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[OpenMW] Morrowind Engine Recreation - v0.28.0 Released!

post #1 of 12
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Quote:
OpenMW is a new and modern engine based on the one that runs the 2002 open-world RPG Morrowind. The engine (OpenMW) will come with its own editor (OpenCS) which will allow the user to edit or create their own games. Both OpenCS and OpenMW are written from scratch and aren’t made to support any third party programs the original Morrowind engine uses to improve its functionality.

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post #2 of 12
Thread Starter 
One time bump.
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post #3 of 12
Interesting.
I'll check it out when i have enough time to replay morrowind.
post #4 of 12
If I were going to play an improved version of morrowind, should I check this out or go with Skywind?
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post #5 of 12
Thread Starter 
Quote:
Originally Posted by Bobotheklown View Post

If I were going to play an improved version of morrowind, should I check this out or go with Skywind?

Really very different projects. Skywind will feel like the concept of Morrowind recreated as a mod for Skyrim, because that's what it is. With OpenMW, you'll actually be playing Morrowind, the game that came out in 2002. But, it will be on a better engine, hopefully with new mods coming out that were previously impossible to make. If you want to play Morrowind with some of the popular mods that have been made throughout the years, you'll need to use OpenMW. Morrowind mods aren't magically getting ported to Skyrim with the creation of Skywind. Also, if you want to play natively on OSX or Linux, you'll need to use OpenMW thumb.gif

The experiences will be different enough that my recommendation would be to play both.
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post #6 of 12
Aren't they working on 0.29 already?
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post #7 of 12
Thread Starter 
Quote:
Originally Posted by cdoublejj View Post

Aren't they working on 0.29 already?

It's continuous development. As soon as one version is released, work continues on the next, etc. That being said, yes good progress towards v0.29.0 has been made.
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post #8 of 12
How is this going to stack up against Skywind, though? My only worry.
post #9 of 12
I really applaud their efforts! It takes a lot of skill to recreate a AAA engine, even if it's an old one.


But one thing I never understood.. they go through all the trouble to recreate the engine.. but they don't use newer graphics/models/assets.. That should be quite easy compared to what they have made so far..
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post #10 of 12
Thread Starter 
Quote:
Originally Posted by Caples View Post

How is this going to stack up against Skywind, though? My only worry.

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Quote:
Originally Posted by WeirdSexy View Post

Really very different projects. Skywind will feel like the concept of Morrowind recreated as a mod for Skyrim, because that's what it is. With OpenMW, you'll actually be playing Morrowind, the game that came out in 2002. But, it will be on a better engine, hopefully with new mods coming out that were previously impossible to make. If you want to play Morrowind with some of the popular mods that have been made throughout the years, you'll need to use OpenMW. Morrowind mods aren't magically getting ported to Skyrim with the creation of Skywind. Also, if you want to play natively on OSX or Linux, you'll need to use OpenMW thumb.gif

The experiences will be different enough that my recommendation would be to play both.

I see OpenMW as being mainly for Morrowind veterans that have always loved the game. I see Skywind as appealing more to the casual crowd, people who just can't enjoy a game with old graphics no matter how good it is, and people who can't cope with the rather basic combat system of Morrowind. By the way, the combat system, etc, should become much more moddable with OpenMW. Changing the basic mechanics will be easy enough (getting rid of the dice roll, etc, there are already Morrowind mods that do that). Adding in all the crazy kill moves and whatnot from Skyrim, for example, could probably be done. But that's pure speculation on my part and would obviously require animations and stuff from the modder.


Quote:
Originally Posted by __Pat__ View Post

I really applaud their efforts! It takes a lot of skill to recreate a AAA engine, even if it's an old one.

But one thing I never understood.. they go through all the trouble to recreate the engine.. but they don't use newer graphics/models/assets.. That should be quite easy compared to what they have made so far..

Beyond the scope of the project, it was always just supposed to be an engine and an editor. Making for a pretty gaming experience was never the point of the project, but the rendering engine is updated to allow for modern shaders and all that. There are no artists on the team. Of course, you can use all the texture replacers, etc, that have been made for Morrowind over the years but that usually ends up being an ugly mashup of varying quality and artistic vision. It would indeed be nice if a project came up to replace every mesh/texture/animation in the game with a uniform (and as true to vanilla as possible) art direction using OGRE standard formats. Some people have a hope that all the new assets being made for Skywind will be ported to formats that can be used by OGRE and therefore by OpenMW.
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