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[Official] OCN Retro - The Overclock.net Retrogaming Club

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#1 · (Edited)


OCN Retro - The Overclock.net Retrogaming Club


aka the I Need More Alcohol and Q-tips Club

Welcome to OCN Retro, the Overclock.net Retrogaming club.

Atari or Coleco, Nintendo or Sega, Game Boy or Game Gear, Sony or Microsoft, it's all the same here!

We already have specialized clubs for specific console manufacturers, like the SEGA fanclub, but we don't have a club dedicated to retrogaming in general.

Whether you have a small collection, a medium collection or a large collection, everyone is welcome here. If you think games were better when you were growing up, and you want to relive the nostalgia, this is the place for you. If you played a game back in the day, but you can't remember what it was, this is the place to ask. Feel free to post pictures of your newly acquired games, post pictures of your collections, and so on. If you go to gaming conventions, feel free to post pics of those too- we would love to see them!

Retrogaming includes all consoles, handhelds, arcades and computers prior to the Seventh generation (360, PS3, Wii) which is still technically ongoing, even though we're in the Eighth generation now with the recently released systems. As long as new games still come out for the 360 and PS3, they won't be considered retro, sorry.

Update for 2016: In under a year the 360, PS3 and Wii will all be ten years old, so now we are including these systems if you want to add them!

How to Join

Joining is simple. Just post your OCN name, and a small list of the consoles you own separated by commas. I'm putting this here since some people ignore it, if you want to join and have 10+ consoles, I need them put into a list with commas like in the club members list below. I will not add you if you use bullets, line breaks or any other format besides a simple sentence with commas. If you want you can include an estimate of how many games you have. You can include classic computers, handhelds or arcade cabinets if you want. Look at my listing in the members list as an example in how to format your application. After you post, make sure to add the club signature line to your signature, as seen below:

Club Signature

Code:
[Official] OCN Retro - The Overclock.net Retrogaming Club
- link to the first post of the thread

(code boxes are broken so you will manually need to link to the club using bbcode around that text)

Members List

neurotix (Founder) - NES, SNES, PC Engine Core Grafx, Master System, Genesis, Sega CD(x2), 32X (x2), Saturn (x2), Dreamcast (x2), Game Gear, Game Boy Color, Game Boy Advance SP, PS2, Xbox, PSP-1000, PSP Go. 250+ games on cart.

Mega Man - NES, SNES, N64, Gamecube, Sega Master System, Sega Genesis, Sega CD, 32x, Sega Dreamcast, Sega Game Gear, Xbox, Playstation, PS2, 3DO, Coleco vision, Atari 2600, Atari 5200, Atari 7800, Intellivision, Vectrex

FastMHz- NES, Self modded portable NES, IBM XT - AMD8088@4MHz, IBM PCjr - NECV20@16MHz, Intel486SX@33MHz, AMD K6-2@500MHz w/ FreeDOS.

jetpak12- SMS, Genesis 3, N64, Dreamcast, PS2, Xbox, Game Boy Color, GBA SP, PSP.

Artikbot- PAL NES, PAL SNES, Game Gear, GB Color, Pokémon Pikachu Color, PSX.

Tempest2000- Atari 2600, Jaguar, MasterSystem, Genesis, Sega CD, 32X, Saturn, Dreamcast, GameGear, NES, SNES, GameCube, PlayStation, PlayStation 2, XBox

subassy- NES, SNES, GameCube, N64, Sega Saturn, Dreamcast, PS1, PS2, Gameboy, TG16, Jaguar, Atari 2600, Atari 5200, Atari 7800, GBA SP, PSP, NDSLite, Atari 800 computer (soon?)

johnvosh- NES, SNES, N64, Gamecube, Wii, Sega Master System, Genesis (v1 & 2), Sega CD, Sega 32X, Sega Dreamcast, Playstation 1, PSOne (slim?), Playstation 2 (fat & slim), Xbox, Atari 2600, 5200, 7800, Colecovision, Commodore Vic 20, Gameboy original, Gameboy Colour, DSi, Famicom AV, Super Famicom, Japanese Sega Saturn

Aaron_Henderson- Xbox, Dreamcast, Nintendo 64, Sega Genesis, Playstation One, Playstation 2, Nintendo DS, Gamecube w/GBA adapter, Playstation 3, PSP, Xbox 360, SNES, Saturn, Wii Mini, Clone NES

Mr357- Genesis model 1, Sega CD model 1, Genesis model 2, Sega CD model 2, SNES, PC Engine Duo-R, Saturn model 1 (chip'd), 2x PSX (7xx1), N64, Dreamcast, PS2 Fat, Xbox, Gamecube (black)

TheN00bBuilder- Gamecube, Genesis models 1 and 2, intermittently working PS1, Neo Geo CD, Japanese Sega Saturn, JVC X'Eye, Dreamcast, Game Gear, 1 Onyx Black Gameboy Advance, and 1 NES themed GBA.

iTurn- PS1, PS2, NES, GameCube, PSP, GB color, Gameboy Advance.


Tylerand - NES, SNES, Gameboy Advance, Gameboy Advance SP, Gameboy Colour, N64, Gamecube, Sega Genesis, Sega Master System, Sega Dreamcast, Sega Saturn, Sega Gamegear, PS1, PS2, PSP, Original Xbox (crystal and black) and an Intellivision.

jimbags- PS1, PS2, PS3, SEGA Dreamcast, Gameboy advance SP, Wii

wisdom.courage.power- NES, SNES, N64, Gamecube, Wii, PS1

SwishaMane- NES, PS1, PS2, PS3

Wolfsbora- Atari 2600, Atari 7800, NES, SNES, N64, GameCube, Wii, Micro Vs. System (Boxing), GameBoy Advance/SP/Micro, DS, 3DS XL, Sega - Genesis (Gen 1 & 2), 32x, Saturn, Dreamcast, PS1, PS2, PS3; Microsoft - Xbox 360 (1st & 2nd gen), PC Engine Core Grafx 1, Panasonic 3DO FZ-1, Centipede cab, Millipede cab, Donkey Kong Jr. cab

RushiMP- NES, SNES, N64, IBM PS/2 55 486DX2 66

DogeTactical- PSP, Game Boy, Windows XP ( sempron 3100+ 1.8ghz, ATI Rage 128 NLX 16mb )

AuraNova - Xbox 360, TurboGrafx-16, 5200, 7800, Jaguar, NES, SNES, N64, Wii, GameBoy, GameBoy SP, Master System, Genesis, Sega CD, Dreamcast, Game Gear, PS1, PS2, PSP, Arcadia 2001

MNKyDeth - Tandy 64k Color Computer, Nes, TurboDuo, SuperGrafx + Super CD-Rom 2, Sega Genesis, Sega CD, Sega Saturn, Playstation 1, Playstation 2, Playstation 3, Intellivision, SNK Neo-Geo CDZ

StormX2 - Atari 2600, Socrates, NES, SNES, Sega, Dreamcast, Xbox (original only), PS1/2/3

MNiceGuy - NES, SNES, Genesis, N64, Gamecube, PS1, PS2, PS3, Game Boy Advance

TwirlyWhirly555 - PS1, PS2, PS3 , PSP, Taito F3 arcade System , Taito GNet arcade System , Atari Space dual , Taito arcade Space invaders 91

iRev_olution - NES, SNES, N64, GameCube, Wii, Gameboy Colour, Gameboy Advance, Gameboy Advance SP, Nintendo 2DS, PS1, PS2, PS3, PSP, PS Vita, Xbox, Xbox 360

fido- Atari 2600, MSX AX170 Computer, Famicom, Sega mega drive, Sega genesis v2, Sony playstation, PSOne, playstation 2, Gameboy, Gameboy color

cones- Dreamcast, GameCube, PS2, original Xbox, Gameboy SP, Wii, PS3, Xbox 360

blooder11181- Xbox, silver PS2 slim, retro computers

geForZ- Dreamcast, Gameboy Advance SP, Gamecube, N64, PS1, PS2, PS3, Wii, X360, 150+ Games, mostly Gamecube

Kbecks077- Atari 2600, Atari 5200, Atari 7800, Dreamcast, Original Gameboy, Game Boy Color, Game Boy Advance (Glacier, Famicom SP and Classic Nes SP), Game Boy Micro 20th Anniversary Famicom, Game Gear, Gamecube, Genesis (v1 and v2), NES (original and top loader), N64, Ps1 (original and slim), PS2 fat (slim silver and black), PS3, PSP (silver, piano black, metallic blue, god of war, darth vadar), Sega Saturn, Sega 32x, Sega CD, Sega Master System, SNES (original and top loader), Wii (original and mini), Xbox, Xbox 360

Thoth420 - NES, SNES, Genesis, PS1, PS2

madpossum - NES, Nintendo 64, Playstation, Dreamcast, Xbox, PS3, Xbox 360, Gameboy Advance, DS, 3DS, PSP, and Vita

technyk32 - Atari 2600 (x2), Winbook XP (Intel i486DX4-100, 32MB RAM, 1MB VRAM), Homebuilt Windows 98 PC (AMD Athlon 650 Thunderbird, MSI 6167 Slot A Motherboard, ATI Rage 3D Pro 16MB, 128MB PC100)

acheleg - NES, Xbox

FlawLez - NES,Nintendo 64, Gamecube, Sega Genesis, Sega 32X, Sega Saturn, Sega GameGear, Sega Nomad, Sega Dreamcast, Atari Lynx, Atari Jaguar, Jaguar CD, 3DO, PlayStation 1 - 4.

WhiteWulfe - Playstation, PlayStation 2, PlayStation 3, Xbox

JamesWalt1 - Sega Genesis, 32X, Sega CD, Sony PlayStation 1, SNES, Sega Dreamcast, Sega Saturn, Sega Master System. 500+ games, all boxed and complete.

TwilightRavens - Nintendo 64, PlayStation, PlayStation One, PlayStation 2, PlayStation 3 60GB (the one that plays all PS2 games), PlayStation Portable-3000, Xbox 360, Pentium III-S 1.4GHz with a 3dfx Voodoo2 128MB of RAM and Windows 98SE

speed_demon - NES

skupples - Wii U, ?


Club member count: 40
 
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#2 ·
SEGA retro hardware guide by neurotix.

See more SEGA discussion here

Retro Sega systems repair manuals: http://assemblergames.com/l/threads/sega-service-manuals.44343/

Sega Retro Hardware Guide by neurotix, with help from outside sources:
362
412
The first Sega console was the SG-1000. Before this, Sega made arcade games. Sega actually stands for "Service Games"; the company was founded in Hawaii in the 50s as "standard games". Back then, Service Games imported and serviced pinball style games on American military bases in the Pacific. A merger between Service Games and Rosen Enterprises in the 60s resulted in Sega Enterprises, with David Rosen as the CEO. He also put out their first manufactured coin operated game, Periscope.

Many retro collectors mistakenly believe the first Sega console to be the Master System, but this predates it by 2 years. It was released July 15, 1983. This console was Japan only. It was very simple and had great graphics for it's day, far surpassing an Atari 2600, around the level of Colecovision.

The console had a 4-bit NEC 780C processor clocked at 3.58mhz, 2kb system RAM and 16kb video ram. It had a screen resolution of 256x192 and 16 color palette. The max ROM/cartridge size was 48kb. See more here: http://www.videogameconsolelibrary.com/pg80-sg1000.htm
450
307

In 1984 Sega released the Sega Mark III in Japan. This was an improved version of the SG-1000 II. In America this console is called the Sega Master System and was redesigned to be black and red, which started the trend of most Sega consoles being black. It was released in America in 1986.

The Master System featured cartridges as well as removable "Sega cards" about the size of a credit card as an alternate format (another console that used similar cards was the NEC Turbografx 16/PC Engine with it's HUcards). It had a few accessories including the Light Phaser light gun, and the highly collectable and sought after 3D glasses.

Sadly the Master System was released after the NES/Famicom had already come out in America, and hot on the heels of the video game crash of 1983. Although technically superior, the Master System had few killer apps and only ever gained about 5% of the market share from the behemoth, Nintendo, in the mid to late 80s. It also competed with the underwhelming Atari 7800. In contrast, Sega was very successful in Europe with the Master System, doing far better than Nintendo during this time period due to exclusive licensing deals with toy stores and it's vastly superior graphics and sound.

More information on racketboy's site here:
http://www.racketboy.com/retro/sega/sms/games-that-defined-sega-master-system
http://www.racketboy.com/retro/sega/sms/sega-master-system-101-a-beginners-guide

Hardware specs (courtesy consoledatabase.com):
Sega Master System/SG-1000 Mark III Technical Specifications
CPU: 8 Bit Zilog Z-80 Processor running at 3.58 MHz
Graphics: Texas Instruments TMS9929A VDP
VRAM: 64K
RAM: 64-Kbits
ROM: 1MB
Colours Available: 256
Max. Colours on screen: 52
Pixel Resolution: 240 x 226, 32x28 character text display mode
Max. Simultaneous Sprites: 16
Sprite size: 8 x 8 pixels
Sound: Texas Instruments SN-76596 PCM audio processor producing 6 channel mono sound
1 cartridge port
1 Game Card slot (Mark III and Master System 1 only)
2 controller ports
AV port and internal RF adapter
Here we go... big section!
Original JP Megadrive
375
Original NA Genesis model 1 (note the 'High Definition Graphics' xD)
437

The Sega Mega Drive was released in Japan in 1988. It was based on the widely popular Sega System 16 arcade hardware that ran machines like Afterburner, Out-run, Altered Beast, and Space Harrier. The Sega Genesis was released in the States on September 15th 1989 for $190. It was the first true 16-bit machine to be released; the other machine at the time claiming to be 16-bit was the NEC Turbografx 16, but that system actually used two 8-bit processors.

The Genesis is reknown for it's high build quality, great controllers, and excellent gameplay. Over the years there were many variations of it, including the Genesis 2 and 3, as well as Genesis model 1s with no High Definition Graphics and lacking an ext port. The Genesis 2 and 3 also lack a headphone jack for stereo sound and the volume slider that goes with it.

The Genesis was Sega's most successful console in America due to games such as Sonic the Hedgehog, and due to arcade ports such as Mortal Kombat being uncensored (blood was removed in the SNES version). It has a large library of quality games. However, the Megadrive did poorly in Japan, with more people owning a PC Engine for it's large library of Japanese only CD RPGs or a Super Famicom for it's equally large library of games.

There were many peripherals released for the Genesis, including a cartridge slot converter called the Power Base Converter that lets the Genesis run Master System games (in realtime, using the onboard Zilog Z-80 processor, NOT through emulation). There were many third party controllers, a light gun, 6 button Sega brand gamepads, and more.

Redesigned NA Genesis 2
262
Even smaller Genesis 3, that won't run certain games
333

Genesis information on racketboy:
http://www.racketboy.com/retro/sega/genesis/sega-genesis-megadrive-101-a-beginners-guide
http://www.racketboy.com/retro/sega/genesis/the-best-sega-genesis-games-under-10

There is a ton of information on Genesis/Megadrive variants here, and the ones to avoid if you're a collector:
http://www.sega-16.com/forum/showthread.php?7796-GUIDE-Telling-apart-good-Genesis-1s-and-Genesis-2s-from-bad-ones

Specs:

Sega Mega Drive/Genesis Technical Specifications
CPU: 16-bit Motorola 68000 running at 7.61 MHz
Co-processor: Zilog Z80 running at 4 MHz (Not Present in model MK-1631 [ed. Genesis 3]) controls PSG (Programmable Sound Generator) FM Chips
RAM: 64 Kbytes
ROM: 1 Mbytes (8-Mbit)
VRAM: 64 Kbytes (Video Ram)
Graphics: VDP (Video Display Processor) dedicated video display processor for playfield and sprite control, 3 Planes, 2 scrolling playfields, 1 sprite plane
Colours Available: 512
Max. Colours on screen: 64
CRAM: 64 x 9-kbit (Colour RAM)
Pixel Resolution: 320 x 224, 40 x 28 text display mode
Sound: Texas Instruments PSG (Programmable Sound Generator) TI 76489 chip, Yamaha YM 2612 FM chip
Signal/Noise Ratio: 14dB
Sound Channels: 6 stereo sound channels
Sound RAM: 8 Kbytes
1 sidecar expansion slot
1 cartridge port
2 joystick ports
AV port

Sega CD:
Model 1
263
Model 2
314

The Sega CD (Mega CD in Japan and Europe) is a CD peripheral addon for the Genesis released in 1991 in Japan and April 1993 in America.

It allowed you to play CD based games with features such as redbook audio, bigger gameworlds, and full motion video.

A lot of the games are hard to find and rare and fetch a commanding price on ebay and other outlets (I've seen some go for $200 used).

More on racketboy:
http://www.racketboy.com/retro/sega/segacd/games-that-defined-sega-cd

Sega 32X
477

The Sega 32X was an ill fated late release in the lifespan of the Genesis. It was a 32 bit cartridge based peripheral addon for the Genesis and added things like rudimentary polygonal rendering support to the Genesis; this was right around the time of the big transition from sprite and raster based graphics to full 3D polygonal graphics in video gaming. This system is well known for failing spectacularly; it was launched in November 1994 for $170 and then abandoned in October 1995 when Sega's CEO, Hayao Nakayama, ordered all development to be focused on the upcoming Sega Saturn, a true 32-bit console.

There are a few games (5) that require a Genesis base unit, Sega CD and 32X to work. These are enhanced titles, called Sega CD-32X games.

Ultimately the 32X was one of the biggest failures ever in the gaming industry, with very few redeeming titles or reasons to own one. In comparison, a great deal of amazing games were released in the 2 year lifespan of the Sega CD.

Processor: Two SH2 32-bit RISC processors with a clock speed of 23.011 MHz, approx 20 MIPS each
Video RAM: Two linear framebuffers with support for RLE compression and an overdraw mode to simplify compositing objects with transparency. All scaling, rotation, and 3D operations are performed in software on the SH2 processors.
ROM (BIOS): 3 kb
Color depth: 32,768 simultaneous colors on screen at standard Mega Drive/Genesis resolution. Video output can overlay Mega Drive/Genesis graphics or vice versa. Mega Drive/Genesis video effects such as shadow or highlight do not affect 32X video.
Memory: 256 kB (2 MBit) program RAM and two 128 kB (1 MBit) framebuffers.
Audio: Stereo 10-bit PWM (Pulse Width Modulation) mixing with Mega Drive/Genesis sound for a total of 12 audio channels of varying capability, 20 with the addition of a Mega-CD/Sega CD.
I/O: Same as Mega Drive/Genesis.
Storage: 32X cartridges are fundamentally the same as Mega Drive/Genesis cartridges with some small differences in the plastic casing. A few CD-ROM games were developed that also required a Mega-CD/Sega CD.
Compatibility: Compatible with Mega Drive/Genesis models 1 and 2, JVC Wondermega/X'Eye and the Multi-Mega/CDX. The 32X does not work with the Genesis 3 which lacks some of the necessary interface logic.
Dimensions: 107 Ă— 205 Ă— 110 mm (4.2 Ă— 8.1 Ă— 4.3 in)
Mass: 495 grams (17.5 oz)

Sega CD-X/Wondermega/X-Eye

CD-X
399
Wondermega
312
JVC X-Eye
300

These were all combinations of a Mega Drive/ Genesis and a Sega CD. They were released late in the Genesis' life cycle (around 1994-95).

The CD-X also functions as a portable CD player (Walkman).
Sega Game Gear with TV Tuner
450

The Sega Game Gear was Sega's first portable system. It was released in 1991 for $150 in America and in 1990 in Japan. It was only the third portable system to feature full color (the other two being the Atari Lynx and the NEC Turboexpress) and was the cheapest portable system with a color screen at the time.

The Game Gear was basically a portable Master System with an expanded color palette and it's own cartridge format. A converter called the Master Gear Converter exists to allow the Game Gear to play Master System cartridges; however, because of the screen resolution difference between the Game Gear and SMS the games will play with horizontal black bars on the top and bottom and text may be hard to read. There were a lot of accessories for the Game Gear including a carrying case, a car charger, an AC adapter, a "Super Wide Gear" screen magnifier, and an analog TV tuner to allow you to watch over the air TV on the Game Gear (this will no longer work in the United States due to the digital TV switch).

The Game Gear uses 6 AA batteries to operate portably and because the screen is backlit by a tube light it drains them very fast (about 3-4 hours). However, there's a way to mod the Game Gear and replace the backlight with white LEDs to get a better picture and increase battery life by double or more.

The Game Gear was successful in it's own right and has a large library of games, however it failed to take market share or put a dent in the formidable yet technologically inferior Nintendo Game Boy.

Sega Game Gear capacitor repair:
http://members.optusnet.com.au/eviltim/ggrgb/ggrepair.html

Sega Game Gear backlight mod:
http://pipe-organ-wolf.livejournal.com/5865.html

Game Gear collecting on racketboy:
http://www.racketboy.com/retro/sega/gamegear/sega-game-gear-101-a-beginners-guide

Specs:
Main processor: Zilog Z80 (8-bit)
Processor speed: 3.58 MHz (same as NTSC colour subcarrier)
Resolution: 160 x 144 pixels (same as Nintendo's Game Boy)
Colors available: 4,096
Colors on screen: 32
Maximum sprites: 64
Sprite size: 8x8 or 8x16
Screen size: 3.2 inches (81 mm)
Audio: 3 square wave generators, 1 noise generator, the system has a mono speaker, but stereo sound can be had via headphone output
RAM: 8 KB
Video RAM: 16 KB
Power:
internal: 6 AA batteries ~4-5 hours
external: 9V DC, 300mA, 3W

Physical:
Width: 209 mm
Height: 111 mm
Depth: 37 mm
weight: ~400g

Sega Genesis Nomad
449

A portable Sega Genesis with built in 6 button controller. It does not play Game Gear games. I don't believe it will work with a Sega CD or 32X for obvious reasons (correct me if I'm wrong).
Original JP Sega Saturn
450
NA Saturn model 1
435
NA Saturn model 2
318

The Sega Saturn was Sega's first 32 bit console capable of full 3D realtime graphics. It was released in Japan in November 1994 and in the US on May 11, 1995 for $399, before the the Playstation. The Saturn was initially popular in America due to high quality arcade ports of games such as Virtua Fighter, Virtua Racing, Daytona USA, and Virtua Cop. However, as time went on it declined in popularity to end up 3rd place after the Playstation and Nintendo 64, mostly due to a lack of third party support and it's unusual, advanced architecture being difficult to develop for.

The system is renown for having a great deal of arcade style games, 2D shooters such as Radiant Silvergun, and 2D fighters such as X-men vs Street Fighter and Street Fighter Alpha 3 which required use of a 4MB system RAM expansion cart to play (these ports were vastly superior to those on the Playstation).

The Saturn also has many A+ exclusive titles such as NiGHTS Into Dreams that never saw a release on any other system.

The Saturn was extremely technologically advanced for the time and it's multi processor architecture and design can be directly likened to that of the Playstation 3 today. This has made it extremely difficult to emulate the Saturn properly, and emulating it requires a high end system. Saturn emulation has only been full speed since about 2009, whereas the Playstation has been emulated perfectly since 2002.

Sega Saturn on racketboy:
http://www.racketboy.com/retro/games-that-defined-sega-saturn

Specs:

Processors

Two Hitachi SuperH-2 7604 32-bit RISC processors at 28.63 MHz (25 MIPS)-each has 4 kB on-chip cache (4-way associative), of which 2 kB can alternatively be used as directly addressable Scratchpad RAM
Custom VDP 1 32-bit video display processor (running at 28.63 MHz on NTSC and PAL Systems) for sprites/polygons
Custom VDP 2 32-bit video display processor (running at 28.63 MHz on NTSC and PAL Systems) for backgrounds/video out
Custom System Control Unit (SCU) with DSP for geometry processing and DMA controller (running at 14.3 MHz)
Motorola 68EC000 sound controller (running at 11.3 MHz / 1.5 MIPS)
Yamaha FH1 DSP sound processor, "Saturn Custom Sound Processor" (SCSP), running at 22.6 MHz
SH-1 32-bit RISC microcontroller (for the CD-ROM and CD security checks; uses preprogrammed embedded ROM, not programmable by software)
Hitachi 4-bit MCU, "System Manager & Peripheral Control" (SMPC)

Memory
1 MB SDRAM as work RAM for both SH-2 CPUs (faster)
1 MB DRAM as work RAM for both SH-2 CPUs (slower)
512K VDP1 SDRAM for 3D graphics (Texture data for polygon/sprites and drawing command lists)
2x 256K VDP1 SDRAM for 3D graphics (Two framebuffers for double-buffered polygon/sprite rendering)
512K VDP2 SDRAM for 2D graphics (Texture data for the background layers and display lists)
4 KB VDP2 SRAM for color palette data and rotation coefficient data (local, on-chip SRAM)
512 KB DRAM for sound. (Multiplexed as sound CPU work RAM, SCSP DSP RAM, and SCSP wavetable RAM)
512 KB DRAM as work RAM for the CD-ROM subsystem's SH-1 CPU
32 KB SRAM with battery back-up for data retention.
512 KB Mask ROM for the SH-2 BIOS
Sega Dreamcast- it's thinking!
265

The Sega Dreamcast was Sega's final console. It was released in November 1998 in Japan and on September 9, 1999 in America.

The Dreamcast was very successful in it's first year due to a plethora of great games for it including Power Stone, Marvel vs Capcom 2, Soul Calibur, Sonic Adventure, and others. The Dreamcast was very notable for being the first console to support online multiplayer; all Dreamcasts came stock with a 56k dialup modem which could be upgraded to a broadband ethernet adapter for high speed connections. Games such as Phantasy Star Online exploited this multiplayer to the max and introduced features such as automatic sentence translation (Word Select) through a GUI to allow the game to cross language barriers; something generally not even done in today's games.

The Dreamcast's most unique peripheral is ironically its memory card. Called a Visual Memory Unit, the VMU has a small dot matrix screen similar to Tiger Handhelds and it's own d-pad and buttons. Certain games that made use of this VMU would download a VMU game onto the card which could then be played on the VMU seperately from the Dreamcast, on the go. The progress made in the VMU minigame could then be imported back into the actual game on the Dreamcast to unlock bonuses or items. There were many other third party peripherals for the Dreamcast, including light guns and controllers. A popular accessory is the VGA adapter, which allowed the Dreamcast to be hooked up to a monitor or HDTV for higher resolution graphic modes.

The Dreamcast has a vast library of games, including many 2D shooters, many high quality arcade perfect ports of fighting games, Sonic games, and genre redefining games such as Jet Set Radio, Shenmue, Rez and Phantasy Star Online.

The Dreamcast has a large homebrew scene with emulators for NES, Genesis, SNES, and others. It also was able to emulate Playstation games with enhanced graphics, such as Tekken 3, through commercial software called Bleemcast.

The Playstation 2 and software piracy based on the MIL-CD format killed the Dreamcast; Sega dropped support for it officially on January 31, 2001, a little over a year after it's US launch. Despite this, the last official Dreamcast release through Sega was Trigger Heart Exelica in 2007, and indie publishers are still making games for it today (Wind and Water: Puzzle Battles is one example).

Dreamcast collecting on racketboy:
http://www.racketboy.com/retro/sega/dreamcast/sega-dreamcast-101-v2
Rare Dreamcast games on racketboy:
http://www.racketboy.com/retro/sega/dreamcast/the-rarest-and-most-valuable-sega-dreamcast-games
Sega Dreamcast laser calibration fix:
http://retro-hack.blogspot.com/2010/06/sega-dreamcast-laser-calibration-guide.html
Special edition rare Dreamcast models:
http://segaretro.org/Special_Dreamcast_Models

Specs:
CPU: 128-bit Hitachi SH-4 RISC processor (200MHz 360 MIPS)
Graphics: NEC CLX2 processor
RAM: 16MB, 8MB Video RAM, 2MB Sound RAM
Colors: 16.7 million
Polygons: 3 million per second
Game Media: 1.2GB GD-ROM, 12x access speed
Resolution: 640x480 pixels
Sound: Yamaha 64 channel
Operating System: Custom Windows CE with DirectX support*
Modem: 56Kbps (US/JP NTSC), 33.3Kbps (PAL)
 
#3 ·
Convention information:

http://www.caextreme.org/ California Extreme - Santa Clara, California
(July 29-30, 2017)

http://pinballshowdown.com/ Rocky Mountain Pinball Showdown - Denver, CO
(June 9-11, 2017)

http://avgrexpo.com/ Arcade Video & Game Room Expo
(August ?, 2017)

http://www.vcfmw.org/ Vintage Computer Festival Midwest - Elk Grove Village, Illinois
(September 9-10, 2017)

http://www.avideogamecon.com/ A Video Game Con (AVGC) - Parsippany, New Jersey
(September 9-10, 2017)

http://expo.liretro.com/ Long Island Retro Gaming Expo - Garden City, New York
(August 12-13, 2017)

http://retrocons.com/ Retro Con - Oaks, Pennsylvania
(October 14-15, 2017)

http://toomanygames.com/ Too Many Games - Philadelphia, Pennsylvania
(June 23-25, 2017)

http://grandoleexpo.com/ Grand Ole Gameroom Expo - Nashville, Tennessee
(November 10-12, 2017)

http://retropalooza.net/ Retropalooza V - Arlington, Texas
(October 7-8, 2017)

http://prime.paxsite.com/ PAX WEST - Seattle, Washington
(September 1-4, 2017)

More conventions
 
#4 ·
#5 ·
#6 ·
/poke will edit in pics later !

o dear god

the ones i remember?

  1. NES ( normal and toploader )
  2. SNES ( normal and mini )
  3. N64 ( pretty sure just black i dont collect due to different colors )
  4. Gamecube
  5. Wii
  6. Wiiu
  7. Sega Master System ( with 3d goggles )
  8. Sega Genesis ( gen1 and 2 )
  9. Sega CD ( gen 2 top loader )
  10. 32x ( complete in box )
  11. ( also have all RF shielding for all sega items, hey it was freaking hard to find !!!! )
  12. Sega Dreamcast ( black and white )
  13. Sega Game Gear ( blue )
  14. Xbox ( black and halo editions halo has box iirc )
  15. Xbox 360 ( original white has rrod, gears of war and r2d2 )
  16. Xbox1
  17. Playstation ( second gen iirc, and mini )
  18. PS2 ( original fat ! with Hdd kit )
  19. PS3 ( 60gb, 80gb 2nd gen no backwards, white super slim )
  20. PS4
  21. 3DO ( FZ1) ( 2 one dead one living )
  22. Coleco vision
  23. Atari
  24. 2600 all the main types i know of in the states
  25. 5200 ( 2 port version )
  26. 7800
  27. Intelevision ( iirc )
  28. Vectrex
i am sure i am missing a few/and or i am wrong esp about the "iirc" ones 5
 
#7 ·
Yeah, for now I just need a list of the consoles you own~
 
#8 ·
FastMHz - NES, Self modded portable NES, IBM XT - AMD8088@4MHz, IBM PCjr - NECV20@16MHz, Intel486SX@33MHz, AMD K6-2@500MHz w/ FreeDOS.

Portable NES made from scrap


NES and Games


IBM XT


IBM Pcjr


Packard Bell 486SX @ 33MHz - I got this for Xmas in 1993!! I was 12.


The CPU didn't even need a heat sink.


AMD K6-2 FreeDOS Rig


IBM TrackPoint Keyboard!!
 
#9 ·
Added FastMHz- nice pics, nice classic computers, and that portable NES is amazing.
 
#10 ·
done with somewhat current list will add/subtract if i can
 
#11 ·
Quote:
Originally Posted by neurotix View Post

Added FastMHz- nice pics, nice classic computers, and that portable NES is amazing.
Thanks :-D

I still fire up those old PCs from time to time. The 10MB hard drive in the XT still works, amazing considering it's ~30 years old.
 
#12 ·
Took a minute but I edited your list into the format I need, Mega Man. Unfortunately, I can't include every variation of the consoles you have in the members list, but you have that list you just posted anyway. You also reminded me I have a (never used) N64 with 5 games or so.

How many games would you estimate you own? Also, man that's an ungodly amount of systems. I wouldn't want that many (or a large collection of games) because I don't have the space and moving all of it would be a huge hassle.

FastMHz, I just made some posts about the K6-2 here: http://www.overclock.net/t/1441094/poll-for-retro-gamers-what-is-your-favorite-vintage-processor

It was the first computer I ever overclocked.
wink.gif
 
#13 ·
i dont expect it !

but i would define my games as "always growing ! "
 
#14 ·
Mega Man, when you take pics later, take some of the blue Game Gear, games and the inside of your carrying case for me.

From what I've heard the blue Game Gears are rare, and you have that weird looking case too.
 
#15 ·
Seems like a neat club. It looks like we're including retro PC gaming as well as consoles?

I've got: SMS, Genesis 3, N64, Dreamcast, PS2 slim, and two original Xboxes.

The N64 is co-owned by my brother who has it and the Dreamcast at his place.

There's also a Compaq all-in-one Presario 425 that I played a lot as a kid that's in my grandparents basement. No one in the family wants it, so I've laid claim to it (along with the SMS that's actually in the same room). Actually, saying this reminds me that my parents are going there next weekend, so I'll have to ask them to pick it up for me.
thinking.gif


I actually grew up without any game systems, but my dad's work would always give him a computer to have at home, so I grew up playing PC games more or less exclusively. I still fondly remember my very first videogame: Number Munchers for MS-DOS.
tongue.gif


For other consoles I have an Xbox 360S and a Wii that I've put a few emulators on but haven't really bothered with otherwise.

I just got a new (to me) harddrive that I want to put into one of the Xboxes, has anyone here done a HD swap on one before? I want to try the TSOP mod which should allow for it without having to put in a mod chip.
 
#16 ·
Welcome to the club jetpak12.

I have, in fact, done an original Xbox hard drive swap.

I did it with an already softmodded Xbox that I modded myself.

I can't find the guide that I used to do it, but this seems pretty close: http://www.instructables.com/id/Original-XBOX-Hard-Drive-Upgrade/?ALLSTEPS

Essentially, you'll need a burnt DVD with Chimp HD tools on it. This is a Linux based toolset that lets you clone the contents of your current HD onto the new one (transferring the softmod in the process). You essentially have to open up your Xbox, boot with the DVD in the drive, let it load, then swap the IDE cable from the DVD into your new hard drive. Then, you can lock the new HD to the Xbox, and copy the contents of the old one onto the new one. Once this is done, you just take out the old HD, put the new one in, and test and make sure it works before putting it back together.

This is highly worth doing but it will take some setup and a day of free time to do. Once you do it, though, you can fill that thing with emulators and games. My Xbox has about 10000 games on it, all with video previews and boxart (emuxtras.net). You can even get Coinops (which is basically MAME) and Final Burn Legends (CPS2 and Neo Geo).
 
#17 ·
#18 ·
Woot woot! Add me in!

-NES, PAL ESP version, with the usual CIC switch mod.
-SNES, PAL ESP version, CIC/60Hz mod, runs everything but I need an adapter which I don't want to pay for. Someday I'll build one
biggrin.gif

-Sega GameGear, restored to full working order with an integral recapping, every single capacitor was blown.
-Yellow GBC, unmolested
-Pokémon Pikachu Color
-PSX, unmolested

Beyond that, and which I don't consider retro anymore:

-Fat silver DS
-Black DS Lite
-Purple Gamecube
-White Wii
-Zelda L.Ed 3DS
-Zelda L.Ed Wii U

In a list, as you asked, the retro systems: PAL NES, PAL SNES, Game Gear, GB Color, Pokémon Pikachu Color, PSX.
 
#19 ·
Added Artikbot, updated FastMHz.
thumb.gif
 
#20 ·
Quote:
Originally Posted by neurotix View Post

Welcome to the club jetpak12.

I have, in fact, done an original Xbox hard drive swap.

I did it with an already softmodded Xbox that I modded myself.

I can't find the guide that I used to do it, but this seems pretty close: http://www.instructables.com/id/Original-XBOX-Hard-Drive-Upgrade/?ALLSTEPS

Essentially, you'll need a burnt DVD with Chimp HD tools on it. This is a Linux based toolset that lets you clone the contents of your current HD onto the new one (transferring the softmod in the process). You essentially have to open up your Xbox, boot with the DVD in the drive, let it load, then swap the IDE cable from the DVD into your new hard drive. Then, you can lock the new HD to the Xbox, and copy the contents of the old one onto the new one. Once this is done, you just take out the old HD, put the new one in, and test and make sure it works before putting it back together.

This is highly worth doing but it will take some setup and a day of free time to do. Once you do it, though, you can fill that thing with emulators and games. My Xbox has about 10000 games on it, all with video previews and boxart (emuxtras.net). You can even get Coinops (which is basically MAME) and Final Burn Legends (CPS2 and Neo Geo).
Yeah, I've seen a guide for that method before, and I've softmodded one of the Xboxes already, but apparently you can make a few changes to the pins on the motherboard and get a even more "unlocked" Xbox without a modchip. Maybe its not worth bothering with if the softmod method is pretty easy and accomplishes the same thing in the end. I'd also like to try a VGA-out mod someday but that seems even more complicated. Apparently you need a modded BIOS on top of all the other changes and not all games work right with it.

Actually, here's a question for you: what dash did you use? I tried EvoX dash and its alright, but I think I'm going to try out XBMC for this new one.

And I completely forgot about handhelds, I have a GBC and a GBA SP. I've also got a PSP and 3DS but I'm not sure those would be considered "retro". The PSP is fantastic for emus though.
smile.gif
 
#21 ·
Quote:
Originally Posted by jetpak12 View Post

Yeah, I've seen a guide for that method before, and I've softmodded one of the Xboxes already, but apparently you can make a few changes to the pins on the motherboard and get a even more "unlocked" Xbox without a modchip. Maybe its not worth bothering with if the softmod method is pretty easy and accomplishes the same thing in the end. I'd also like to try a VGA-out mod someday but that seems even more complicated. Apparently you need a modded BIOS on top of all the other changes and not all games work right with it.

Actually, here's a question for you: what dash did you use? I tried EvoX dash and its alright, but I think I'm going to try out XBMC for this new one.

And I completely forgot about handhelds, I have a GBC and a GBA SP. I've also got a PSP and 3DS but I'm not sure those would be considered "retro". The PSP is fantastic for emus though.
smile.gif
Yeah I have no idea about the TSOP method or any method that modifies motherboard pins. I just know that I needed an already modded Xbox with the softmod method, and to do the stuff I already mentioned. All you really need is the Chimp tools to lock the HDD to the xbox, and that's it. It works perfectly fine for me, no issues so far.

As far as dashes, yeah I have EvolutionX and UnleashX but they both suck so I set it up so my default dashboard is XBMC. http://www.xbmc4xbox.org.uk/ is the site you want to use. That has the latest, most updated XBMC for xbox. To get it working right, you'll need to find the files that allow you to make XBMC the default dashboard for the xbox on boot (it's basically a symbolic link file). Older versions of XBMC (T3CH) will include these files as well as instructions on how to set it up.

I'll add your handhelds. I wish I had a GBC or GBA. My brother has like 3 Game Boys (one of which was a birthday present from me), an NDS and a 3DS. Since we live in the same house, I can use these whenever I want.

PSP is not quite retro but it's getting there, since the Vita is out. Once they release something that's newer than the Vita, the PSP will have retro status. I agree, the PSP is fantastic for emulators. If you get the emulator "[e]mulator" and Gpsp Kai for it, you can emulate pretty much every handheld system that came before it. [E]mulator does Game Boy, Game Boy Color, Game Gear, Wonderswan, Wonderswan Color, Lynx, and probably others I can't remember. This combined with the tons of exclusive games for PSP makes me love this system. I have a huge backlog of games to play on PSP- Yggdra Union, Gungnir, Kansho Bukuya Badass Brawl, Riveria The Promised Land, Loco Roco 1 & 2, Valkyria Chronicles 2 and others. I haven't been playing my PSP at all lately, because I got an R9 290 Tri-X and I've been trying to play games on my computer.


I actually modded my psp (Fat 1000) with a custom Silver shell I got off ebay. Man, I never want to do that again, it took me like 6 hours to do to get the backside on. I have the photos of it on my Facebook.

Still, I love my PSP and I'll get to the games on it eventually.

If you guys could see the list of games I have to play, in my head. There's so many across so many systems. Yet I still find myself spending time with my family or girlfriend, or watching anime because my back hurts too much to sit up in the computer chair. sigh

Hope this helps somewhat. Apologies if I seem nonsensical. I'm a little intoxicated at the moment.
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#22 ·
i really feel like i am missing stuffs but i cant remember... ill have to look but dont want to... at the same time it is just bothering me
 
#23 ·
jetpak12, added your handhelds.
 
#24 ·
Thanks, although I forgot to add that I also have a GB pocket.
doh.gif


I used to own an original style GBA, but I sold it a good while back. Its pretty easy to get used to a light-up screen and not wanting to go back to a dim one, so the GBC is just collecting dust. But the Pocket is really neat. Super lightweight, sips power on 2 AAA batteries, and a nice high contrast screen. I like to leave it in my drawer next to my PC to play Super Mario Land when I'm waiting for a download or benchmarking.

If you want to talk about a system that is uncomfortable to play, I had a VirtualBoy for a while. That thing would give me all sorts of cramps after playing for just a short length of time. Still would be cool to have, but I was pretty young when I had it and my dad wanted to get rid of some things so it didn't last very long.

And thanks for sharing your experience with Xbox dashes. From what I've gathered online, I still need to put a different dash on before I can use XBMC right? And is XBMC sufficient to run applications, emulators and games without having to switch to another one?

Lastly, there's a nice site that you can use to keep track of your game collection and your progress in beating it: http://backloggery.com/. The creators also do livestreaming on Monday evenings that I always find entertaining to watch.
 
#25 ·
i wont tell you how much the virtual boy is worth now
 
#26 ·
Quote:
Originally Posted by jetpak12 View Post

Thanks, although I forgot to add that I also have a GB pocket.
doh.gif


I used to own an original style GBA, but I sold it a good while back. Its pretty easy to get used to a light-up screen and not wanting to go back to a dim one, so the GBC is just collecting dust. But the Pocket is really neat. Super lightweight, sips power on 2 AAA batteries, and a nice high contrast screen. I like to leave it in my drawer next to my PC to play Super Mario Land when I'm waiting for a download or benchmarking.

If you want to talk about a system that is uncomfortable to play, I had a VirtualBoy for a while. That thing would give me all sorts of cramps after playing for just a short length of time. Still would be cool to have, but I was pretty young when I had it and my dad wanted to get rid of some things so it didn't last very long.

And thanks for sharing your experience with Xbox dashes. From what I've gathered online, I still need to put a different dash on before I can use XBMC right? And is XBMC sufficient to run applications, emulators and games without having to switch to another one?

Lastly, there's a nice site that you can use to keep track of your game collection and your progress in beating it: http://backloggery.com/. The creators also do livestreaming on Monday evenings that I always find entertaining to watch.
Shoulda kept that GBA. Pocket is cool though.

VirtualBoy... I think this system is underrated. I never owned one but I played it back in the day because a friend had it when it was new. I really like Mario Clash (which is like Mario Bros but in 3D), Mario Tennis, Telero Boxer and Red Alarm. I never got a headache or had any cramps playing it. It wasn't really portable but that's okay. This one is on my "to get" list but first I need to get the rest of the 3D games for Master System.

Xbox dash.... yeah you need a different dash before you can use XBMC. I think I used UnleashX, and then XBMC came with a file and instructions on how to make it the default dash. I did that.

I'll take a look into that site, thanks.

I've got a suggestion for you, for your PSP. Look into a game called Dicing Knight Period for Wonderswan Color. You can play it with [E]mulator. It's basically like Zelda (LttP) except you play the same few dungeons over and over. You get treasure, and progress and unlock more dungeons to explore. You have your standard sword attack, but you can also collect items that you can use. One of them is a drill, which is reusable, and it lets you drill through the walls of the dungeon and remove them and make new paths or shortcuts around the dungeon. This one is actually a homebrew game, it was made as part of a games making contest for Wonderswan in Japan, and it was the winner. Dunno why but I have a feeling you might like this game. It's quite obscure. If you have your PSP with you, and the cable to transfer games to it, check it out.
 
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