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[RETIRED] Battlefield 4 Frame Time Analyzer ~ Version 4.2 Released (Major Release)! - Page 9

post #81 of 216
Quote:
Originally Posted by RagingCain View Post

Try a conversion to ANSI.
It isn't just quite Windows, just not sure what DICE is encoding your file as. Since I can't get it to error, I could use mu-mu to test a variety of conversions using Notepad++ till one works.

Sorry, but it still doesn't work.
I used notepad and notepad++ to save the .csv file as ansi and utf8.
post #82 of 216
Thread Starter 
Quote:
Originally Posted by achilles73 View Post

Quote:
Originally Posted by RagingCain View Post

Try a conversion to ANSI.
It isn't just quite Windows, just not sure what DICE is encoding your file as. Since I can't get it to error, I could use mu-mu to test a variety of conversions using Notepad++ till one works.

Sorry, but it still doesn't work.
I used notepad and notepad++ to save the .csv file as ansi and utf8.

You also tested version 3.5?

@Non-Power Adaptive Results ^.^
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post #83 of 216
Quote:
Originally Posted by RagingCain View Post

You also tested version 3.5?

@Non-Power Adaptive Results ^.^

Yes, 3.5 tested.
Must be something specific in my os, that's causing the error.
post #84 of 216
Thread Starter 
Quote:
Originally Posted by achilles73 View Post

Quote:
Originally Posted by RagingCain View Post

You also tested version 3.5?

@Non-Power Adaptive Results ^.^

Yes, 3.5 tested.
Must be something specific in my os, that's causing the error.

AHAHAHA. I HAVE IT, 3.6 WILL BE IN MAIN SOON!

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post #85 of 216
Thread Starter 
Version 3.6 released.

http://www.mediafire.com/download/77rrlg2g7flalbi/BF4_Frame_Time_Analyzer_v3.6.zip

UTF8 works, but UTF16 errors out.


Edited by RagingCain - 2/27/14 at 7:06pm
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post #86 of 216
Is there any way to scale the graphs all the same (so we can overlay them in photoshop) or allow the 3 choices to be on one graph?
post #87 of 216
Quote:
Originally Posted by ASSSETS View Post

Thanks, this way the lower is better.

Can you post in-game graphs from afterburner? (Need to see GPU usage, CPU usage, CPU temperature, Page file size, GPU memory usage on the same graph)
post #88 of 216
RagingCain, here is the suggestion for interface. Change the above in "Percentage of time spent" to under like in FRAFS. Here is the reason: this tool is mostly used to determine, whether the game is performing good enough or not. In those terms it is more natural, to check, how much time was spent under the target FPS value, while above confuses a bit (at least me). Also, when you aim for certain FPS, you want to know, if the game and hardware are capable of maintaining this value, you actually do not care much about how much time spent above, you care if the time, spent under is less than 1%, and you care for single (0.1%) dips values. Or this option can be tweakable so people can choose. Also need to reduce amount of those "above" strings to not more than 3, because it is confusing to see all those numbers. Also in FRAFS program it is organised more clear, it shows 1% FPS/frametime, 0.1%FPS/frametime so it gives you precise information with only 3 numbers. I am not saying, that yours should be the same, but GUI should be reworked a bit definitely.

Sorry for being messy with my ideas. Hope you got the point.
post #89 of 216
Also similar to the way Tech Report does theirs, where it shows time (or frames) spent above a certain value. So you could show that 1% of the frames were above 50ms, and 0.05% were above 100ms, something like that. Either a percentage or a percentage and total number in each condition would be nice.
post #90 of 216
I am honestly very happy with what you made. It's awesome.
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