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at 2560x1440, is AA still needed? - Page 2

post #11 of 18
I only have 1080p and dont bother with AA lachen.gif
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post #12 of 18
Quote:
Originally Posted by Z Overlord View Post

Quote:
Originally Posted by aufkrawall View Post

This won't solve aliasing either, just look at those mobile displays.

wow 4k 24" wouldn't?

Hmm

What form of AA has the least amount of input lag?

As far as I know, none of them introduce input lag. They just tax the GPU, which affects your FPS... which is technically a form of input lag, but the effect is minimal.

For 1440p I recommend SMAA, as it gets rid of most aliasing without a big performance hit. Just use RadeonPro if any games you play don't support it. 2x MSAA is better if you're getting over 120 FPS all the time.
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post #13 of 18
Quote:
Originally Posted by Aussiejuggalo View Post

I only have 1080p and dont bother with AA lachen.gif
because you are an user easy to content like console users.
post #14 of 18
Bit of AA is nice, it's nice to avoid the ones that blur important stuff when neccesary too (fxaa..) but is less necessary with increasing ppi
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post #15 of 18
Quote:
Originally Posted by senna89 View Post

because you are an user easy to content like console users.

LOL!!!

Nah its not that, in fast paced games like BF3, Warthunder etc I want as many frames as possible so I sacrifice AA for that, other games like MMO or slowish games like Rust, DayZ etc I have 2 - 4x AA maybe more depending on my frames

I'd rather maxed out textures and high FPS over 100% smooth looking guns, buildings etc

In saying all that, yes having no AA can be annoying for long distance stuff in games like BF3, Rust etc but I would still take 90 - 120+ over 60 - 70 FPS in those kinda games
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post #16 of 18
Quote:
Originally Posted by Aussiejuggalo View Post

LOL!!!

Nah its not that, in fast paced games like BF3, Warthunder etc I want as many frames as possible so I sacrifice AA for that, other games like MMO or slowish games like Rust, DayZ etc I have 2 - 4x AA maybe more depending on my frames

I'd rather maxed out textures and high FPS over 100% smooth looking guns, buildings etc

In saying all that, yes having no AA can be annoying for long distance stuff in games like BF3, Rust etc but I would still take 90 - 120+ over 60 - 70 FPS in those kinda games
Im using MSAA4x + FXAA in BF4 and i can see even aliasing.
And i have 1080p 23" ( one of smaller dot pitch in FHD display ).

Whitout AA i vomit in front of monitor, gameplay can be hard as you want but automatically will pass in second place because i cant see the crap.
This is notmal for a really exigent PC gamer obviously, big graphics compromise is not admit here otherwise buy a console ( noobstation 4 ).

.
Edited by senna89 - 1/12/14 at 3:31am
post #17 of 18
Quote:
Originally Posted by senna89 View Post

Im using MSAA4x + FXAA in BF4 and i can see even aliasing.
And i have 1080p 23" ( one of smaller dot pitch in FHD display ).
The MSAA of games with deferred rendering is mostly poor, just like in BF4. In old games like HL2, the result was much better.
Sometimes such crappy MSAA solutions can also introduce input lag apart from lower fps. I heard such a story from a Radeon user regarding BF4, but couldn't reproduce it with a Geforce. So driver may also play a role.
post #18 of 18
Quote:
Originally Posted by aufkrawall View Post

The MSAA of games with deferred rendering is mostly poor, just like in BF4. In old games like HL2, the result was much better.
Sometimes such crappy MSAA solutions can also introduce input lag apart from lower fps. I heard such a story from a Radeon user regarding BF4, but couldn't reproduce it with a Geforce. So driver may also play a role.
Aliasing and AA were since first display was born.

Is a notorious problem of visualization by points, the only one mode to fix it is a retina display or a product with a pixel dimension so little to cant be visible to eyes.
Whit this 4K monitors the thing is finally prossible specially whit the 24" models.

For 1440p not fix nothing, only little better than the 21.5 FHD.
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