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[Guru3d]TressFX 2.0 by AMD - Now with hair, fur and grass physics - Page 4

post #31 of 84
Quote:
Originally Posted by PostalTwinkie View Post

So then you agree it isn't free? AMD positioned it as a move against Nvidia and G-Sync, and the fact that you need a chip installed in a display to make it (G-Sync) work, followed by even more marketing mumbo jumbo from them. Mainly giving guise of just being able to plug a display in and have variable refresh technology....

The reality of it is that FreeSync isn't free, it will cost money. At least with Nvidia any current owner of the 650 Ti and higher won't have to purchase a display AND video card to use the feature. Unlike FreeSync which will require the purchase of a video card AND display to get it to work.

At this time...but it can be.
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post #32 of 84
Quote:
Originally Posted by Redwoodz View Post

At this time...but it can be.

Correct.

thumb.gif
    
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post #33 of 84
Quote:
Originally Posted by sugarhell View Post

On german titan=titanium

You don't translate names. No matter what country the name should be Geforce Titan. tongue.gif
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post #34 of 84
Thread Starter 
Wait. Freesync probably will come with the new monitors. The tech will be inside the scaler of the monitor as a part of dp1.3.Then it wont cost more money.For example a gsync monitor cost 150-200 more than the version without gsync.So its free. Internet is free too but you need to pay an internet connection too

Either way i want gsync to be a standard for both the coming years or freesync to be the standard for both
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post #35 of 84
Quote:
Originally Posted by Remij View Post

You don't translate names. No matter what country the name should be Geforce Titan. tongue.gif

They don't, Google translate does.

The Germans call it the GTX Titan.
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post #36 of 84
Quote:
Originally Posted by PostalTwinkie View Post

Now we need to get this type of tech into trees and other foliage.

Quote:
Originally Posted by Dargonplay View Post

AMD Is on a rampage lately, Mantle > FreeSync > TressFX 2.0 > TrueAudio.

Kudos for innovating so much more than Nvidia thumb.gif

lachen.gif

I wish I could call something "Free", even when it costs a potential boat load to take advantage of! Oh, and what can TrueAudio do that a proper sound setup currently can't?

It's funny because you think TrueAudio has anything to do with the sound card. lachen.gif

TrueAudio is dedicated hardware for sound processing, as well as a plugin to implement it into games for true 3d positioning and programmable "shaders" for sounds (shots heard through a concrete wall sound like this, but through a wooden one sounds like that, etc). The TrueAudio hardware on the GPUs and APU does not include a DAC or anything else required to actually play the sound, it is only there for game designers to not have to rely on the CPU to do sound processing. You still need a sound card to do that.

They, you know, explained all this. So did all the reviews.
Quote:
Originally Posted by sugarhell View Post

True audio is a true 3d position audio processing. It offload the sound from the cpu threads and it process it with Astound sound

Here a demo

http://www.youtube.com/watch?v=nKnhcsRTNME

Instead of the cpu doing the work now you have hawaii audio dsp part doing the work. Dont confuse a sound card with this one

Yay, someone who actually read/watched the explanations!
Quote:
Originally Posted by geoxile View Post

You don't need TressFX to make good looking hair... Just look at the Dead or Alive series or Virtua Fighter 4. Those games achieved good looking hair almost a decade ago with working physics. It's ridiculous that so many games today feature characters with hair helmets. Absolutely ridiculous.

Ya, totally, those games that focused on an extremely small "map" with only 2 characters on it at a time are a perfectly good example compared to every FPS game out there with a map hundreds of times bigger and with literal dozens more characters that also have to worry about collision detection between them all and physics for everything else.

Oh wait, no, that's a horrible example.

Just because they can do it doesn't mean it's efficient to do so. DoA (and every single other 1v1 fight game) does so incredibly little in comparison to just about every other game that hair physics is more of a "why not" feature then anything else. I dare you to try and implement DoA's hair physics in, say, BF4 and not have your computer die a horrible death.
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post #37 of 84
Quote:
Originally Posted by sugarhell View Post

Wait. Freesync probably will come with the new monitors. The tech will be inside the scaler of the monitor as a part of dp1.3.Then it wont cost more money.For example a gsync monitor cost 150-200 more than the version without gsync.So its free. Internet is free too but you need to pay an internet connection too

Either way i want gsync to be a standard for both the coming years or freesync to be the standard for both

Not correct, the display that will utilize FreeSync will require an ASIC to control the variable refresh to be developed, which is what Nvidia did with G-Sync. Whatever display in the future adopts FreeSync is going to need the hardware to do it, it just doesn't come because VBlank gets included in DP 1.3.
Quote:
Originally Posted by KyadCK View Post

It's funny because you think TrueAudio has anything to do with the sound card. lachen.gif

TrueAudio is dedicated hardware for sound processing, as well as a plugin to implement it into games for true 3d positioning and programmable "shaders" for sounds (shots heard through a concrete wall sound like this, but through a wooden one sounds like that, etc). The TrueAudio hardware on the GPUs and APU does not include a DAC or anything else required to actually play the sound, it is only there for game designers to not have to rely on the CPU to do sound processing. You still need a sound card to do that.

I am sorry, where did I say it had anything to do with a sound card? Oh, that is right, I didn't....
Edited by PostalTwinkie - 1/13/14 at 3:43pm
    
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post #38 of 84
Quote:
Originally Posted by sugarhell View Post

True audio is a true 3d position audio processing. It offload the sound from the cpu threads and it process it with Astound sound

Here a demo

http://www.youtube.com/watch?v=nKnhcsRTNME

Instead of the cpu doing the work now you have hawaii audio dsp part doing the work. Dont confuse a sound card with this one
Sounds just like those binaural sound videos I watched a while back. I don't know if there's any difference in the technology, but it would be cool to see it implemented into games.
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post #39 of 84
Thread Starter 
Em an ASIC? You mean a module?

You buy now a monitor. And you have some standards. Hdmi,dvi and dp. So with the new monitors you will have new standards. Hdmi2.0,dvi,dp1.3 and vblank. It will be integrated into monitor scaler,asic. Nvidia just replaced the whole scaler with a FPGA module instead to wait monitor makers to update their hardware.So to get it early you need to pay.Nothing wrong with that. When nvidia move into asic too the price difference will be minimal
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post #40 of 84
Quote:
Originally Posted by Redwoodz View Post

Because you have to put a display and gpu in anyways at some point.None of those things cost very much money,just need to be added to future production.Stop being such a spoil sport.Just because you had to buy a new GPU to get the latest DX 11.2 or whatever doesn't mean you specifically got charged for it.Just a new standard.

... And you had to buy a new monitor and GPU anyway, so why not a G-Sync one? Same difference. It's exactly as you just said.
Edited by Rubers - 1/13/14 at 3:29pm
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