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[RETIRED] Battlefield 4 Frame Time Analyzer ~ Version 4.2 Released (Major Release)! - Page 10

post #91 of 216
Thread Starter 
Quote:
Originally Posted by the9quad View Post

Is there any way to scale the graphs all the same (so we can overlay them in photoshop) or allow the 3 choices to be on one graph?

Yeah I can make this happen, it would be messy with a lot of data points, not so bad with frame time smoothing of 100+ used.
Quote:
Originally Posted by some-random-guy View Post

RagingCain, here is the suggestion for interface. Change the above in "Percentage of time spent" to under like in FRAFS. Here is the reason: this tool is mostly used to determine, whether the game is performing good enough or not. In those terms it is more natural, to check, how much time was spent under the target FPS value, while above confuses a bit (at least me). Also, when you aim for certain FPS, you want to know, if the game and hardware are capable of maintaining this value, you actually do not care much about how much time spent above, you care if the time, spent under is less than 1%, and you care for single (0.1%) dips values. Or this option can be tweakable so people can choose. Also need to reduce amount of those "above" strings to not more than 3, because it is confusing to see all those numbers. Also in FRAFS program it is organised more clear, it shows 1% FPS/frametime, 0.1%FPS/frametime so it gives you precise information with only 3 numbers. I am not saying, that yours should be the same, but GUI should be reworked a bit definitely.

Sorry for being messy with my ideas. Hope you got the point.

I can always add more options, have a query tab, but I am not quite sure what showing 1% FPS / frame time means mathematically. I have never used FRAFs so perhaps you can elaborate.

The percentage of time under a custom frame time or FPS is an easy option.

Quote:
Originally Posted by Forceman View Post

Also similar to the way Tech Report does theirs, where it shows time (or frames) spent above a certain value. So you could show that 1% of the frames were above 50ms, and 0.05% were above 100ms, something like that. Either a percentage or a percentage and total number in each condition would be nice.

Not sure if this is the same as what the some-guy is asking, you want to know the percentages of frame time that occur above certain frame times?

Like I told Some-Guy, I can create custom queries if you would like.
Quote:
Originally Posted by the9quad View Post

I am honestly very happy with what you made. It's awesome.

Thanks smile.gif

Any news on 3.6 fixing the issue for our foreign language reading / writing users?
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post #92 of 216
Quote:
Originally Posted by RagingCain View Post

Any news on 3.6 fixing the issue for our foreign language reading / writing users?

http://i.imgur.com/M04AjyA.png
post #93 of 216
Thread Starter 
Quote:
Originally Posted by mu-mu View Post

Quote:
Originally Posted by RagingCain View Post

Any news on 3.6 fixing the issue for our foreign language reading / writing users?

http://i.imgur.com/M04AjyA.png

Sigh. Back to the drawing board. I guess I could try and allow you to set your own encoding... find the right one.

I will modify version 3.7 so it load the System Default when the program loads. No need for it to be loaded after a file.
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post #94 of 216
Quote:
Originally Posted by mu-mu View Post

http://i.imgur.com/M04AjyA.png

Tested 3.6 and it gives me the same error
post #95 of 216
Thread Starter 
Quote:
Originally Posted by mu-mu View Post

Quote:
Originally Posted by RagingCain View Post

Any news on 3.6 fixing the issue for our foreign language reading / writing users?

http://i.imgur.com/M04AjyA.png

Quote:
Originally Posted by achilles73 View Post

Quote:
Originally Posted by mu-mu View Post

http://i.imgur.com/M04AjyA.png

Tested 3.6 and it gives me the same error

Could either of you guys open up the file again in Notepad++ and change the view to Show All Characters and then send me back a screen shot, mu-mu has both a CR and LF. He is also missing all spaces in numbers, but not that is a problem for the program. But BF4 is definitely saving things differently from one localization to the next. Some of you guys have LF, and some have CR.



Do you guys have decimal places inside the numbers or commas? I completely forgot number systems in North,Central, and Eastern Europe use comma's instead of decimal places.

I see decimal places over here, but I wonder what your system interprets it as. Just show all characters and send me a screen shot of it, and/or anything weird (look through the file.)

Edit: Is UAC on for either System?
Edited by RagingCain - 2/28/14 at 9:03am
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post #96 of 216
Quote:
Originally Posted by some-random-guy View Post

Can you post in-game graphs from afterburner? (Need to see GPU usage, CPU usage, CPU temperature, Page file size, GPU memory usage on the same graph)
Sure, will make tonight
 
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post #97 of 216
Quote:
Originally Posted by RagingCain View Post

Show All Characters and then send me back a screen shot

Quote:
Is UAC on for either System?
I am logged in as Administrator and UAC is not problem.
post #98 of 216
https://dl.dropboxusercontent.com/u/50051642/Capture.JPG

All my files look like this

UAC is off and logged as Administrator
post #99 of 216
Thread Starter 
Well that's it. It is your commas!

Edit: Or mu-mu you have a custom font -.- crap.
Edited by RagingCain - 2/28/14 at 11:45am
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post #100 of 216
Thread Starter 
Download:
http://www.mediafire.com/download/gpr5w6o4447tfh6/BF4_Frame_Time_Analyzer_v3.7.zip
Note: Localization of .NET libraries still can cause issues for non-US/non-UK users

Changes:
  • Graph sets of data had a duplication of points bug. May have noticed some parts of the graph re-occuring. This has been fixed.
  • Added the parsing ability for European decimal systems (use a comma instead of a period).
  • Graphs can have scales set on the Y-Axis.
  • Encoding switched again to UTF-8 (without BOM.)
  • System Encoding loaded on program start.
  • Tons of backend code.
Trying really hard to figure out how to get things working for certain users.

Feel free to give this a try if you are still having issues with it reading the file.
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