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[G3D] AMD Catalyst 14.2 Beta V1.3 released - Page 35

post #341 of 383
Ok I am home now so I'll lay out what it says exactly.
Quote:
Flip Queue Size is the number of frames the driver will render ahead of being displayed if CPU is fast enough ( usually it is ).

The driver default is 3, higher values can improve performance and reduce stuttering but may introduce mouse lag. Lower values can help reduce mouse lag but can cause stuttering. The recommended setting is Use Driver Default.
That is the help message you get when you scroll over the slider. So I gather from this that it is Render Ahead and the actual number of frames to place in the buffer going to the GPU not GPU buffer for Vsync. So you see why I say 0-1-2-3-4-5 equates to the number of frames.

So are we talking about the same thing? You see why I am confused on the point both you and Brutuz brought up?

(Again not trying to stir anything. This is all genuine concern and desire to know the facts.)
post #342 of 383
Quote:
Originally Posted by Durquavian View Post

Maybe we have different versions. The only way to get 3 is setting to 3 or set to default. The numbered settings goes from 0-5. I have been using 0 for a while and it made a huge difference over the others.

Version 1.1.1.0

RadeonPro version doesn't matter. Flip queue size is a registry setting that RadeonPro can adjust.

0031bfd7_flipqueuesize.png

Setting the entry to 0 is the same as setting it to 3. Only values of 1 or higher are valid. One is the minimum number of pre-rendered frames for D3D applications under Windows 7 or later OSes using AMD drivers.

You can test this by comparing the frame rates of static D3D renders (I use OCCTs GPU test because it produces very clear differences). Frame rate dips in OCCT at a flipquesize of 2 or 1, but a setting of zero results in exactly the same frame rate as a setting of 3.
Edited by Blameless - 3/14/14 at 3:14pm
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post #343 of 383
Quote:
Originally Posted by Blameless View Post

RadeonPro version doesn't matter. Flip queue size is a registry setting that RadeonPro can adjust.

Setting the entry to 0 is the same as setting it to 3. Only values of 1 or higher are valid. One is the minimum number of pre-rendered frames for D3D applications under Windows 7 or later OSes using AMD drivers.
Don't know if you saw my post above your here but the real point then is why have Default-0-3 in the select field if they are in fact all the same?
post #344 of 383
Almost 3 months in the year and no WHQL....
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post #345 of 383
Quote:
Originally Posted by GTR Mclaren View Post

Almost 3 months in the year and no WHQL....
They said in April.
post #346 of 383
Quote:
Originally Posted by Durquavian View Post

Don't know if you saw my post above your here but the real point then is why have Default-0-3 in the select field if they are in fact all the same?

The OS/driver default is 3. This is the setting that exists if the registry entry is missing entirely. Manually setting 3 or 0 are possible, but do nothing different than the default (which is already 3, while 0 is depreciated).

RadeonPro allows the adjustment of settings, there is no implication that the adjustments are always functional.

You can set 0, it just doesn't do anything. It used to, in old OSes, with old drivers. Not anymore. As I pointed out before, it is not difficult to demonstrate this.

http://forum.radeonpro.info/general-topics/210-flip-queue-size-0-does-it-work

As you can see, the RadeonPro devs have the FQS option because it's available and was in ATI Tray Tools, not because they claim all the available options to work.
Edited by Blameless - 3/14/14 at 3:22pm
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post #347 of 383
Quote:
Originally Posted by Northern Isnlad View Post

well i've r9 270x and i'm experiencing stuttering when i'm playing battlefield 4 on mantel. is it problem happening to everyone with r9 270x card? the problem is minimum fps falling like crazy frown.gif and i'm running it in ULTRA. please help

Most stable setting for me is dx11, set ingame fps cap (use config file), vsync off. Even then, sometimes BF4 is stuttering/lagging/large frame dropping. You may want to restart battlelog and/or change servers. BF4 is not a stable game in general.
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post #348 of 383
Quote:
Originally Posted by Blameless View Post

The OS/driver default is 3. This is the setting that exists if the registry entry is missing entirely. Manually setting 3 or 0 are possible, but do nothing different than the default (which is already 3, while 0 is depreciated).

RadeonPro allows the adjustment of settings, there is no implication that the adjustments are always functional.

You can set 0, it just doesn't do anything. It used to, in old OSes, with old drivers. Not anymore. As I pointed out before, it is not difficult to demonstrate this.

http://forum.radeonpro.info/general-topics/210-flip-queue-size-0-does-it-work

As you can see, the RadeonPro devs have the FQS option because it's available and was in ATI Tray Tools, not because they claim all the available options to work.
Guess I will have to test it. That forum didn't specifically say.
post #349 of 383
Quote:
Originally Posted by velocityx View Post

whats your other setup is like in comparison to recommended requirements for the game>? because 270 is not a recommended gpu for that setting unless your playing pre-hd resolutions.

I've fx 6300, 8 gb ram.. what more it can ask?
post #350 of 383
Quote:
Originally Posted by Blameless View Post

RadeonPro version doesn't matter. Flip queue size is a registry setting that RadeonPro can adjust.

0031bfd7_flipqueuesize.png

Setting the entry to 0 is the same as setting it to 3. Only values of 1 or higher are valid. One is the minimum number of pre-rendered frames for D3D applications under Windows 7 or later OSes using AMD drivers.

You can test this by comparing the frame rates of static D3D renders (I use OCCTs GPU test because it produces very clear differences). Frame rate dips in OCCT at a flipquesize of 2 or 1, but a setting of zero results in exactly the same frame rate as a setting of 3.
I didn't see this pic earlier, My regedit doesn't have Flipque listed at all. I only have 0000 and 0001 and neither show a flipquesize line. Do you know why? And I was thinking earlier, does it matter in the driver whether DX9 or DX11 as far as flipque?
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