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AMD Catalyst 14.1 Beta Feature Highlights - Page 3

post #21 of 37
Quote:
Originally Posted by brucethemoose View Post

Mantle + TrueAudio is in there too.

Still can't believe they haven't integrated RadeonPro doh.gif

an amd rep has stated that amd likes radeonpro, but doesn't want to include it into official drivers because it relies on hacks to do many of the things it does (i think it was thracks on the ocuk forums). rp's developer occasionally reveals that amd sends him support, so they certainly seem to appreciate his work.
Edited by dukeReinhardt - 1/10/14 at 4:14pm
post #22 of 37
Quote:
Originally Posted by dukeReinhardt View Post

Quote:
Originally Posted by brucethemoose View Post

Mantle + TrueAudio is in there too.

Still can't believe they haven't integrated RadeonPro doh.gif

an amd rep has stated that amd likes radeonpro, but doesn't want to include it into official drivers because it relies on hacks to do many of the things it does (i think it was thracks on the ocuk forums). rp's developer occasionally reveals that amd sends him support, so they certainly seem to appreciate his work.

Didn't know that, +rep.

Makes sense too, there are a lot of potentially hazardous options for the average user. Still, I wish there was some way for AMD to make it slightly more "official". The vast majority of AMD GPU users don't even know it exists, yet it solves so many problems and adds so many genuinely useful features.
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post #23 of 37
Yeah. they sent him some nice monitors a few months ago.

He said they give him some coding support as well.
post #24 of 37
Quote:
Originally Posted by brucethemoose View Post

Didn't know that, +rep.

Makes sense too, there are a lot of potentially hazardous options for the average user. Still, I wish there was some way for AMD to make it slightly more "official". The vast majority of AMD GPU users don't even know it exists, yet it solves so many problems and adds so many genuinely useful features.
Radeonpro is a must for sure. Love it and cant live without it.
post #25 of 37
This is what I meant by BF4 isn't playable for me:
http://www.youtube.com/watch?v=1rU8OoembQo&feature=youtu.be
post #26 of 37
DUAL GRAPHICS SUPPORT.. LIKE FINALLY. Thanks AMD. Now I have hope for my A10-4600M with the HD 7730M. Definitely buying an AMD Kaveri laptop if its from Asus though.
post #27 of 37
Quote:
Originally Posted by Jack Mac View Post

This is what I meant by BF4 isn't playable for me:
http://www.youtube.com/watch?v=1rU8OoembQo&feature=youtu.be

Try locking the fps to ~90? did you try older drivers? maxed out power limit? different vBIOS? format? redface.gif
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post #28 of 37
Quote:
Originally Posted by psyside View Post

Try locking the fps to ~90? did you try older drivers? maxed out power limit? different vBIOS? format? redface.gif

Haven't tried locking FPS and I wouldn't do that when I use 100Hz strobed for BF4. It happens with Catalyst 13.11/13.12 WHQL. Power limit is always maxed out and I'm on the stock Sapphire BIOS. It's not that big of an issue because it only happens a few times a day. Nothing is overheating, card is running fine. I never have this problem in other games.
post #29 of 37
I know there has been issues with the i5's not having HT and also issues with windows 7 .. I run an r9 -290 myself but I have a i7-930 with HT on and windows 8.1 and it runs smooth no matter how many pitchs they throw out as I just have not had many issuses.
post #30 of 37
Quote:
Originally Posted by brucethemoose View Post

My prediction: TrueAudio will probably die out and become a gimmick like PhysX, but it might become an open standard that others adopt. Intel already has plans to add a hardware DSP in broadwell, but's it's based on another proprietary standard atm.


Mantle's success depends entirely on Microsoft. If they get DX12 out the door pretty soon, and fix most of the API when they do it, Mantle will fade into obscurity just like Glide. If they continue to sit on their laurels, Mantle will eventually get Nvidia/Intel and Linux/SteamOS support, and Windows will truly be in trouble. The problem here is that Microsoft is utterly unpredictable: they can pull off miracles if they feel a fire under their seat, but they're also the king of screwing things up.

Basically, the way I see it, a couple things have to happen for disruptive technology (such as true audio or physX) to get support:
*It has to be light on resources for the game
*It must be cheap to implement for the developer and the consumer and finally:
*It must have widespread developer support and/or consumer demand


I'm very optimistic about True Audio if only because of the upfront support AND the fact that AMD has trueaudio DSP's built into both of the next gen consoles. PhysX was all hype and it's adoption has been slow because it is very gimmicky and AFAIK not supported on consoles which I believe is the driving force behind innovative new features in games. I want PhysX to catch on and be a standard thing in games but so far it's a long way from being a standard game feature.

Take a look at TressFX it hasn't caught on because it is very performance intensive (in the first version at least, AMD has let on they want to make it more performance neutral) and barely provided any benefit. It was a nice feature but it doesn't change overall immersion/gameplay.

In contrast True Audio implementation is basically free performance-wise (the DSPs are separate from your GPU "processors"), if you buy a new AMD graphics card from R9 series to whatever their next series will be called you will also get this feature, so there isn't much cost overhead. I can't comment on the developer side of cost for the middleware portion but I'd imagine it isn't too bad. Lastly there are several games coming out with True Audio support already so that is just an excellent plus for it's adoption.

Edit: also see this video: https://www.youtube.com/watch?v=nKnhcsRTNME, this **** is awesome. biggrin.gif
Edited by Craftyman - 1/13/14 at 2:13am
    
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