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[RETIRED] Battlefield 4 Frame Time Analyzer ~ Version 4.2 Released (Major Release)! - Page 5

post #41 of 216
Thread Starter 
I just discovered a major bug in 3.0, it regards to opening a second file.

If you want to look at another set of results after the first load, reopen the program first. Will have a fix asap.
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post #42 of 216
Thread Starter 
Okay figured it out, re-uploaded.

This will specifically affect Revro though, he first noticed this error. Just didn't figure out how to reproduce till about 10 minutes ago.
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post #43 of 216
I have CPU line up and down is it bottleneck?
Code:
Battlefield 4 Frame Time Analyzer Results:
File imported: C:\Users\Mike\Documents\Battlefield 4\FrameTimeLog005.csv
Imported 23148 points of data.
Frames: 0 points of bad data tossed.
CPU Frames: 0 points of bad data tossed.
GPU Frames: 0 points of bad data tossed.

Frame Time Avg          CPU Frame Avg           GPU Frame Avg
56.004 FPS              56.005 FPS              56.503 FPS

Max FPS                 Max FPS (CPU)           Max FPS (GPU)
118.203 FPS             200 FPS                 128.041 FPS

Min FPS                 Min FPS (CPU)           Min FPS (GPU)
12.905 FPS              10.346 FPS              15.492 FPS

Time Spent:             FPS %:          FPS %(CPU):     FPS %(GPU):
Above 200 FPS:          0 %             0 %             0 %
Above 144 FPS:          0 %             0.13 %          0 %
Above 120 FPS:          0 %             0.49 %          0.01 %
Above 100 FPS:          0.04 %          1.1 %           0.05 %
Above 90 FPS:           0.04 %          1.68 %          0.05 %
Above 60 FPS:           38.87 %         40.98 %         40.55 %
Above 45 FPS:           93.52 %         91.17 %         93.91 %
Above 30 FPS:           99.38 %         99.18 %         99.46 %





Edited by ASSSETS - 2/26/14 at 12:02pm
 
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post #44 of 216
Hi,

I always have this error when im trying to load the .csv file
what could it be causing ?

https://dl.dropboxusercontent.com/u/50051642/error.JPG

Great tool, thanks for your work.
post #45 of 216
Thread Starter 
Quote:
Originally Posted by ASSSETS View Post

I have CPU line up and down is it bottleneck?
Code:
Battlefield 4 Frame Time Analyzer Results:
File imported: C:\Users\Mike\Documents\Battlefield 4\FrameTimeLog005.csv
Imported 23148 points of data.
Frames: 0 points of bad data tossed.
CPU Frames: 0 points of bad data tossed.
GPU Frames: 0 points of bad data tossed.

Frame Time Avg          CPU Frame Avg           GPU Frame Avg
56.004 FPS              56.005 FPS              56.503 FPS

Max FPS                 Max FPS (CPU)           Max FPS (GPU)
118.203 FPS             200 FPS                 128.041 FPS

Min FPS                 Min FPS (CPU)           Min FPS (GPU)
12.905 FPS              10.346 FPS              15.492 FPS

Time Spent:             FPS %:          FPS %(CPU):     FPS %(GPU):
Above 200 FPS:          0 %             0 %             0 %
Above 144 FPS:          0 %             0.13 %          0 %
Above 120 FPS:          0 %             0.49 %          0.01 %
Above 100 FPS:          0.04 %          1.1 %           0.05 %
Above 90 FPS:           0.04 %          1.68 %          0.05 %
Above 60 FPS:           38.87 %         40.98 %         40.55 %
Above 45 FPS:           93.52 %         91.17 %         93.91 %
Above 30 FPS:           99.38 %         99.18 %         99.46 %





Your numbers look solid across the board, I would say you are getting the most out of your system/current setup.

The spikes could be an unstable overclock if you have an overclock.

Quote:
Originally Posted by achilles73 View Post

Hi,

I always have this error when im trying to load the .csv file
what could it be causing ?

https://dl.dropboxusercontent.com/u/50051642/error.JPG

Great tool, thanks for your work.

Go ahead and attach to a post one of your log files.
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post #46 of 216
Quote:
Originally Posted by RagingCain View Post

Your numbers look solid across the board, I would say you are getting the most out of your system/current setup.

The spikes could be an unstable overclock if you have an overclock.
Go ahead and attach to a post one of your log files.

Can't open this one for example:

https://dl.dropboxusercontent.com/u/50051642/FrameTimeLog001.csv

Thanks
post #47 of 216
Thread Starter 
Quote:
Originally Posted by achilles73 View Post

Quote:
Originally Posted by RagingCain View Post

Your numbers look solid across the board, I would say you are getting the most out of your system/current setup.

The spikes could be an unstable overclock if you have an overclock.
Go ahead and attach to a post one of your log files.

Can't open this one for example:

https://dl.dropboxusercontent.com/u/50051642/FrameTimeLog001.csv

Thanks

I seemed to open it just fine, you are using version 3.1 of the utility right?

There is a lot of terrible data in that log file (like the first 500 lines), which I will probably put a little more robustness in tossing out bad data points. I deleted all the lines with GPU registering under 1.0 ms (which is 1000 fps).



What version of .NET framework are you using?
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post #48 of 216
Quote:
Originally Posted by achilles73 View Post

Can't open this one for example:

https://dl.dropboxusercontent.com/u/50051642/FrameTimeLog001.csv

Thanks

I did. everything works.
Code:
Battlefield 4 Frame Time Analyzer Results:
File imported: C:\Users\Mike\Desktop\FrameTimeLog001.csv
Imported 31595 points of data.
Frames: 8 points of bad data tossed.
CPU Frames: 3 points of bad data tossed.
GPU Frames: 2 points of bad data tossed.

Frame Time Avg          CPU Frame Avg           GPU Frame Avg
57.657 FPS              58.704 FPS              75.355 FPS

Max FPS                 Max FPS (CPU)           Max FPS (GPU)
444.444 FPS             60.938 FPS                      100000 FPS

Min FPS                 Min FPS (CPU)           Min FPS (GPU)
2.001 FPS               5.32 FPS                6.2 FPS

Time Spent:             FPS %:          FPS %(CPU):     FPS %(GPU):
Above 200 FPS:          0 %             0 %             1.8 %
Above 144 FPS:          0.01 %          0 %             1.96 %
Above 120 FPS:          0.03 %          0 %             3.28 %
Above 100 FPS:          0.09 %          0 %             4.55 %
Above 90 FPS:           0.16 %          0 %             12.47 %
Above 60 FPS:           46.82 %         94.97 %         93.93 %
Above 45 FPS:           97.91 %         98.04 %         99.61 %
Above 30 FPS:           98.88 %         99.94 %         99.98 %

 
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post #49 of 216
Quote:
Originally Posted by RagingCain View Post

I seemed to open it just fine, you are using version 3.1 of the utility right?

There is a lot of terrible data in that log file (like the first 500 lines), which I will probably put a little more robustness in tossing out bad data points. I deleted all the lines with GPU registering under 1.0 ms (which is 1000 fps).



What version of .NET framework are you using?


Yes, the tool is the 3.1

I have windows 8.1 64bits all updated... but and that could be the problem, i have installed the "update 1" that microsoft will lauch in March for windows 8.1 (its almost an rtm version)
I tried to install .net 4.5.1 and it says.. same or higher version already installed

Do i need to start and stop manually from the console within the game the command to start and stop the frame log, or like im doing it i put it on my cfg file ?
And when i want to stop logging i do alt+F4 ?

Thanks.
post #50 of 216
Thread Starter 
Quote:
Originally Posted by achilles73 View Post

Quote:
Originally Posted by RagingCain View Post

I seemed to open it just fine, you are using version 3.1 of the utility right?

There is a lot of terrible data in that log file (like the first 500 lines), which I will probably put a little more robustness in tossing out bad data points. I deleted all the lines with GPU registering under 1.0 ms (which is 1000 fps).



What version of .NET framework are you using?


Yes, the tool is the 3.1

I have windows 8.1 64bits all updated... but and that could be the problem, i have installed the "update 1" that microsoft will lauch in March for windows 8.1 (its almost an rtm version)
I tried to install .net 4.5.1 and it says.. same or higher version already installed

Do i need to start and stop manually from the console within the game the command to start and stop the frame log, or like im doing it i put it on my cfg file ?
And when i want to stop logging i do alt+F4 ?

Thanks.

I can't seem to reproduce the issue.

Can you open this file: FrameTimeLog004.csv 3868k .csv file

@All, just had a der moment.

The game seemed fine for the most part, till I saw my results:




Forgot to change these when I installed the latest drivers... I am an idiot.
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