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Wreckfest ( Formerly Known As Next Car Game) early access discussion thread

post #1 of 28
Thread Starter 





System Requirements:


Minimum:
OS: Windows XP
Processor: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
Memory: 2 GB RAM
Graphics: NVIDIA GeForce 8800GT or AMD Radeon HD 3830
DirectX: Version 9.0c
Hard Drive: 2 GB available space
Sound Card: DirectX®-compatible

Recommended:
OS: Windows 7/Windows 8
Processor: Intel Core i5, AMD Phenom II X4 or better
Memory: 4 GB RAM
Graphics: NVIDIA GeForce GTX 570, AMD Radeon HD 7750 with 1 GB VRAM or better
DirectX: Version 9.0c
Hard Drive: 2 GB available space
Sound Card: DirectX®-compatible


If you buy the game on early access you also get the Technology Sneak Peak 2.0 which is a demo of the physics engine and is crazy fun.


http://store.steampowered.com/app/228380/
http://nextcargame.com/
post #2 of 28
Thread Starter 
My mad minute on the gravel track

post #3 of 28
I look at that game on steam maybe I should get it
 
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post #4 of 28
Man I am starting to only meet minimum requirements. I should really get to upgrading this PC.... One day.

Looks fun, but worried about how my CPU would be able to handle all of that chaos.
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Skylake - Budget
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post #5 of 28
Thread Starter 
Quite a big update

15 Febuary 2014
Quote:

Tracks:

New Figure 8 derby race event.
All race tracks now have a reverse layout as well.
Lap and AI counts are now fully customizable for each event.
Tarmac track: start area rehauled, tarmac textures reworked, last sector redecorated.
Gravel track: textures reworked, track surface visuals updated.
New birches for both tarmac and gravel track.
General polishing and bug fixing.


Weathers:

Three new weathers: bright day, cold morning and warm sunset.
A random weather is selected to an event at startup.


Dynamic environment objects:

Tire stacks now have more weight to them for added realism.
Reduced concrete barrier friction to prevent the car from spinning.


Vehicles & upgrading:

New car: American Sedan (no high detail dashboard yet).
Steering wheels now rotate in cockpit camera.
Texture/model improvements and bug fixes.
Increased European hatchback engine power.
Reworked European hatchback handling.
New engine backfire effect.
Improved differential simulation.
New gearbox, drivetrain, suspension and brake upgrade parts.
New paint jobs for cars to choose from.
Driving model improvements.


Driving assists:

Assists now have three levels of strength: 'Off', 'Half' and 'Full', with 'Off' and 'Half' being the same as earlier 'Off' and 'On' and 'Full' offering an even more assisted driving experience.


Cameras:

New screenshot camera mode with zoom factor and yaw, pitch and roll parameters, designed for taking screenshots with free camera and hidden HUD. In the screenshot mode, it's possible to rotate the camera as well as adjust the field-of-view, and by accessing Effect Mode, you can adjust the Depth-of-Field (DOF) parameters to your liking. There's no dedicated button for taking a screenshot yet, so you need to use an external application or PrintScreen button.
Brought back spherical camera from the technology demo, it's available only in camera mode at least for now.
Implemented another chase camera further back according to the feedback.
Tweaked European hatchback chase camera.


Damage:

Fixed engine component damage calculation in HUD.
Removed red damage direction indicators from HUD based on a general request.
Fixed an issue with gameplay damage not being calculated correctly when near death.
Further balancing of gameplay damage and visual damage - a completely reworked system will be introduced in the future.


Garage:

Reworked many textures.
Added some nice decorative elements.
Tweaked interior and yard decoration.
Tweaked lighting.


Gameplay:

Derby AI: tactical reverse mode now considers engine location more efficiently.
Removed speed sensitive steering when using a steering wheel.
Implemented further balancing tweaks to AI profiles and handling.
Implemented start position randomization (for player as well).


User interface:

Binding the Logitech G27 button 7 etc. will no longer result in exiting the settings menu.
Loading screen will now show a background based on the event you're playing.
Game is now paused and input suspended while Steam overlay is active.


Input:

DirectInput gamepads should now work and are also remappable.
Improved controller settings to reduce steering lag.


Render:

Fixed a bug where VSync was not able to recover back to 60 fps when temporarily dipping to 30 fps.


Audio:

Engine damage sound effect is now linked to actual engine damage instead of car health.
post #6 of 28
I'm quite excited for this game. The damage model and physics look incredible. So the question is does it play as good as it looks?
Edited by Bit_reaper - 2/20/14 at 4:50am
    
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post #7 of 28
Next Car Game is alright, but in its current state, it needs ALOT of refining. The cars feel like they crumple far too easily, and the other driver's drive like a bunch of clowns. It just looks like it's trying too hard atm. In it's current state, I wont be buying, but when they improve on the driving, damage, ai behavior, and proper car malfunctions, I'll consider it.
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post #8 of 28
Thread Starter 
post #9 of 28
Quote:
Originally Posted by Bitemarks and bloodstains View Post


Hahah. I love how they pretty much lifted the damage indicator strait out of destruction derby 2. That said though the car handling looks really mushy if you get what I'm saying, I get its supposed to be a 60's muscle car with crappy suspension but still it does not seem quite right. Is it just me or do the cars also seem really slow even though they are supposed to be going like 70-100 km/h?
    
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Samsung Spinpoint F1 1TB Western digital 300GB Western digital Caviar Blue 1TB Samsung 840 EVO 250Gb 
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post #10 of 28
Thread Starter 
A new fan made trailer
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