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[G3D] AMD Catalyst 14.2 Beta V1.3 released - Page 38

post #371 of 383
Quote:
Originally Posted by GTR Mclaren View Post

WTH is "true ultra" in BF4??

the ultra preset I'm assuming
     
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post #372 of 383
A lot o
Quote:
Originally Posted by GTR Mclaren View Post

WTH is "true ultra" in BF4??
a lot of peeps refer to playing at ultra but they play with aa off or at 2x

True ultra is ultra preset which is max settings.
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post #373 of 383
Quote:
Originally Posted by velocityx View Post

A lot o
a lot of peeps refer to playing at ultra but they play with aa off or at 2x

True ultra is ultra preset which is max settings.

AA is just cherry-topping to a already delicious cake. It's not really a necessity to enjoy Ultra (for me at least).
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post #374 of 383
same
post #375 of 383
Quote:
Originally Posted by SoloCamo View Post

You can absolutely have poor performance without going over the VRAM limit entirely, it just starts swapping and it creates what are most similar to microstuttering / skipping to me. And yes, Ultra settings on BF4 do use 2gb+ at 1080p.


you talking about mulitplayer or singleplayer. i play singleplayer:D
post #376 of 383
Quote:
Originally Posted by <({D34TH})> View Post

AA is just cherry-topping to a already delicious cake. It's not really a necessity to enjoy Ultra (for me at least).

High levels of AA are anyway relics of the past. It might have made sense on very low resolution screens, like, say, 21'' 1024x768, for example. Your average 21''...23'' 1080p screen becomes already "retina" at ~90 cm. So AA levels above x2 to x4 on normal distance to such screen are more like placebo - you just know you are on "true ultra" instead of visible difference in image quality. One of the reasons why some games still put high levels of AA in their presets in my opinion is marketing - back when resolutions started to stagnate at 1080p but GFX cards kept gaining in power then AA was one of the cheapest tricks (with lower probability of backfiring, like tessellating excessively unseen water) to make the game more graphically demanding at highest preset levels. The marketing reason in there is that gaming sites use graphically demanding games for their tests, so your game gets mentioned and perhaps someone will buy it because it is considered graphically particularly demanding. Other "big thing" that was supposed to eat a lot of GPU power was 3D but that sort of failed to make big enough splash. Atm 4K seems to be taking off the ground pretty well though.
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post #377 of 383
Quote:
Originally Posted by <({D34TH})> View Post

AA is just cherry-topping to a already delicious cake. It's not really a necessity to enjoy Ultra (for me at least).

I agree, to an extent. Even when I play ultra with 2560x1440 which some say doesn't need that much AA to look good, It still needs it so depending on how my gpu's are feeling that day ( room and outside temp = throttles or not;d) I will play with full ultra or ultra 2xaa ;p
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post #378 of 383
I dont understand people who needs to max out their games with taxing MSAA or even more taxing SSAA (SMAA does insanely good job without nearly any FPS hit). Not really worth it buy another GPU just for AA, since SMAA really can do the job nearly as good (or even better if you know how to tweak colors and stuff).
post #379 of 383
Quote:
Originally Posted by Carniflex View Post

High levels of AA are anyway relics of the past. It might have made sense on very low resolution screens, like, say, 21'' 1024x768, for example. Your average 21''...23'' 1080p screen becomes already "retina" at ~90 cm. So AA levels above x2 to x4 on normal distance to such screen are more like placebo - you just know you are on "true ultra" instead of visible difference in image quality. One of the reasons why some games still put high levels of AA in their presets in my opinion is marketing - back when resolutions started to stagnate at 1080p but GFX cards kept gaining in power then AA was one of the cheapest tricks (with lower probability of backfiring, like tessellating excessively unseen water) to make the game more graphically demanding at highest preset levels. The marketing reason in there is that gaming sites use graphically demanding games for their tests, so your game gets mentioned and perhaps someone will buy it because it is considered graphically particularly demanding. Other "big thing" that was supposed to eat a lot of GPU power was 3D but that sort of failed to make big enough splash. Atm 4K seems to be taking off the ground pretty well though.

Meh. can't take 1080p without AA... I run as much AA as possible on my games, jaggies just ruin it otherwise. Vram and bandwidth has always been a decider for me (in general) when comparing flagship gpus. Plus it's nice seeing over 400gb/s bandwidth on my oc'ed 290x knowing that is plenty for most AA I can throw it's way thumb.gif
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post #380 of 383
Quote:
Originally Posted by Carniflex View Post

High levels of AA are anyway relics of the past. It might have made sense on very low resolution screens, like, say, 21'' 1024x768, for example. Your average 21''...23'' 1080p screen becomes already "retina" at ~90 cm. So AA levels above x2 to x4 on normal distance to such screen are more like placebo - you just know you are on "true ultra" instead of visible difference in image quality.

I completely disagree.

The difference between no AA, 2x MSAA, and 4x MSAA, are plainly visible on a typical 1080p display and normal view distances. Higher levels are a more subtle improvement, but many people can still see a clear improvement. Going from none to 4x is a night and day difference.
Quote:
Originally Posted by Tonza View Post

I dont understand people who needs to max out their games with taxing MSAA or even more taxing SSAA (SMAA does insanely good job without nearly any FPS hit). Not really worth it buy another GPU just for AA, since SMAA really can do the job nearly as good (or even better if you know how to tweak colors and stuff).

There are always trade-offs for SMAA and FXAA in terms of color reproduction and blurring. MSAA is a good compromise, while SSAA is almost always the best if you have the performance surplus for it.
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