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[G3D] AMD Catalyst 14.2 Beta V1.3 released - Page 25

post #241 of 383
i am going in , wish me luck

not really seeing any differences 3dmark scores went down
Edited by Maximization - 3/2/14 at 5:43pm
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post #242 of 383
Afterburner cant read the vram properly under mantle.
It will just log what mantle has assigned as useable so will just be under the max amount you have.

Your better off using the graph inside BF4 to see how much is getting used.
On my PC afterburner/GPUz say its using 5mb under being full 3074mb but in the game with bf4 it says im only using 2800mb.
post #243 of 383
Quote:
Originally Posted by Kazumi View Post

Take this for example. I join a map and my Memory is almost instantly capped.

I thought you're saying this from watching the in engine drawinfo command. AB is not accurate and has no idea how much vram you're using. Also, alt tabbing also increases in game vram usage.

I'm actually surprised that so few people use

PerfOverlay.DrawFps 1
PerfOverlay.DrawGraph 1
Render.DrawScreenInfo 1

as their default measuring and troubleshooting tools. these are the only ones that give any reliable info about the game's performance, from clock throttling to spikes and vram/core usage.
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post #244 of 383
Anyone here with xfire 290s or 290Xs using vsync and it's working ok?

I have had sound and performance issues since I got the cards. I am using the launch drivers at the moment which work fine.
post #245 of 383
I tried firing BF4 up after doing a DDU of 14.1 and installing 4.2 - wanted to check I'd be good before a good few hours playing tonight. Turns out I get a DXc rash error, when the game tries to launch (during the 'initialising' phase)

Anyone have a fix or info on this? - don't have a SS as currently at work mad.gif
post #246 of 383
Quote:
Originally Posted by Newbie2009 View Post

Anyone here with xfire 290s or 290Xs using vsync and it's working ok?

I have had sound and performance issues since I got the cards. I am using the launch drivers at the moment which work fine.

Courtesy of the conversation between Dave (rage3d forum mod) and a amd rep

"Originally Posted by AMD Community Manager
Hello everyone,

We have identified the root cause for the audio stutters in systems with 2 R9 290s in Crossfire mode with VSync enabled.

We are planning to include this fix in an upcoming WHQL driver expected to be released in April. In addition, we are aiming to include this fix in an earlier Beta driver that is slated for next month.

I will do my best to keep you informed on this topic by updating this post as we move into March. I will also make sure to provide you the link to the driver as soon as it becomes available.

Thank you very much for your patienc
e"
post #247 of 383
Quote:
Originally Posted by the9quad View Post

Courtesy of the conversation between Dave (rage3d forum mod) and a amd rep

"Originally Posted by AMD Community Manager
Hello everyone,

We have identified the root cause for the audio stutters in systems with 2 R9 290s in Crossfire mode with VSync enabled.

We are planning to include this fix in an upcoming WHQL driver expected to be released in April. In addition, we are aiming to include this fix in an earlier Beta driver that is slated for next month.

I will do my best to keep you informed on this topic by updating this post as we move into March. I will also make sure to provide you the link to the driver as soon as it becomes available.

Thank you very much for your patienc
e"

+Rep for you kind Sir.

I really need to stop being an early adopter. PS4 sitting doing nothing and avoiding certain games because of this bug on PC.
Edited by Newbie2009 - 3/3/14 at 6:06am
post #248 of 383
Quote:
Originally Posted by Newbie2009 View Post

Quote:
Originally Posted by the9quad View Post

Courtesy of the conversation between Dave (rage3d forum mod) and a amd rep

"Originally Posted by AMD Community Manager
Hello everyone,

We have identified the root cause for the audio stutters in systems with 2 R9 290s in Crossfire mode with VSync enabled.

We are planning to include this fix in an upcoming WHQL driver expected to be released in April. In addition, we are aiming to include this fix in an earlier Beta driver that is slated for next month.

I will do my best to keep you informed on this topic by updating this post as we move into March. I will also make sure to provide you the link to the driver as soon as it becomes available.

Thank you very much for your patienc
e"

+Rep for you kind Sir.

I really need to stop being an early adopter. PS4 sitting doing nothing and avoiding certain games because of this bug on PC.

I always found it fun to be the first on new tech but after the last 3 or 4 gens it has just left bitter and eternally cynical that driver teams have college educations. It is what usually happens when business interferes with passion. You always release a broken product due to restraints and time crunches.

My PS4 currently has 2 mm of dust on it. It can't even play blu-rays with out the HDMI short circuit trick (launch blu-ray, let it freeze with black screen, unplug hdmi and plug it back in.) What happened to us? We used to get finished products!!!!!

Half-assed is in, released products were too mainstream. If Blu-Rays Movies released 85% finished we would riot. We are the only industry where unfinished products are acceptable before release.
Edited by RagingCain - 3/3/14 at 6:20am
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post #249 of 383
This is a beta driver. us gamers are the testers and should report issues.
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post #250 of 383
Well, my idle frame dropping issue seems to be isolated to WoW, or maybe it's because it's running in a window while i'm mining on one card. The issue does not happen in Diablo 3 full screen (xfire enabled). In D3, I did get some artifacting in random dungeons, but that's likely due to my undervolting/clocking not being properly tuned thumb.gif
 
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