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[Various] AMD Mantle release (BF4) - Page 71

post #701 of 1174
Quote:
Originally Posted by tpi2007 View Post

I don't know if this has been posted, but it seems the driver is ready, they are just giving 24h of head start to the tech media to test it out before making it available to the public. Should happen sometime during Saturday.

TH - AMD Finally Finishes Mantle Drivers, Will Be Available Soon

thumbsupsmiley.png
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post #702 of 1174
Quote:
Originally Posted by Forceman View Post

Good luck rewiring your monitor to eliminate the scalar. I'm sure that will be as easy as "connecting wires together".

or
AMD ASKS VESA TO ALLOW CHANGES TO SUPPORT FREESYNC
Quote:
In a notice to the VESA standards body of their intention to add to the Displayport standard, AMD writes that their workaround requires that the GPU and drivers ignore the monitor’s EDID information through the use of Single-Stream Transport (SST) or Multi-Stream Transport (MST) Displayport hubs, currently being sold by a few companies to enable Radeon owners to use three monitors on one Displayport 1.2 connection.

Using a SST or MST hub, AMD would be able to bypass the monitor’s restrictions set in the EDID and enable the ability to ignore the monitor’s internal timing parameters. They would then be able to use timing parameters sent by the GPU which would alter the VBLANK intervals that the monitor uses for internal timing.

Sadly, there’s no guarantee that VESA will allow AMD to move forward with the idea. Displayport hubs are currently over a grand at retail and if you still need to buy another monitor for it, you may as well be looking at GSync instead for all the good this is going to do you. Although this standards change would allow Intel to also take advantage of the feature, Nvidia won’t be supporting it for fear of invalidating the work they’ve put into making their own scaler chips.

*that grand is actually rands. the same item is ~$109 at new egg
(disclaimner: being chit chat until drivers come out))
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post #703 of 1174
Quote:
Originally Posted by tpi2007 View Post

I don't know if this has been posted, but it seems the driver is ready, they are just giving 24h of head start to the tech media to test it out before making it available to the public. Should happen sometime during Saturday.

TH - AMD Finally Finishes Mantle Drivers, Will Be Available Soon


Hopefully it wont come out Sunday because i'll be busy watching The Bronco's lose. wink.gif
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post #704 of 1174
Quote:
Originally Posted by Forceman View Post

Someone needs to get busy leaking it.
This.
Tonight is my only night i have time to play around..........................
post #705 of 1174
Okay all joking aside, Is Mantle suppose to be an alternative to Direct X or is it meant to replace it? And since there is only one title that utilizes Mantle can you switch back and forth between renders depending on the game? Say you have Mantle installed but the game is a Direct X game can you choose Direct X in situation like this? Just how does that work? Would you have to switch drivers also? Because I'm sure that drivers for cards using DX 11.1 won't probably work on this new API. Is there some software with the new API/Driver for this?
Pardon my ignorance but I saw a question like this on another form and if anyone knows the answer it would be someone here.


After some thought you could partition your drive and do a dual boot, given you have a big enough drive. Duh!

And you guys take things way too serious.
Edited by tinmann - 1/31/14 at 7:49pm
post #706 of 1174
Quote:
Originally Posted by tinmann View Post

Okay all joking aside, Is Mantle suppose to be an alternative to Direct X or is it meant to replace it?

Alternative.
Quote:
And since there is only one title that utilizes Mantle can you switch back and forth between renders depending on the game?

There is one game -for now-. All Frostbite titles (after BF4) will support Mantle as well as a few others.

Yes you will be able to switch.
Quote:
Say you have Mantle installed but the game is a Direct X game can you choose Direct X in situation like this?

If the game is DX only, it will only run in DX.
Quote:
Just how does that work?

Automaticly.
Quote:
Would you have to switch drivers also?

No.
Quote:
Because I'm sure that drivers for cards using DX 11.1 won't probably work on this new API.

Why not? They support both DirectX and OpenGL. Adding a 3rd is no big deal.
Quote:
Is there some software with the new API/Driver for this?

Yes. New drivers from AMD, and the game must support it.
Quote:
Pardon my ignorance but I saw a question like this on another form and if anyone knows the answer it would be someone here.

Hope the above helps.
Edited by KyadCK - 1/31/14 at 7:44pm
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post #707 of 1174
Mantle + Sonic Radar = me unstoppable biggrin.gif
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post #708 of 1174
Can someone tell me if I will see any significant gains in FPS considering my i7 980x is from Intel?
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post #709 of 1174
Quote:
Originally Posted by Kosai View Post

Can someone tell me if I will see any significant gains in FPS considering my i7 980x is from Intel?
Probably similar results like the 8350 is seeing cause the ipc of yours and piledriver is very close.
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post #710 of 1174
I hope these results start to put an end to the farcical idea that major high level APIs are grossly inefficient at utilizing GPU resources, at least when backed by enough CPU horsepower (even if enough is quite extreme).
Quote:
Originally Posted by Phaethon666 View Post

Bit coining? *cough hehehe

Not a game and CPUs haven't been efficient Bitcoin miners for at least three or four years. So I'm not sure how this is even a joke.
Quote:
Originally Posted by Stormscion View Post

no

mantle is not going to be vendor specific ... it will work with nvidia cards

Only if NVIDIA bothers to release a driver that supports Mantle.
Quote:
Originally Posted by Alatar View Post

Besides, even if we were talking about the majority of gamers with GCN GPUs I don't think mantle is something they should use yet... Unless they're enthusiasts who are just interested in playing with the tech.

-Only support for APUs, Hawaii chips and 260X
-Crossfire basically not supported (big bugs and lots of stuttering)
-limited laptop support
-no portrait mode support
-Since there are so many known issues AMD made a web page specifically for those issues

And that's just what AMD is telling reviewers and enthusiasts.

Most people with Hawaii parts will still see some perceptible increase in performance (multi-GPU setups being a small minority), so I don't see a good reason not to use Mantle, if it's available. If other issues are encountered, it's not like you can't just revert to the DX renderer.
Quote:
Originally Posted by Cyro999 View Post

1; Can Nvidia users get the CPU performance bonus's?

2; If so; when?

Theoretically, yes.

However, do they have enough incentive to add support for a competitor's API?
Quote:
Originally Posted by BradleyW View Post

This shows even the x79 platform can be bottlenecked by certain applications.

Was this even ever a question?

There are situations in several games where I am blatantly CPU limited by a 4.4GHz 3930k (paired with DDR3-2133 CL9) and any single high-end GPU. Most of them are badly threaded, but some are not.

The game I currently play most often (PlanetSide 2) is still CPU limited after two performance updates that dramatically increased it's ability to support multiple threads.
Quote:
Originally Posted by Offler View Post

Surely it can. The reason why Intel added more memory channels, was also to increase performance in situations where CPU core is not utilized, but buses are overloaded by bloated traffic which DX likes to use.

Intel's deciding to go with quad channel memory controllers on the LGA-2011 platform has nothing to do with games or DX. It's largely because to support a large number of CPU cores (initial parts had up to eight cores, and the current number of twelve was always going to happen) and a huge amount of I/O, you need a corresponding increase in memory bandwidth.
Quote:
Originally Posted by WorldExclusive View Post

Sadly, it's for a game that I will never buy and others will just to see this in action.

BF4 won't be the last game to support Mantle, just the first.
Quote:
Originally Posted by velocityx View Post

hes quoting and talking about dice tech director showing those numbers on screenshots and you're saying that he is wrong? that intel system with crossfire 290 showed 58 percent increase in fps in bf4.

He implied nothing of the sort.

He's pointing out that this was a stock 3.5GHz 3970X and that the game was being run at 1080p. Most people on OCN with such hardware would be running the CPU about 1GHz faster and be using 1440p or higher resolutions with the GPUs used. Both of these things would significantly narrow the Mantle lead, due to more GPU limited settings, and a 30% faster CPU.
Quote:
Originally Posted by Clocknut View Post

which means u dont have to change ur OCed 3970X, u can put in a pair of next gen Radeon R9-490X/590X without bottleneck issue

Yeah, if the only thing you do with your CPU is game. I'm more CPU limited now than GPU limited, mostly not due to games.

By the time a 590X is out, my 3930k will be in my mother-in-law's crapbox or up on the OCN marketplace for 75 dollars.
Quote:
Originally Posted by Cyro999 View Post

I don't think it's really down to CF, moreso that when you're targeting 100+fps, api/cpu limitations become much more apparent.

This is certainly true.

I don't think I have any recent games where I could target a constant 120fps and not be CPU limited in them, even if my GPU could manage it with ease.
Quote:
Originally Posted by coupe View Post

THIS.

We often become short sighted and only look at right now. Think about all the extra power on the CPU that is freed for developers to use. If Mantle becomes widely adopted, or is supported by a variety of engines, think about what the future could hold. This is giving a benefit now and creativity later.

The problem is that Mantle will have to become widely adopted first, and even then, consoles have slow CPUs, so anything intended to run on them won't be taking advantage of a high-end PCs CPU prowess.
Quote:
Originally Posted by Dimaggio1103 View Post

Nice, AMD catching its CPU's up to Intel finally.

I'm not sure how you equate using something less with catching up.
Quote:
Originally Posted by Offler View Post

Driver 14.1 beta isnt out yet. Maybe thats the reason why BF4 with Mantle patch cant work properly on older drivers with crossfire.

Drivers prior to 14.1 do not have Mantle support.
Quote:
Originally Posted by RagingCain View Post

You hit it right on the head, the CPU_DRAW calls have been moved to the GPU (the claim was silly but OVER 9000x times faster) I believe or are uber-threaded. I can't remember which.

Draw calls are still directed to the CPU (no real way around this), there are just much less of them with Mantle and they are better threaded.
Quote:
Originally Posted by bencher View Post

Probably similar results like the 8350 is seeing cause the ipc of yours and piledriver is very close.

Gulftown has considerably more IPC, in most scenarios, compared to Piledriver.
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