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post #1151 of 1174
Agreed, many of the BF4 benches I've seen have produced ridiculously sketchy-looking results, in many cases being very inconsistent or outright nonsensical.
post #1152 of 1174
Quote:
Originally Posted by Serios View Post

Not bad


disagree
FX 6300 is on same lvl as i5

not good benchmark actually is very weird

I did becnhmarks with FX 4300
DirectX 32-45 FPS
Mantle 72-96 FPS

Nobody is posting penitum/athlon x4/i3 4330

Even comparison between i3 4330 and FX 4300 both 3.5Ghz
Starswarm Benchmark
RTS - low --> CPU bottleneck

i3 4330 60 FPS
FX 4300 62 FPS

directX
Fx 4300 21 FPS 4.1Ghz
Edited by Themisseble - 2/9/14 at 4:04pm
post #1153 of 1174
Quote:
Originally Posted by Kuivamaa View Post

I don't know what that bench is but unless BF4 is using AVX2 or something (haswell has it) there is no way such an i3 to have 40% higher average framerate than a A10-7850k, on single player or multiplayer under DX, on ultra preset even (4xMSAA, remember). SP would be heavily GPU bound and neither A10 nor i3 can maintain this high framerate on true MP anyway. 1080p ultra, no way.
I looked as hard as I could the other day for proof but couldn't find it (ok maybe not that hard ). But someone mentioned that BF4 had a qualifier dependent on the CPU core count. A 2 Core (assuming most mobile situations) would run the game a bit differently than higher core counts. So the game would not be so limited on lower thread counts the game engine forgoes certain animations and actions in game. Specifically mentioned was opening doors. On the i3 the doors just went from closed to open and with the ,say, 8350 the door animation would show it opening. At least that is what I took from their explanation.
post #1154 of 1174
^That existed in BF3 as well. There were situations where if you had 4 or more cores, it would have actual squad-members opening doors and such, but if you had 2 cores those squad members wouldn't exist and the door would magically open by itself.
post #1155 of 1174
I need to test this.
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post #1156 of 1174
nvm
Edited by looniam - 2/10/14 at 7:18am
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post #1157 of 1174
Quote:
Originally Posted by looniam View Post

ah . . . because "professionals" need to do testing under conditions that can be replicated by anyone to be considered valid.:

well...yes. That is a key aspect of the scientific method, repeatable experiments
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post #1158 of 1174
Filled out a beta driver feedback with my issues. Hopefully enough people let them know about the problems (instead of just whining on forums)

http://www.amdsurveys.com/se.ashx?s=5A1E27D25AD12B21
post #1159 of 1174
With the latest update, Mantle on BF4 is now smooth as silk, the severe skip/stutter is now gone, extremely enjoyable now.

Too bad I had my 1st crash in ~months -____-
post #1160 of 1174
Quote:
Originally Posted by SlackerITGuy View Post

With the latest update, Mantle on BF4 is now smooth as silk, the severe skip/stutter is now gone, extremely enjoyable now.

Too bad I had my 1st crash in ~months -____-

when was this update? May try 14.1 out again
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