Originally Posted by brucethemoose
I think you are taking the "consolization" thing a bit far. There's nothing wrong with a on-rails game as long as it's done right.
Yes, though in my opinion Thief isn't such a game. It shouldn't be on-rails in the first place, seeing as how the franchise wasn't like that originally.
Originally Posted by TheReciever
Welcome to every game past 2005?
Majority of mainstream games? Yes. Every game? Not quite... not yet. Also I'd say 2007-2008 were the main years where the "dumbing down so that everyone could play" process became popular. I think Call of Duty 4 started it.
Originally Posted by End3R
Gunner has made it clear he romanticizes the original Thiefs, nothing they could have released would have lived up to the unrealistic expectations he had built up in his mind.
There's nothing unrealistic about hoping Thief ended up having the same brilliance seen in the first two games, seen in Deus Ex: Human Revolution which is from the same team, or seen Dishonored. I expected Thief to be a good, open stealth game like the ones before it, though I did not expect it to be a good Thief game since all of the gameplay teasers before launch suggested this. What's unrealistic about this? You don't know. Here's the answer: nothing.
I guess if you're trying to say that I should have expected Thief to be a dumbed down console game with mediocre attention to detail and with no material to deliberate over, you'd actually have some merit since that does describe most games today. However Eidos Montreal has only developed one single player multiplatform game before Thief; and it was Deus Ex: Human Revolution, which is not an overly gimped generic console game like Thief is.
I see that Eidos Montreal let go of a considerable number of their staff. Let's hope that only includes the people responsible for Thief being so much different and so much less than their previous game.Edited by boredgunner - 3/5/14 at 2:32pm