Originally Posted by brucethemoose
My prediction: TrueAudio will probably die out and become a gimmick like PhysX, but it might become an open standard that others adopt. Intel already has plans to add a hardware DSP in broadwell, but's it's based on another proprietary standard atm.
Mantle's success depends entirely on Microsoft. If they get DX12 out the door pretty soon, and fix most of the API when they do it, Mantle will fade into obscurity just like Glide. If they continue to sit on their laurels, Mantle will eventually get Nvidia/Intel and Linux/SteamOS support, and Windows will truly be in trouble. The problem here is that Microsoft is utterly unpredictable: they can pull off miracles if they feel a fire under their seat, but they're also the king of screwing things up.
Basically, the way I see it, a couple things have to happen for disruptive technology (such as true audio or physX) to get support:*It has to be light on resources for the game
*It must be cheap to implement for the developer and the consumer and finally:
*It must have widespread developer support and/or consumer demand
I'm very optimistic about True Audio
if only because of the upfront support AND the fact that AMD has trueaudio DSP's built into both of the next gen consoles. PhysX was all hype and it's adoption has been slow because it is very gimmicky and AFAIK not supported on consoles which I believe is the driving force behind innovative new features in games. I want PhysX to catch on and be a standard thing in games but so far it's a long way from being a standard game feature.
Take a look at TressFX
it hasn't caught on because it is very performance intensive (in the first version at least, AMD has let on they want to make it more performance neutral) and barely provided any benefit. It was a nice feature but it doesn't change overall immersion/gameplay.
In contrast True Audio
implementation is basically free performance-wise (the DSPs are separate from your GPU "processors"), if you buy a new AMD graphics card from R9 series to whatever their next series will be called you will also get this feature, so there isn't much cost overhead. I can't comment on the developer side of cost for the middleware portion but I'd imagine it isn't too bad. Lastly there are several games coming out with True Audio support already so that is just an excellent plus for it's adoption.
Edit: also see this video: https://www.youtube.com/watch?v=nKnhcsRTNME
, this **** is awesome. Edited by Craftyman - 1/13/14 at 2:13am