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post #741 of 1174
Quote:
Originally Posted by NoseKi||s View Post

Yes. That exactly is the main benefit of Mantle.

Removes hardware limitation caused by CPU and allows some features to be utilized so long as they are in the game for example Compute cores.
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post #742 of 1174
Quote:
Originally Posted by SpeedyVT View Post

Removes hardware limitation caused by CPU and allows some features to be utilized so long as they are in the game for example Compute cores.

Not exactly. it removes (some) software limitations of DirectX and this allows higher CPU and GPU utilization.
post #743 of 1174
guys guys guys. yes mantle is free, but it works only on gcn architecture. therefore for nvidia to use mantle, they would have to build their new cards 9xx series by now, around gcn architecture AND for that they would have to pay AMD BIG bucks aka licencing fees. so i dont see a situation where market leader nvidia would throw over board their entire development to adopt competitors architecture for which they have to pay them a lot of money, and possibly per each card shipped

not gonna happen. i got nothing against amd, had ati cards for 15 years, but from business perspective this makes no sense for nvidia

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revro
post #744 of 1174
Quote:
Originally Posted by revro View Post

guys guys guys. yes mantle is free, but it works only on gcn architecture. therefore for nvidia to use mantle, they would have to build their new cards 9xx series by now, around gcn architecture AND for that they would have to pay AMD BIG bucks aka licencing fees. so i dont see a situation where market leader nvidia would throw over board their entire development to adopt competitors architecture for which they have to pay them a lot of money, and possibly per each card shipped

not gonna happen. i got nothing against amd, had ati cards for 15 years, but from business perspective this makes no sense for nvidia

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revro
For now. They'll probably expand on that further down the road.
post #745 of 1174
Quote:
Originally Posted by revro View Post

guys guys guys. yes mantle is free, but it works only on gcn architecture. therefore for nvidia to use mantle, they would have to build their new cards 9xx series by now, around gcn architecture AND for that they would have to pay AMD BIG bucks aka licencing fees. so i dont see a situation where market leader nvidia would throw over board their entire development to adopt competitors architecture for which they have to pay them a lot of money, and possibly per each card shipped

not gonna happen. i got nothing against amd, had ati cards for 15 years, but from business perspective this makes no sense for nvidia

best
revro
Quote:
Mantle FAQ


Q: What is Mantle?
A: Mantle is an AMD initiative to create a new programming model that fully exploits the capabilities of modern GPUs, like AMD Radeon products, to improve graphics performance. As part of this initiative, we have worked with leading game developers to create a new API specification and graphics driver that enable this model on PCs with Graphics Core Next-based graphics hardware.


Q: Is Mantle a proprietary AMD technology?
A: Mantle was conceived and developed by AMD in partnership with leading game developers.
This enabled the fast and agile development required to validate the concepts and bring such the technology to life in a relatively short period of time. However, Mantle was designed in a way that makes it applicable to a range of modern GPU architectures. In the months ahead, we will be inviting more partners to participate in the development program, leading up to a public release of the specifications later in 2014. Our intention is for Mantle, or something that looks very much like it, to eventually become an industry standard applicable to multiple graphics architectures and platforms.

http://www.guru3d.com/articles_pages/amd_mantle_preview,3.html
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post #746 of 1174
Quote:
Originally Posted by Hattifnatten View Post

For now. They'll probably expand on that further down the road.
i could imagine that nvidia might at best make some low end cards mantle compatible but only if they dont have to pay a cent, cause otherwise they would be eating their own small profit margins (cheap cards = small profit).
you can make a public release for free use, while commercial use is restricted by licencing fees
also do you think nvidia would make itself dependable on tech of their competitor?

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revro
post #747 of 1174
Quote:
Originally Posted by revro View Post

i could imagine that nvidia might at best make some low end cards mantle compatible but only if they dont have to pay a cent, cause otherwise they would be eating their own small profit margins (cheap cards = small profit).
you can make a public release for free use, while commercial use is restricted by licencing fees
also do you think nvidia would make itself dependable on tech of their competitor?

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revro
The point is that you claim it only works on GCN architectures. They clearly state it's designed to work for a range of modern GPU architectures. Another thing I've noticed is that Nvidia's been pretty quiet on Mantle. If it's in their interest they will collaborate in a way that I'm sure would not make them dependent on anyone. If AMD wants it to be an industry standard, they'd have to be open with it.
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post #748 of 1174
Another Benchmark: This time 4770K with 290x at the resolution of 1,920 × 1,080 with maximum details, 4xMSAA, FXAA and 16x anisotropic filtering.

Radeon 290x using Mantle: 65.7 fps
Radeon 290x using DirectX: 55.4

Overall 19% faster at this configuration

http://www.computerbase.de/news/2014-02/battlefield-4-mit-mantle-erster-eigener-benchmark/
post #749 of 1174
Quote:
Originally Posted by Remij View Post

The point is that you claim it only works on GCN architectures. They clearly state it's designed to work for a range of modern GPU architectures. Another thing I've noticed is that Nvidia's been pretty quiet on Mantle. If it's in their interest they will collaborate in a way that I'm sure would not make them dependent on anyone. If AMD wants it to be an industry standard, they'd have to be open with it.

I would rather see AMD and Nvidia cooperate with game devs on graphic API than leaving it on Microsoft.

Nvidia had similar opportunity since Fermi core, but they utilized only a small portion of all possibilities.
post #750 of 1174
Quote:
Originally Posted by Offler View Post

I would rather see AMD and Nvidia cooperate with game devs on graphic API than leaving it on Microsoft.

Nvidia had similar opportunity since Fermi core, but they utilized only a small portion of all possibilities.
I don't see why Nvidia wouldn't join I mean write a wrapper gain perf.
It is a relatively easy gain compared to arch gains and you don't need to shrink to get it.

The main win is the cpu side though.
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