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[Various] AMD Mantle release (BF4) - Page 55

post #541 of 1174
Quote:
Originally Posted by ZealotKi11er View Post

Quote:
Originally Posted by RagingCain View Post

That's what a lot of us are unsure of. Is Mantle easier enough to encourage programmers to essentially figure it out/stop being lazy.
I claimed I had no problem? I believe I claimed I had no CPU bottleneck. Which I don't, I barely have a single title I am CPU bound/limited in due to crappy programming at 5.1 GHz on my 3770K.

Mantle doesn't fix anything, at least not yet. Mantle requires people to do good threading/optimizations, which arguably can be done in DirectX 11, if anybody was willing to do the work.
I don't know what else to tell you other than you are wrong because your concept of what is a "bottleneck" is confused.

You dont get it do you? Even if there is no faster Desktop CPU then 4960X you can still be a CPU bottlenecked. Yes a 3770K OCed will bottleneck a lot of cards out there but not to the point you are getting under 60 fps so people don't care. To define a CPU bottleneck is easy. If a faster CPU (Future CPU) will get you more fps in the game with same GPU then you have CPU bottleneck..

Actually, this is identical to what I said. Perhaps re-read it with this mentality.
Quote:
CPU utilization means nothing. The potential a CPU might have means nothing in real world applications and games

Well this is just wrong. Of course if software has imposed limits it is the cause of said limitation. Not the CPU itself.
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post #542 of 1174
Quote:
Originally Posted by RagingCain View Post

Quote:
CPU utilization means nothing. The potential a CPU might have means nothing in real world applications and games

Well this is just wrong. Of course if software has imposed limits it is the cause of said limitation. Not the CPU itself.

DING! DING! DING!

we have a winner!

if software didn't impose artificial limitations on the cpu *cough* horrible console ports *cough*, then why is there mantle?
wink.gif
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post #543 of 1174
Quote:
Originally Posted by looniam View Post

DING! DING! DING!

we have a winner!

if software didn't impose artificial limitations on the cpu *cough* horrible console ports *cough*, then why is there mantle?
wink.gif

Direct X?
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post #544 of 1174
Quote:
Originally Posted by looniam View Post

DING! DING! DING!

we have a winner!

if software didn't impose artificial limitations on the cpu *cough* horrible console ports *cough*, then why is there mantle?
wink.gif

Gosh...

Because Nvidia has moar FPS of course!!!!!

I'm really more interested in the boost older GCN cards will get.
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post #545 of 1174
Quote:
Originally Posted by skupples View Post

Quote:
Originally Posted by Imouto View Post

Try a MMORPG with tons of players on screen.
Try a high end multi-GPU system.
Try a RTS wtih tons of units on screen.

If you can't figure how having more resources on your CPU is always better you're beyond help.

I have yet to run into an mmo that uses more than two cores. Please let me know when one comes to market.
Quote:
Originally Posted by Kuivamaa View Post

Too bad no major MMORPG is poised to get mantle any time soon. Give WoW engine a big fat open world raid boss (like Oondasta) ,3-4 raid groups shooting it at the same time and even an an overclocked 3960X will drop to the teens or below.

MMO's (all of them as far as I know) suffer from a lack of core & thread usage.

Is it impossible to make directX use more than two cores & one thread? No! So why don't we see more games doing so?

Planetside 2 uses well north of 25% on my CPU. There's one.
Quote:
Originally Posted by Ultracarpet View Post

Quote:
Originally Posted by skupples View Post

Nvidia pushing their own version of mantle is probably the worst thing they can do.

Just think. A year from now.

ps3, xb360, ps4, xb1, mantle, dx11, dx9, nvcrust

They should probably do what amd did to their g-sync and push to just use opengl.. Isnt mantle just a modified version of it?

Uh... No.

Mantle is a low-level API that requires driver support. While they are trying to re-do all the custom commands in OpenGL as well, that only removes the dependence on the API, not on the driver.

Also, everything OpenGL side would be Arch Specific, just like Mantle's API.
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post #546 of 1174
Quote:
Originally Posted by bencher View Post


Direct X?

YES!

now would you like to keep the prizes you have already won or do you risk it all for whats behind door #2 to answer the question:

is DirectX software or hardware?
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post #547 of 1174
YES!!!!! Now I cant wait to see those Kaveri laptop numbers with and without mantle!
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post #548 of 1174
Quote:
Originally Posted by looniam View Post

YES!

now would you like to keep the prizes you have already won or do you risk it all for whats behind door #2 to answer the question:

is DirectX software or hardware?

con•de•scen•sion

1. an act or instance of condescending.
2. behavior that is patronizing or condescending.
3. voluntary assumption of equality with a person regarded as inferior.


Thought i would save you the trouble of looking it up for when people tell you that's what you are guilty of thumb.gif

Looking forward to my mantle biggrin.gif:D:D
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post #549 of 1174
DayZ standalone gobbles up to 90% of core #1 on my 4.5Ghz 4770K, I pray to the sweet gaming overlords mantle can help with this mess.
post #550 of 1174
Quote:
Originally Posted by Ized View Post

DayZ standalone gobbles up to 90% of core #1 on my 4.5Ghz 4770K, I pray to the sweet gaming overlords mantle can help with this mess.

 

As far as right now, DayZ seems to have no plans for using Mantle. I couldn't find any developer comments regarding whether they are going to use Mantle or not. So I'd take a gander it would be the latter.

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