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[RETIRED] Battlefield 4 Frame Time Analyzer ~ Version 4.2 Released (Major Release)! - Page 4

post #31 of 216
Another program made by RagingCain. Great job, sir. thumb.gif
post #32 of 216
Thread Starter 
Hey Jrux!

Okay I am super drunk at the moment but...

I am releasing version 3.00 soon with graphing capabilities.
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post #33 of 216
rep+ and subbed.
post #34 of 216
My poor 5870 run on ULTRA without MSAA (1200p) with good numbers. Probably will not upgrade soon

 
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post #35 of 216
Quote:
Originally Posted by daguardian View Post

Sorry if its obvious, but in the above example, how did you get to the figure of 143FPS for the limiter?

You look for highest CPU frame time without limiter. Then, for example it is 10ms max, your frame limiter will be 1/10ms=100FPS. There is no point of setting limiter lower, than 60FPS. Also Limiter helps to reduce amount of game crashes, a lot of my friends reported this.
post #36 of 216
Quote:
Originally Posted by some-random-guy View Post

You look for highest CPU frame time without limiter. Then, for example it is 10ms max, your frame limiter will be 1/10ms=100FPS. There is no point of setting limiter lower, than 60FPS. Also Limiter helps to reduce amount of game crashes, a lot of my friends reported this.

How did you get to 10ms?

Do you subtract GPU from CPU?
post #37 of 216
perfoverlay.drawgraph 1

while in bf4 console.
It tells you the frame times in ms.
post #38 of 216
Quote:
Originally Posted by daguardian View Post

How did you get to 10ms?

Do you subtract GPU from CPU?

Your game tells you. On this image FPS are limited at 145, which is equal to ~6.9ms. Also you can notice, that yellow line is mostly straight, and GPU line is matching it. So, that is what you want to achieve for smooth gameplay.

Edited by some-random-guy - 2/26/14 at 1:23am
post #39 of 216
Oh I see, from the game graph - sorry I thought you were getting that from the analyzer doh.gif

I have only been enabling the logfile, I will have to use the drawgraph command as well.

Thanks for clearing this up for me thumb.gif
post #40 of 216
Thread Starter 
Version 3.0 is out, errors fixed, bad data points are now tossable...

Oh and you can graph now, enjoy!
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