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post #121 of 216
Quote:
Originally Posted by the9quad View Post

Happy with mantles performance it's enough to go from 100hz to 120 hz, I'm 99% of the time > 120 fps @redface.gif 1440p ultra 4xmsaa with mantle and 99% > 100fps with 2xmsaa in dx11.1. That's a big jump.
actually directX performance increased greatly too with mantle patch. Before this update I had like 70-80% GPU usage most of the time, but after it, this dramatically changed. On 1440p ULTRA it is always 95-98% now, and FPS count under those settings went from 80-90avg to 110-130avg, depending on the map and mode.
post #122 of 216
Thread Starter 
Quote:
Originally Posted by ASSSETS View Post

Quote:
Originally Posted by some-random-guy View Post

Can you post in-game graphs from afterburner? (Need to see GPU usage, CPU usage, CPU temperature, Page file size, GPU memory usage on the same graph)
Here you go. I have everything on stock. Do not know how to add all this to afterburner, but used all I have.

You need 1090T @ 4.2 GHz, and a Northbridge frequency of about 3000 MHz, and a HT Link Frequency of 2200 MHz. It will make a good (5~10 avg fps gained) difference on performance.
Quote:
Originally Posted by the9quad View Post

Happy with mantles performance it's enough to go from 100hz to 120 hz, I'm 99% of the time > 120 fps @redface.gif 1440p ultra 4xmsaa with mantle and 99% > 100fps with 2xmsaa in dx11.1. That's a big jump.

I was surprised to find so much room for a 3rd 780Ti under a 3770K. Truth is though, it would be best with 3x 16x PCI.E 3.0 Lanes. Looks like this build is maxed out for me.
Edited by RagingCain - 3/1/14 at 12:42pm
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post #123 of 216
Analyzer! (Click to show)
Code:
Battlefield 4 Frame Time Analyzer Results:
Branch #1 executed.
Imported 1098613 points of data.
Frames: 8 points of bad data tossed.
CPU Frames: 0 points of bad data tossed.
GPU Frames: 3657 points of bad data tossed.

Frame Time Avg          CPU Frame Avg           GPU Frame Avg
117.915 FPS             117.963 FPS             127.879 FPS

Max FPS                 Max FPS (CPU)           Max FPS (GPU)
531.915 FPS             121.655 FPS                     990.099 FPS

Min FPS                 Min FPS (CPU)           Min FPS (GPU)
2.658 FPS               2.69 FPS                15.235 FPS

Time Spent:             FPS %:          FPS %(CPU):     FPS %(GPU):
Above 200 FPS:          0.01 %          0 %             2.39 %
Above 144 FPS:          2.66 %          0 %             19.19 %
Above 120 FPS:          48.73 %         84.29 %         70.41 %
Above 100 FPS:          94.68 %         96.01 %         96.81 %
Above 90 FPS:           98.61 %         98.63 %         99.04 %
Above 60 FPS:           99.94 %         99.9 %          99.96 %
Above 45 FPS:           99.99 %         99.99 %         100 %
Above 30 FPS:           100.16 %        100.33 %        100 %

Really don't understand this.. someone tell me what this tells me?

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post #124 of 216
Quote:
Originally Posted by some-random-guy View Post

actually directX performance increased greatly too with mantle patch. Before this update I had like 70-80% GPU usage most of the time, but after it, this dramatically changed. On 1440p ULTRA it is always 95-98% now, and FPS count under those settings went from 80-90avg to 110-130avg, depending on the map and mode.

I don't look at the average though, only where I stay 99% of the time. 120fps 99% of the time doesn't happen for me in dx11.1. And yes the dx gains for nvidia users pooped on amd's parade,
post #125 of 216
Thread Starter 
Quote:
Originally Posted by error-id10t View Post

Analyzer! (Click to show)
Code:
Battlefield 4 Frame Time Analyzer Results:
Branch #1 executed.
Imported 1098613 points of data.
Frames: 8 points of bad data tossed.
CPU Frames: 0 points of bad data tossed.
GPU Frames: 3657 points of bad data tossed.

Frame Time Avg          CPU Frame Avg           GPU Frame Avg
117.915 FPS             117.963 FPS             127.879 FPS

Max FPS                 Max FPS (CPU)           Max FPS (GPU)
531.915 FPS             121.655 FPS                     990.099 FPS

Min FPS                 Min FPS (CPU)           Min FPS (GPU)
2.658 FPS               2.69 FPS                15.235 FPS

Time Spent:             FPS %:          FPS %(CPU):     FPS %(GPU):
Above 200 FPS:          0.01 %          0 %             2.39 %
Above 144 FPS:          2.66 %          0 %             19.19 %
Above 120 FPS:          48.73 %         84.29 %         70.41 %
Above 100 FPS:          94.68 %         96.01 %         96.81 %
Above 90 FPS:           98.61 %         98.63 %         99.04 %
Above 60 FPS:           99.94 %         99.9 %          99.96 %
Above 45 FPS:           99.99 %         99.99 %         100 %
Above 30 FPS:           100.16 %        100.33 %        100 %

Really don't understand this.. someone tell me what this tells me?


There is a divider error it appears, can you upload your log?

More than likely a bug from all this internationalization code I added. Unless of course you left it logging during loading and menus. I think I get cerca 2000 FPS and 30 FPS.
Edited by RagingCain - 3/1/14 at 4:48pm
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post #126 of 216
Assume the .csv file?

I had to first put it into a .7z file and then zip that up, otherwise it didn't want to play ball and upload here.

FrameTimeLog009.zip 3027k .zip file

add: yeah this is just a continuous logfile across one map multiple games.
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post #127 of 216
Thread Starter 
Quote:
Originally Posted by error-id10t View Post

Assume the .csv file?

I had to first put it into a .7z file and then zip that up, otherwise it didn't want to play ball and upload here.

FrameTimeLog009.zip 3027k .zip file

add: yeah this is just a continuous logfile across one map multiple games.

You have to stop logging between matches to get useful FPS.
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post #128 of 216
Quote:
Originally Posted by RagingCain View Post

Truth is though, it would be best with 3x 16x PCI.E 3.0 Lanes. Looks like this build is maxed out for me.

Are there any boards (besides for workstations) with that much "true" bandwidth?

I know the X79 boards are as follows:
PCIE 3.0:
x16 x16
x16 x16 x8
x16 x8 x8 x8


40 lanes max.

than again there is this:

http://b2b.gigabyte.com/products/product-page.aspx?pid=4468#sp

7x16 pcie 3.0 lmao.

Seriously though, these kind of boards are the only ones I know that will give you 3 or 4 x16 @ pcie 3.0.
Edited by the9quad - 3/1/14 at 6:22pm
post #129 of 216
Thread Starter 
Quote:
Originally Posted by the9quad View Post

Quote:
Originally Posted by RagingCain View Post

Truth is though, it would be best with 3x 16x PCI.E 3.0 Lanes. Looks like this build is maxed out for me.

Are there any boards (besides for workstations) with that much "true" bandwidth?

I know the X79 boards are as follows:
PCIE 3.0:
x16 x16
x16 x16 x8
x16 x8 x8 x8


40 lanes max.

than again there is this:

http://b2b.gigabyte.com/products/product-page.aspx?pid=4468#sp

7x16 pcie 3.0 lmao.

Yeah it requires the PLX PEX chips onboard the mobo.

Something like this: http://www.anandtech.com/show/6228/asrock-x79-extreme11-review-pcie-30-x16x16x16x16-and-lsi-8way-sassata

Faster than 8x4x4x, or 16x8x4x4x. but would be better coming from the CPU. Less overhead.
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post #130 of 216
Thread Starter 
BF4 Frame Time Analyzer, Version 4.0

Screenshots:









Download:
http://www.mediafire.com/download/x6jd87e1id74utp/BF4_Frame_Time_Analyzer_v4.0.zip
Note: Localization of .NET libraries still can cause issues for non-US/non-UK users

Changes:
  • Queries created, find out the info for your FPS or ms Frame Time on your own.
  • No percentages above 100%, logic corrected to handle throwing out rows of data.
  • Performance Graphs! Very cool plot points based on thresholds assign by user. Screenshot above!
  • GUI improvements. A few bug fixes, nothing major.
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