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[Various] AMD Mantle release (BF4) - Page 110

post #1091 of 1174
Quote:
Originally Posted by tinmann View Post

How can it be smooth, robust and stable but stutter, every few minutes or was that a reference to the image quality opposed to frame rate?

Nope, I was talking about frame rate.

It's a single hitch/skip that happens every couple of minutes. When you take that out of the equation, it's noticeable smoother vs Direct3D (tighter frame times).
post #1092 of 1174
I would suspect another beta will release by the time Thief comes to market.
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post #1093 of 1174
14.4 WHQL?
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post #1094 of 1174
Quote:
Originally Posted by psyside View Post

14.4 WHQL?

 

He means, most Mantle bugs will should be ironed out by the time of that release.

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post #1095 of 1174
Quote:

Huh, looks like my tweet appears in that news, I feel important. biggrin.gif
    
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post #1096 of 1174
Ok, so it begins.
post #1097 of 1174
I really hope NVIDIA is not working on their own version of mantle and will work with AMD to make this a standard for the graphic card industry. If NVIDIA is indeed working on a Mantle type API we will be very bad for the consumers.

I like that NVIDIA can make a proprietary product and make the experience very present out the gate but i hope they realize the potential to the end user on this one.
post #1098 of 1174
Hi guys I see some improvements after stuutering fo 2 days in bf4 . I try now and after 3 games I dont have any stuttering in bf4. biggrin.gif Why this improvement occured ? Mantle works really good and I got all 70-80 fps average on ultra with r9 280x 1240/1800 overlocked. so how this happened ?
Edited by kersoz2003 - 2/4/14 at 11:01am
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post #1099 of 1174
ok guys ....ı see some memory leak ( I didnt test vram , but is usage of % 75 of 8 gb ram normal in bf4 ? or is it a memory leak ? and how can I solve it if you have a solution let me test it ?
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post #1100 of 1174
Seen this on Toms'.....
http://oxidegames.com/2014/02/04/new-star-swarm-build-better-mantle-performance/

'We just deployed a new build of our Star Swarm stress test that significantly improves the demo’s performance using AMD’s Mantle API. We suggest that those of you interested in benchmarking and performance numbers re-run your Mantle scenarios; you may be surprised at the results.

Did we crack some secret code or find a crazy new optimization? No, nothing so spectacular. The truth is that we made a mistake in our haste to deploy the build that stripped out the activation process. We didn’t follow our normal release process, and missed how a minor change in that build had disabled some of the Nitrous engine’s multi-threading features when using Mantle. Unfortunately we didn’t notice that at first, as nobody was running Mantle last week due to the beta driver being delayed.

It’s all fixed now, so Mantle users should see a noticeable boost in performance on most configurations (this fix doesn’t have a huge effect on powerful-CPU/slow-GPU systems). We’ve also addressed the “gray screen” issue that was affecting some non-English Windows systems.'
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