post #184 of 321
Quote:
Originally Posted by Exilon View Post


Your pet theory is complete bunk. Gamers are already adjusting for an inconsistent flow of information on the order of up to 33.3 ms.

 

It's not his theory...

 

I brought this up when G-Sync was first announced. When the refresh rate of your monitor in Battlefield goes from 30Hz ~ 144hz and anywhere in between..

 

The human has a hard time adjusting, or hitting targets because of the variable mouse rate. The input from your mouse to monitor changes every other second, there is no cadence, or time interval. Using g-sync makes the game erratic, so that the graphics aren't...   the problem is, we don't watch games, we play & interact with them. 

 

 

That is why G-sync LOOKS great when watching it, but PLAYS horribly.

post #185 of 321
Quote:
Originally Posted by rdr09 View Post

but driver may affect the effectiveness of freesync or gsync. what good is having gsync if BF4 will do this . . .




or BF3 will turn to this . . .




?

for BF4 that was fixed with the driver 331.65 and above. I've no issues with bf4 on my 331.93 Beta.
Edited by Luciferxy - 1/9/14 at 4:55pm
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post #186 of 321
Quote:
Originally Posted by Exilon View Post

Your pet theory is complete bunk. Gamers are already adjusting for an inconsistent flow of information on the order of up to 33.3 ms.
Actually what he says is quite reasonable. Not that you are wrong either but you are talking of extremes. There is an issue with varying frame rates and granted that is probably less an evil than reposting frames as you suggest. But there is still an inherent issue from either side. Best solution to G-sync/free-sync is to have such a high frame rate/ refresh rate that those fluctuations become minimal. At 40fps there is an issue but at 120fps the issue is still there but the magnitude is so much less. Vsync with doubled frames definitely is bad, when it doesn't work. When it does, with true triple buffering, work then all that is left is the input latency, what magnitude is debatable. G-sync fixes a lot of these issues and decreases the other that V-sync either leaves or creates, but itself creates another set. Seems the best solution is better GPUs with Mantle-like software, to enable high frame rates from most hardware. Then G-sync/Free-sync (if it comes to pass- probably will but timeframe is the unknown) will be the end all fix with minimal added issues.
post #187 of 321
Quote:
Originally Posted by formula m View Post

That is why G-sync LOOKS great when watching it, but PLAYS horribly.

Nvidia must've paid off all the people they sent G-sync kits to, because they sure aren't reporting that it plays horribly.

Quote:
Originally Posted by Durquavian View Post

Vsync with doubled frames definitely is bad, when it doesn't work. When it does, with true triple buffering, work then all that is left is the input latency, what magnitude is debatable.

That is wrong. Look at the graph I posted again. Vsync with triple buffering is the cause of the wildly varying frame times between 30-60 fps. If it were double buffering vsync, the graph would get locked to 30 fps instead of oscillating between 30 and 60 FCAT fps. Only when the fraps FPS is very close to 30 or 60 are the frame times ok with triple buffering.

Granted, for a 120 Hz monitor, oscillating between 60 and 120 isn't as bad as 30 and 60, but it's much harder to run between 60-120 compared to 30-60.
Edited by Exilon - 1/9/14 at 6:03pm
post #188 of 321
Quote:
Originally Posted by formula m View Post

That is why G-sync LOOKS great when watching it, but PLAYS horribly.

Since you have played with G-Sync, and seem to have a differing opinion than every other head of industry that have; please, do share. I will be watching this thread for your detailed information and proof that you have indeed used the product.
    
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post #189 of 321
if you can already push 120fps at 1440p, than gsync or freesync is useless no? I think I will wait til I can't than I'll decide what new monitor to buy. should be cheaper by then or better.
4k gsync would be sweet i bet.
post #190 of 321
Quote:
Originally Posted by the9quad View Post

if you can already push 120fps at 1440p, than gsync or freesync is useless no? I think I will wait til I can't than I'll decide what new monitor to buy. should be cheaper by then or better.
4k gsync would be sweet i bet.

Well, g-sync allows the user to miss the frame rate target without taking a disproportionate penalty in motion quality. 120 fps in 1440p is a lot of hardware for newer games.
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