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[Various] AMD Mantle release (BF4) - Page 109

post #1081 of 1174
Quote:
Originally Posted by rdr09 View Post

hey you! you need to test this beta . . .

http://www.overclock.net/t/1462658/geforce-334-67-driver-beta-released-tonight

GO!

___________________

it's been awhile . . .

http://www.overclock.net/t/1460145/best-driver-revisions


I do find it interesting they have just as many driver issues especially lately... but they feel the need to come trash up the amd section. I have a kingpin and trifire 290s. Both rigs work fanstastically 👍
    
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post #1082 of 1174
the amount of NV fud in here is pretty minimal really.

Like, if anyone has been in an Nvidia GPU launch thread... lol... You will see real trashing. Idk how many times the titan club got locked before, & after release. Same for 780.
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post #1083 of 1174
Lol well glad I haven't experienced that yet.
    
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post #1084 of 1174
So after a couple of full days using Mantle, I gotta say, for a completely new API and a completely new driver/driver model (remember guys the driver model for Mantle is completely different vs traditional APIs) it works surprisingly well, even in its current state.

Maybe I'm one of the few lucky ones without any system/game breaking issues (I haven't seen a single crash yet, no FPS drops, etc), I did however perform a complete system reinstall in preparation for Mantle (just that very same day luckily).

What I've noticed in the Battlefield 4 Mantle Build:

The good:

* Again, the smoothness is very noticeable, even at the same framerate vs Direct3D, you'll notice a smoother image, probably due to the tighter frame times.

* Frame rate remains robust/stable in complicated/heavy scenes. This is the big one for me, on a 64 player server, you won't see any performance loss in scenes where with Direct3D you would get a significant performance drop. 64 player servers now feel like 24/32 player servers.

The bad:

* The main one here is the severe stutter/freeze that happens maybe every ~3 min. Just like the ones we saw on the first live demo, when it happens you see a huge CPU spike in the Graph Overlay. Very distracting.

* Longer loading time when entering a server, after that all following maps will load just as fast as with Direct3D though. Maybe this is due to Mantle utilizing more resources than Direct3D? (VRAM and RAM usage is in fact higher in Mantle vs Direct3D).

* Still not optimized for most GCN cards. Even in its current state, the performance gains are pretty significant, but I would like to see how Mantle performs/feels when all GCN cards get fully optimized.

The more I play BF4 with Mantle enabled, the more it becomes clear to me that this is something that I would like see become the standard over time, as a former NVIDIA user (I had 3 NVIDIA cards on a row) I would definitely want to see support for NVIDIA GPUs in the future, it's noticeable superior to Direct3D.
post #1085 of 1174
Quote:
Originally Posted by SlackerITGuy View Post

So after a couple of full days using Mantle, I gotta say, for a completely new API and a completely new driver/driver model (remember guys the driver model for Mantle is completely different vs traditional APIs) it works surprisingly well, even in its current state.

Maybe I'm one of the few lucky ones without any system/game breaking issues (I haven't seen a single crash yet, no FPS drops, etc), I did however perform a complete system reinstall in preparation for Mantle (just that very same day luckily).

What I've noticed in the Battlefield 4 Mantle Build:

The good:

* Again, the smoothness is very noticeable, even at the same framerate vs Direct3D, you'll notice a smoother image, probably due to the tighter frame times.

* Frame rate remains robust/stable in complicated/heavy scenes. This is the big one for me, on a 64 player server, you won't see any performance loss in scenes where with Direct3D you would get a significant performance drop. 64 player servers now feel like 24/32 player servers.

The bad:

* The main one here is the severe stutter/freeze that happens maybe every ~3 min. Just like the ones we saw on the first live demo, when it happens you see a huge CPU spike in the Graph Overlay. Very distracting.

* Longer loading time when entering a server, after that all following maps will load just as fast as with Direct3D though. Maybe this is due to Mantle utilizing more resources than Direct3D? (VRAM and RAM usage is in fact higher in Mantle vs Direct3D).

* Still not optimized for most GCN cards. Even in its current state, the performance gains are pretty significant, but I would like to see how Mantle performs/feels when all GCN cards get fully optimized.

The more I play BF4 with Mantle enabled, the more it becomes clear to me that this is something that I would like see become the standard over time, as a former NVIDIA user (I had 3 NVIDIA cards on a row) I would definitely want to see support for NVIDIA GPUs in the future, it's noticeable superior to Direct3D.

You get the stutter every 3mins? I get the stutter once or twice max a map...which only last a split second.
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post #1086 of 1174
Quote:
Originally Posted by ImJJames View Post

You get the stutter every 3mins? I get the stutter once or twice max a map...which only last a split second.

Yup.

Remember, my card is still not fully optimized for BF4 Mantle in this driver according to AMD.
post #1087 of 1174
check your vram if your getting stuttering with mantle, that's probably why.
I noticed my vram go from 1700 when playing on bf4 ultra(effects high),1080p on 64p servers to 3.4gb!!!
you may be going over your vram limit and resources are moving on and off the memory, causing that stutter
     
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post #1088 of 1174
Quote:
Originally Posted by Sadmoto View Post

check your vram if your getting stuttering with mantle, that's probably why.
I noticed my vram go from 1700 when playing on bf4 ultra(effects high),1080p on 64p servers to 3.4gb!!!
you may be going over your vram limit and resources are moving on and off the memory, causing that stutter

I hear you, but remember that this is something EVERYONE is getting, this is not an isolated issue here on my end by any means.

Rest assured that if lowering settings to keep VRAM usage in check would in fact make this stutter go away, we would have heard about it already.
post #1089 of 1174
How can it be smooth, robust and stable but stutter, every few minutes or was that a reference to the image quality opposed to frame rate?
post #1090 of 1174
Quote:
Originally Posted by ZealotKi11er View Post

If anyone was expecting perfection from Mantle strait away..... It will take 2-3 drivers to just get it working for everyday use and more as permanent drivers. AMD has so much to the table right now. Probably its easier for the to release unfinished betas for people to find problems.
14.3/14.4 WHQL is the driver u guys are looking for. I am sticking to 13.12 until that. May be even further since no much games support mantle yet, so no point upgrading driver. Dont fix something that is working biggrin.gif
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