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[CHW] Microsoft readies its future DirectX 12 graphics API - Page 5

post #41 of 72
An API that serves the masses vs an API custom made for a particular architecture

its not hard to see which will bring greater performance
post #42 of 72
Quote:
Originally Posted by geoxile View Post

DX11.1 and DX11.2 have even slower adoption rates than Mantle so far. I doubt DX12 will make a big splash, if only because devs won't use it at all until years after its release

heh, well so far Mantle as an official adoption rate of zero, because it isn't actually used in any game officially yet
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post #43 of 72
Quote:
Originally Posted by bucdan View Post

Doesn't really matter much. Most games are made for consoles, so the majority of games will be using the same dx level in xbox one and equivalent for the ps4. Think DX9 and DX10.

That is simply not true. The PC has way more games being released for it than consoles. Almost double in 2013.

http://www.metacritic.com/feature/best-video-games-of-2013
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post #44 of 72
Quote:
Originally Posted by whtchocla7e View Post

It comes down to this. Whoever already sees their GPU usage at 100% in BF4 will net get any benefit from Mantle.

This is not in any way implied.

You can utilize 100% of available cycles, and see 100% utilization reported, without using all available execution resources, and without the resources that are used being used with perfect efficiency.

Streamlining/threading the CPU dependent portions of the renderer is only a small part Mantle's potential.
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post #45 of 72
Quote:
Originally Posted by ivers View Post

200% performance increase with mantle? keep dreaming
200% with 290x on a slow dual core i3 or FX4100? its possible. biggrin.gif
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post #46 of 72
Saw the demonstration video yesterday and not impressed. I'd be more welcoming if they tested a 290/290X during the BF4 Mantle Demonstration with some real hardware specs to backup the numbers.
More waiting and speculation is starting to become a headache. Hopefully they rollout the Mantle Patch and reviews by the end of January.
post #47 of 72
Well if mantle kills the cpu bottleneck we got in some titles, then yes you could see 200% Here is an example of a pu bottleneck: Dayz Standalone. I get about 70 fps outside of town but when you go inside the cpu just choke. The game is based on arma II engine and still use 2 core at best. My fps drop from 70 on average to a crawling 28-30 and that's on a 4770k at 4.5ghz. I know an alpha isn't the best example but there is still game out there with big bottleneck and they don't let GPUs spread their legs and work a bit.
post #48 of 72
MMOs in hubs/towns are going to see a big benefit from this I think
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post #49 of 72
i think mantle offers partial bare metal access vs Dx which can't.
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post #50 of 72
Quote:
Originally Posted by Blameless View Post

This is not in any way implied.

You can utilize 100% of available cycles, and see 100% utilization reported, without using all available execution resources, and without the resources that are used being used with perfect efficiency.

Streamlining/threading the CPU dependent portions of the renderer is only a small part Mantle's potential.

Phew.
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