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[CNET] SimCity finally gets an offline mode - Page 7

post #61 of 70
Quote:
Originally Posted by GenoOCAU View Post

Have they fixed the god damn great works only being utilized by the city who started the work?

Game is so screwed.

Really? I always thought it was weird that my other cities couldn't see the great works. Never built a great works yet. Haven't played that long and I keep starting over on new maps.
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post #62 of 70
Quote:
Originally Posted by aroc91 View Post

I want to know what -Apocalypse- and Grizzleboy have to say about this after they fervently defended the online requirement (and their other bad choices, like small city sizes) after it was announced and first came out.

They defense everything If it's about their beloved EA and MS or turn a blind eye when something like this happened.

But look like the defense force not active anymore, didn't see anyone lately. tongue.gif
    
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post #63 of 70
Quote:
Originally Posted by aroc91 View Post

I want to know what -Apocalypse- and Grizzleboy have to say about this after they fervently defended the online requirement (and their other bad choices, like small city sizes) after it was announced and first came out.

Well,more news.
http://www.simcity.com/en_US/blog/article/engineering-offline-play-for-simcity
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post #64 of 70
Well, at least they're putting in the effort. Hopefully they'll improve the game engine while they're at it (doubtful).

Wouldn't that be something. "Our game runs better on home computers than our servers."
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post #65 of 70
Quote:
Originally Posted by aroc91 View Post

I want to know what -Apocalypse- and Grizzleboy have to say about this after they fervently defended the online requirement (and their other bad choices, like small city sizes) after it was announced and first came out.

To be fair, Grizzleboy defends EA because no one else here does, and so he likes playing the devil's advocate. (Pun intended tongue.gif)

As for Apocalypse, I suspect he's a developer working for a greedy major publisher, not necessarily EA itself, so he feels the need to justify the bad things that devs do when forced by greedy publishers to do them.
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post #66 of 70
http://www.simcity.com/en_US/blog/article/engineering-offline-play-for-simcity

Quote:
And now, all of the regional simulation needs to be done locally. The algorithms governing trading between cities needed to be retuned in order to make the behavior between cities more responsive for this type of play. This in itself required major optimizations in order to run the simulation locally. We have an obligation to make the game fun and functional on all specs of machines. We wouldn’t want someone who was enjoying the Multiplayer game to find the Single Player game crippled due to poor optimization.

So we go from "impossibru!" to possibru through simple optimization? The difference between super-mega-awesome-powerful cloud servers being required for offloading work to not requiring the cloud at all without any features lost was code optimization? ............ ok

Quote:
And it’s not just adding, we had to remove parts of the game for it to function properly as well. This means removing lots of code integral to Multiplayer include code and UI supporting Trading, Social Features, Global Market, Leaderboards and Achievements. And, all without crippling the Multiplayer game.

Trading, social features, market, leaderboards, and achievements are lost. So many tears will be shed. It looks like they just trimmed the fat and gave people a game they wanted instead of using those frivolous "features" as a conduit to require an always-online experience, whatever the reason.
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post #67 of 70
So, its been a year since release. Does this game work now? Definitely going to reinstall it once offline mode is available. Hell must've froze over!
post #68 of 70
Quote:
Originally Posted by keikei View Post

So, its been a year since release. Does this game work now? Definitely going to reinstall it once offline mode is available. Hell must've froze over!
It depends, some people hated the game and still hate it. But overall they've vastly improved (or fixed, for the horribly broken parts) most of the functionality, and traffic management is possible after the more recent updates (especially when they added the ability to build over/under-passes).

I think the main remaining issue was great works were still broken or erratic. Maybe they'll be fixed once none of that is server side... [/false hope]

Note that if you didn't like the general feel of the game, offline by itself is unlikely to change that. We'll really have to see how much modding is possible and what modders end up doing.
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post #69 of 70
Quote:
Originally Posted by keikei View Post

So, its been a year since release. Does this game work now? Definitely going to reinstall it once offline mode is available. Hell must've froze over!

Well, now that you mention it...
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post #70 of 70
Quote:
Originally Posted by Vagrant Storm View Post

Well, now that you mention it...

Over here in chowda country we're just recovering from a northeaster (pronounce nor-easta here). Got about 2 feet of snow. Great way to bring in the new year. Who knows, if maxis can put simcity offline, DICE may actually fix the netcode.....
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