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post #1181 of 2140
Quote:
Originally Posted by Wolfsbora View Post

It consumes a lot of memory to rip games to a disc drive. How much RAM do you have assigned to your VM?

It's funny you said say that because I did add memory to the VM the other night and haven't had that issue since. The host hardware has 16 gigs and the host OS is about as slim as windows gets (the non-gui hyper-v server 2012r2). Guess I wasn't expecting it to be an issue. Or I should have used the one-xp-vm-per-dvd-drive method instead of datacenter.

To answer your question, the "startup RAM" is 4 gig with "enable dynamic memory" checked, the minimum RAM is 4 gig and max ram is 1048576MBs (1048.576GB according to google). The "memory buffer" is 55% and the "memory weight" slider is all the way to the right - "High".

I'm starting to think I should see if I can install VirtualBox on Hyper-V server. Which would kind of...ironic? Redundant? I think the performance would actually be better than Hyper-V.

May as well post an update as long as I'm here. The library is up to 174 gigs right now. Based on an arbitrary theoretical average game size, I projected my library's total size would be around 936 gigs. I wanted to see how close I came to that. At this rate I'll be surprised to hit 400 gigs. I might be half way done. Assuming these are properly ripping I mean and I don't have to start over again.

further update: my initial memory adjustment let me do a few more discs and then it froze up again. I upped the memory again and no, it just froze up again. Apparently rip-via-vm was a bad idea. Perhaps I can mount the VHD as local volume. That's a thing, right? (grumble-grumble-grumble).
Edited by subassy - 10/9/16 at 12:21pm
 
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post #1182 of 2140
Thread Starter 
Just rip them directly in Windows using something like imgburn? I think imgburn probably has command line support.
post #1183 of 2140
Uh, ya. The batch file I made is a wrapper for CLI imgburn. That's how I was doing 4 discs at once. The source is on github smile.gif
 
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post #1184 of 2140
Thread Starter 
Quote:
Originally Posted by subassy View Post

Uh, ya. The batch file I made is a wrapper for CLI imgburn. That's how I was doing 4 discs at once. The source is on github smile.gif

I basically forgot that, sorry, I didn't pay much attention to the details on it.
post #1185 of 2140
Quote:
Originally Posted by neurotix View Post

I basically forgot that, sorry, I didn't pay much attention to the details on it.

Sorry if I sounded sarcastic, I did not mean to.

Small update on the ripping project: I'm actually almost done with it. I think I've narrowed down the issue with the multiple drives on the server: besides the initial insufficient memory issue (significantly adjusted since then) what I think was really happening is the there would be a disc read error. But unlike on my primary PC (USB optical drives) the server VM/physical hardware would simply lockup and not respond at all. On the primary PC ImgBurn simply starts listing off read errors and saying it's going to re-try (attempt 1 of 20).

I'm not sure if the optical drives used are faulty, it has something to do with passing physical optical drives through to a VM or something else like the motherboard drivers not really being designed for Hyper-V server 2016.

I've been trying to experiment with different combinations of optical drives: sometimes only one of them hooked up with a SATA cable and then different combinations of two out of the three. Today at least it only locked up once. Which is pretty significant given recent history.

At least of the ones with a case, I have only 19 games left. Then there's the loose ones i already had before a spindle's worth of 115 loose games. I'm not ripping all 115, obviously. I'll be lucky to find even 10 games worth keeping. So maybe ~50 PS2 games left to rip. Then I can start the PS1 games. Those are much smaller so theoretically it should be much faster.

And the PS2 game collection count so far is 426 gigs (including cue/mds files which are 5KB or less).
 
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post #1186 of 2140
Thread Starter 
What size hard drive are you holding them all on?

I recently got a 4TB WD Blue for my media myself. Now I have 6TB.

(I also got dual Sapphire Fury Nitros- $300 each! thumb.gif )
post #1187 of 2140
Quote:
Originally Posted by neurotix View Post

What size hard drive are you holding them all on?

I recently got a 4TB WD Blue for my media myself. Now I have 6TB.

(I also got dual Sapphire Fury Nitros- $300 each! thumb.gif )

I used Hyper-V server to create a "pool" of drives. I forget what the physical ones are now. A 1TB and a 500 gig I think. I'll re-check when i get home. I just happened to have them around and it seemed easier than buying a whole new one. Then I created the VM and 3 500 gig virtual hard drives which I spanned together into one volume (not sure that match adds up but I'm sticking with it). The theory is I should be able to add virtual hard drives to the VM's pool. Or add a second one. I'm kind of new to server 2008 and hyper-v. Took me long enough just to install virtualbox on ubuntu server utilizing LVM. Probably too much detail. I did format with really large sectors for both the virtual and physical drives and the virtual drives are using ReFS instead NTFS. Which I'm hoping is better.
 
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post #1188 of 2140
So I am a few hours into Tales of the Abyss for PS2. as per Neurotix suggestion...and I run into the disc not reading...which, whatever, it happens. So I remove the disc, and it does look a bit scratched / dirty. Clean it up a bit and try again...same deal...even worse, actually. Now it won't even read at all...hmmm...find a game in immaculate condition and try it...same thing mad.gif

The whole time I am doing this though, I listen, and it doesn't even sound like the disc is even trying to spin up, *unless* I put even the slightest amount of pressure in the On/Off switch area of the top cover (front right corner of the machine). So now I start messing around, and the discs/laser seems to work just fine, it's something related to putting a tiny pressure on the lid above the power button (slim PS2). Is this a normal thing to happen with an easy fix? For now, I put a small "weight" right on the corner, maybe the weight of a couple coins, and it has been working perfectly (I just wanted to continue playing lol)...but I am kind of hoping one of you guys might suggest something, sticking a piece of paper somewhere to create more pressure, bending something back, etc...cause I honestly can't figure out why this is happening. It would be different if it needed more pressure to make things function again, I think putting a single coin there would be plenty of weight. It's obviously something to do with the lid close switch, but it happened in the middle of playing, for no reason at all...and everything *appears* to look like it's in one piece, and in the right place. I am kind of at a loss here...though I haven't tried opening anything yet.
post #1189 of 2140
Thread Starter 
Try tightening all the screws on the machine, especially the one closest to the front right side where the power button is. Really torque these things down.

I haven't had any issues like this with my silver slim PS2 and it's seen heavy use, and I use FMCB with it. However, it hasn't been used regularly/a lot for a long time.

I have similar problems with my fat PSP's. At least, they make random button inputs on the d-pad and buttons when they age, and the fix is to tighten the screws really good. I guess it happens because the screws loosen over time (especially with the PSP).

Alternatively, buy a new slim PS2. They're only $50 on Amazon right now. You might be able to get one cheaper on Ebay or at a local store.
post #1190 of 2140
Yeah, I could likely just get another slim for like, $20 around here, but I like to fix things...especially older gaming stuff since I hate seeing that kind of thing end up in the trash. It just struck me as odd that such an issue would happen randomly, for no reason. I rarely use my PS2, maybe 1-2 hours a month if I am being generous...but I've got several lengthy PS2 RPG's to play, so I want it to be reliable, if possible...though Tales of the Abyss seems to have an OK amount of save things. Honestly though, I would rather not buy another slim because I have been wanting a good condition fat PS2 for awhile now. Once I get that, the slim would have been basically retired to being on display anyway.
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