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[Official] TITANFALL Information & Discussion Thread - Page 242

post #2411 of 3127
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On behalf of the dev team, thanks to all of you for playing Titanfall, and thank you for all the feedback!

As excited as we are to support the game, we're relatively new to the ethos of post-launch support. My role as Game Director on Titanfall has been to keep a clear vision of the game, and to direct the game's development across all the disciplines. Now that we are transitioning from making the game to supporting it, one of the many things I want to improve is what I call our 'update tempo' - not just accelerating how often we update the game, but also improving our frequency and quality of communication about those updates with the community. The purpose of this blog is to keep you better appraised as to what we're up to, including the time between updates. You'll also hear from other devs on the team, giving you insight from a developer's perspective across a variety of disciplines.

Today, I'm going to provide a short breakdown of the kinds of improvements you can expect in our updates, along with some examples of recently released and forthcoming features.

Updates to Titanfall contain a variety of changes:

• First, we tend the garden and keep the weeds out. The focus here is on the current game, rather than adding new features. One category here would be minor tweaks and fixes, such as our recent adjustments to the Gooser challenge, more generous Hardpoint scoring for attacking players, and weapon balance tweaks to the Titan 40mm and Quad Rocket. Our ongoing improvements to matchmaking also fall into this group. This is all about the core health of the game.

• Next, there are "convenience features" - these are not huge infrastructural pieces, but they will make your life more pleasant in Titanfall, and they tend to be related to things you use or do repeatedly. For example, our most recent update introduced the requested Party Colors feature, allowing you to easily identify fellow party members both in game and in the lobby. The next update will bring more convenience features such as: the ability to rename your custom loadouts and to make custom loadouts specific to each game mode, a way to filter your Challenges by criteria such as 'closest to complete', and displaying the final scoreboard from your previous match in the Last Game Summary so you can review the scores at your leisure in the lobby.

• Then there are the "infrastructural features". One example of this is the recent beta release of Private Match. In future updates, we'll be bringing you the first wave of custom Private Match options, allowing you to personally tweak your Private Match experience in a variety of ways. Whenever possible, we want to get these kinds of features out early in beta form, in order to get your feedback and arrive at the best possible result through multiple iterations. Competition-oriented and what we call 'competitive spirit' features also fall into this category. More on that in future updates.

Beyond features, there's more tangible content coming as well. Some of the new content we are developing for future updates include a new Burn Card set, and Titan "Nose Art" Insignias that you can use to customize the identity of your Titan. We are also developing new game modes and game mode variants. New maps? As you may know from PAX East, we announced the "Expedition" map pack going on sale in May. (Note that with the exception of map packs, all other updates to Titanfall will be free of charge.)

Our plans for supporting Titanfall are simple. We'll keep you better informed between updates, and we'll deliver free updates to you on a regular basis. We are constantly tweaking our support plans in response to your feedback, and although we cannot promise everything requested will go through, we are listening. Thanks again for playing Titanfall, and keep the feedback coming!

- Steve Fukuda, Game Director

Still no mention of framerate cap and/ or CFX and SLI fix.

BUT WE WILL HAVE NEW BURN CARDS AND "NOSE ART".

wat. fix the game, jerks.
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post #2412 of 3127
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Originally Posted by bajer29 View Post

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Still no mention of framerate cap and/ or CFX and SLI fix.

BUT WE WILL HAVE NEW BURN CARDS AND "NOSE ART".

wat. fix the game, jerks.

Dice all over again. Still won't stop me playing though. The awesome time with you guys just takes away most of the problems.
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post #2413 of 3127
Quote:
Originally Posted by Recr3ational View Post

Dice all over again. Still won't stop me playing though. The awesome time with you guys just takes away most of the problems.

It's updates like these that really take my sammich, though. Just fix the freaking game and then add all the eye candy you want. rolleyes.gif

Anyway, anyone looking at Star Citizen? Might take place of TF when the Dog Fight Module is a little more finalized.
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post #2414 of 3127
Not particularly am I excited for Star Citizen, not the type of game I'm in to. But when this game dies, because let's be honest it will if they won't fix it, we must pick a new game.
post #2415 of 3127
Quote:
Originally Posted by bajer29 View Post

It's updates like these that really take my sammich, though. Just fix the freaking game and then add all the eye candy you want. rolleyes.gif

Anyway, anyone looking at Star Citizen? Might take place of TF when the Dog Fight Module is a little more finalized.

I think I've seen that quite a while ago. I can't remember if it is or not. I really want a team-based fps. A bit like Ghost Recon Phantom but new. We have all these good looking games that's fun for a few months then gets boring. I miss the days where I would play COD4 and Bad Company 2 for months on end.
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post #2416 of 3127
Quote:
Originally Posted by Recr3ational View Post

I think I've seen that quite a while ago. I can't remember if it is or not. I really want a team-based fps. A bit like Ghost Recon Phantom but new. We have all these good looking games that's fun for a few months then gets boring. I miss the days where I would play COD4 and Bad Company 2 for months on end.
Oh sir, but I gots that COD 4 on Steam, which is kind of dead now. We'll play TF for as long as we can, but if it comes to it, we must transition because I enjoy playing with you guys. We could always play Team Fortress 2 you know. I want them hats.
post #2417 of 3127
Quote:
Originally Posted by bajer29 View Post

It's updates like these that really take my sammich, though. Just fix the freaking game and then add all the eye candy you want. rolleyes.gif

Anyway, anyone looking at Star Citizen? Might take place of TF when the Dog Fight Module is a little more finalized.

Yep, I'm really excited for Star Citizen, looking to get a HOTAS for it too.
post #2418 of 3127
Quote:
Originally Posted by SinfulRoad View Post

Not particularly am I excited for Star Citizen, not the type of game I'm in to. But when this game dies, because let's be honest it will if they won't fix it, we must pick a new game.

Yeah, the lack of game modes and just content in General is also killing this game really fast.

I got hooked on the Challenges, but I only have 3 regens to go and the game has only been out for a month. So yeah, I might hop on Star Citizen while I wait for the next CoD
post #2419 of 3127
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Originally Posted by LaBestiaHumana View Post

Yep, I'm really excited for Star Citizen, looking to get a HOTAS for it too.

Same, get your ship before it's too late. Last I checked there were only 150 alpha slots left.
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post #2420 of 3127
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Originally Posted by SinfulRoad View Post

Oh sir, but I gots that COD 4 on Steam, which is kind of dead now. We'll play TF for as long as we can, but if it comes to it, we must transition because I enjoy playing with you guys. We could always play Team Fortress 2 you know. I want them hats.

Sounds good dude. I feel like we're all going to be lifelong gaming buddies.
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