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[EnGadget] Next-gen strategy game engine lets you control an army of 5,000 units at one time

post #1 of 69
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Quote:
Every real-time strategy game has some kind of population cap, limiting the number of units that can be placed simultaneously on a player's terrain. This limit can stem from the designers' need to balance competition between armies, but ultimately it'll also have something to do with the underlying hardware in a PC or console, because a processor will slow down if it's asked to simulate too many independent, physical 3D objects at once. Some RTS games set the limit at 50-70 units, while others can cope with as many as 500, but a new demo game called Star Swarm takes things to a new level: It uses AMD's Mantle programming tool to speed up communication between the CPU and GPU, allowing up to 5,000 AI- or physics-driven objects (i.e., not mindless clones or animations) to be displayed onscreen at one time.

source

So it looks like Mantle is a lot more useful than I thought. They've got a graph stating that Mantle increased performance by around 3x.

Is this the right section? It's a game (so game news), an engine (software) on mantle (technology). I guessed.
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post #2 of 69
so great we can watch giant armies smash against each other (total war) instead of something actually requires skill and strategic micro (starcraft)
post #3 of 69
It just shows the power of the Game/Graphics Engine. Mostly to show of the higher ammount of draw calls the Mantle API can process.
Its nowhere stated they are making a actual game of this headscratch.gif
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post #4 of 69
I don't really see the point of Mantle tbh. The whole purpose of Direct 3D and OpenGL was to move away from proprietary, hardware-dependent APIs, now AMD is trying to make a step backwards.
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post #5 of 69
Quote:
Originally Posted by perfectblade View Post

so great we can watch giant armies smash against each other (total war) instead of something actually requires skill and strategic micro (starcraft)

Or perhaps... some next level microing of 5000 units! tongue.gif
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post #6 of 69
Quote:
Originally Posted by perfectblade View Post

so great we can watch giant armies smash against each other (total war) instead of something actually requires skill and strategic micro (starcraft)

Umm how about 5 times bigger Starcraft maps and 10 times the unit number in like Starcraft 3 biggrin.gif
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post #7 of 69
Quote:
Originally Posted by Catscratch View Post

Umm how about 5 times bigger Starcraft maps and 10 times the unit number in like Starcraft 3 biggrin.gif

bring on the carpal tunnel!
post #8 of 69
Quote:
Originally Posted by poroboszcz View Post

I don't really see the point of Mantle tbh. The whole purpose of Direct 3D and OpenGL was to move away from proprietary, hardware-dependent APIs, now AMD is trying to make a step backwards.

d3d is in Microsoft's control and performs very poorly in comparison to what can be done with an open API like mantle
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post #9 of 69
Quote:
Originally Posted by Abs.exe View Post

If only AMD made Mantle GNC only, Nvidia would go bankrupt in the next 2 years.

I said it, go ahead, burn me.

If Mantle doesn't move away from GCN, it'll die off... Not the other way around. Why do you think glide died off?

Depending on how fast MS/AMD work, either DX will catch up to mantle, or mantle will evolve into an open API.
Quote:
Originally Posted by Cyro999 View Post

Quote:
Originally Posted by poroboszcz View Post

I don't really see the point of Mantle tbh. The whole purpose of Direct 3D and OpenGL was to move away from proprietary, hardware-dependent APIs, now AMD is trying to make a step backwards.

d3d is in Microsoft's control and performs very poorly in comparison to what can be done with an open API like mantle

Mantle isn't open yet, and DX/OpenGL perform poorly because they were designed years ago, and haven't been effectively brought up to date, whereas Mantle was made from scratch.
Edited by brucethemoose - 1/14/14 at 2:21pm
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post #10 of 69
Yeah noone ever teased us about opengl's multi threaded performance for latest gpu hardware. Do you think valve can change that ? It takes a big incentive for developers to embrace opengl let alone improve it.
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