Originally Posted by Tippy
Hit detection has always been garbage though. That arbitrary server-side delay of ~100-150ms and bullets randomly not registering properly...that has never gone away for me. Every time I start beginning to think "ooh this is going well" I encounter another damn instance of getting insta-killed or emptying half a mag into someone only to do like 5 damage making me scream "WHAT? IMPOSSIBLE! WHAAAT??" at my monitor.
Toss suppression, flinching and exaggerated bullet-velocity into the mix and it basically amounts to the WORST gunplay I have ever seen in a multiplayer shooter. Ever. It's unbelievable DICE thought they could make gunplay with 10-20+ variables work properly.
Inconsistencies, inconsistencies, inconsistencies. Variables, inconsistencies, more variables, more inconsistencies. That sums up this game for me.
Well the way I look at it is that you have to fail to succeed. Elon Musk spent millions on 3 rockets but before closing shop he said 'nope I'm trying a fourth'. Now SpaceX makes millions from NASA.
Point is .... I think that they tried something and they are trying to make it better because realistically it is truly hard to make this code work. Give it time and they will have fixed it in next generation games and we won't even notice.
On a side note I finally coughed up the $30 to get the base BF4 against
my better judgement. Wish me luck.