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Playing a Thief Skyrim vs Thief - Page 3

Poll Results: Which is more fun playing as a thief, Skyrim or Thief

Poll expired: Mar 31, 2014  
  • 73% (25)
    Skyrim
  • 26% (9)
    Thief
34 Total Votes  
post #21 of 30

 You play Skyrim, whereas it feels like you watch Thief. Know what I mean?

post #22 of 30
thief is an actual game, skyrijm is just a sandbox. its great if you want to fill in the blanks with your imagination & are fine with pretending that crouching actually makes you invisible, & can brush aside non-existent AI. i find thief to be loads more fun & immersive.

skyrim is fun to mod but i think its safe to say ive even gotten tired of that.
    
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post #23 of 30
Quote:
Originally Posted by yusupov View Post

are fine with pretending that crouching actually makes you invisible, & can brush aside non-existent AI.

That only happens when your sneaking skill is >= 45 or so.
Quote:
Originally Posted by Pnanasnoic View Post

 You play Skyrim, whereas it feels like you watch Thief. Know what I mean?

I say that when referring to Thief's console gameplay approach, where the game wants to do the work for you so that you just watch. lachen.gif
Edited by boredgunner - 3/5/14 at 6:14pm
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post #24 of 30
I've spent way too many hours playing assassin/thief based characters.
Thief (the game) was sort of a breath of fresh air, but Skyrim gives more variety, options, and modding just adds to it.
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post #25 of 30
just a sandbox game? By that logic Thief is just a false freedom on rails experience
    
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post #26 of 30
Quote:
Originally Posted by TheReciever View Post

just a sandbox game? By that logic Thief is just a false freedom on rails experience

Indeed. Skyrim may not have the most compelling/original story, but it's no slouch lore-wise. It's more than a sandbox game.


I will say Thief and Skyrim both have exquisitely detailed environments.
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post #27 of 30
Quote:
Originally Posted by brucethemoose View Post

Indeed. Skyrim may not have the most compelling/original story, but it's no slouch lore-wise. It's more than a sandbox game.


I will say Thief and Skyrim both have exquisitely detailed environments.

Thief's environmental detail isn't on the same level as that of Skyrim, or even compared to some games of the same genre. It is above average in that regard though, when it comes to props and not leaving places empty when they shouldn't be empty.

But you won't for example venture away from your main path and come across the remains of some failed expedition that leads to a sidequest of its own. You're not gonna go out of your way and find areas that tell a separate story of their own, decorated with detail that's unique to some distinctive character who may not even be crucial to the campaign. You also won't find anything in the environment that foreshadows parts of the story in Thief... you won't find anything in the environment that provides something to really think about or deliberate over. Skyrim, as well as a few games that are more comparable to Thief in scale and genre, just have so much "extra" detail that puts them above most other games.
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post #28 of 30
Keep in mind that the people claiming there is no diversity to your approach or how to deal with things in Thief are basing these claims on only playing the prologue, or at most the first chapter.

The game opens up much more, giving you plenty of options. If you want you can create a diversion and sneak through the front door... or you could shoot a rope, climb up it, jump across a ledge, hope through a window into a completely different building, and find a hidden underground path leading to the building you were trying to enter. I love Skyrim, but as far as a stealth game goes, Thief wins hands down.
Quote:
Originally Posted by boredgunner View Post

Thief's environmental detail isn't on the same level as that of Skyrim

To an un-moded Skyrim? That is absolutely un-true, Thiefs textures and ambiance are much better than Skyrims. (Not saying Skyrim's are bad, just Thief's are better).

I was legitimately scared while going through the Asylum level in Thief.
Quote:
Originally Posted by boredgunner View Post

but you won't for example venture away from your main path and come across the remains of some failed expedition that leads to a sidequest of its own.

Also completely un-true. If you choose to have tunnel vision while playing Thief, that is not the game's fault, there are many locations that branch off and lead to their own discovery.
Quote:
Originally Posted by boredgunner View Post

You're not gonna go out of your way and find areas that tell a separate story of their own, decorated with detail that's unique to some distinctive character who may not even be crucial to the campaign.

Again, that's your own choice, there very much so are areas that have tons of detail, npcs, and documents that tell their own story.
Quote:
Originally Posted by boredgunner View Post

You also won't find anything in the environment that foreshadows parts of the story in Thief...

Yea, not true....
Edited by End3R - 3/5/14 at 7:02pm
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post #29 of 30
Quote:
Originally Posted by End3R View Post

Keep in mind that the people claiming there is no diversity to your approach or how to deal with things in Thief are basing these claims on only playing the prologue, or at most the first chapter.

The game opens up much more, giving you plenty of options. If you want you can create a diversion and sneak through the front door... or you could shoot a rope, climb up it, jump across a ledge, hope through a window into a completely different building, and find a hidden underground path leading to the building you were trying to enter. I love Skyrim, but as far as a stealth game goes, Thief wins hands down.

I've played more than the prologue. I'm surprised you actually attempted to provide some examples for once, kudos!

You can create diversions only if you've picked up a bottle and stored it in your inventory, which are found in a few places. While in the classic Thief games, you could pick up almost anything within reason and use them as distractions. This alone demonstrates the difference between a console game and a true PC game.

You can shoot a rope arrow at very few locations in Thief, while in the originals the game didn't tell you when/where to use rope arrows. You could use them on any wooden or soft surface in the original Thief games.

Yes, you can go through one window in a building in Thief, while the rest are sealed. Sometimes, when following the straight path the game tells you to follow, you will come across a window that the game says you can pry open. Can you do this on almost any window you come across? No, of course not. It's a contextual mechanic.

Thief's stealth vs Skyrim's stealth is of course apples to oranges. The OP was only asking which one is more fun. Skyrim is not a pure stealth game like Thief is, and Thief is not an RPG like Skyrim is. Skyrim does at least have many stealth "tools", though in Skyrim they come in the form of spells and perks.
Quote:
Originally Posted by End3R View Post


To an un-moded Skyrim? That is absolutely un-true, Thiefs textures and ambiance are much better than Skyrims. (Not saying Skyrim's are bad, just Thief's are better).

You really don't know what you're talking about. First of all, you resort to discussing graphics. This just shows that you really don't understand the topic at hand. Mods don't add to the world detail in the game.

I've listed some examples already of the type of things you'll find in Skyrim's world. I remember venturing out in a forest and coming across a seemingly abandoned shack, but inside there's some old woman who puts on a friendly face and greets me. She talked about how lonely it was to live alone in the woods, and inside her house I see all sorts of potions and ingredients. Moving some junk aside, I found a mysterious hatch. I opened this hatch and went inside, descending into a pitch black mage laboratory holding all sorts of evil secrets. Perhaps I should have expected this, when seeing all the potions and strange ingredients she had scattered about. But it was too late, my intrusion had already provoked her to attack me.

Skyrim is filled with hundreds of such places that are not crucial to any part of the story, they're just provided to make the world more believable. NPCs in cities have their own unique daily schedule and dynamically get into unique conversations with others. Thief NPCs on the other hand are sometimes scripted to get into a certain conversation with someone.

There are hundreds of books found throughout Skyrim, because as with any province in the real world, you can go into a bookstore and find a ton of reading material. It's not even fair to compare Thief's linear levels to Skyrim's open world, they're in totally different leagues, yet even on a micro scale Skyrim provides far more detail.
Quote:
Originally Posted by End3R View Post


Also completely un-true. If you choose to have tunnel vision while playing Thief, that is not the game's fault, there are many locations that branch off and lead to their own discovery.
Again, that's your own choice, there very much so are areas that have tons of detail, npcs, and documents that tell their own story.
Yea, not true....

All you can say is "not true". You gave your examples already of Thief's detail: graphics. Oh and let's not forget, you found a ring on a dead soldier! That's on the same level as what I just described, right? Oh wait, nope... not even close. You found a document that described what someone was doing at some point in time, that compares to finding an 80 page book, right? Also wrong.
Edited by boredgunner - 3/5/14 at 7:14pm
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post #30 of 30
Yea, I never provide examples, oh wait.
Quote:
Originally Posted by End3R 4 days ago View Post

Here are a few screenshots showing just a few of the extra missions and treasures you can take the time to explore and find. Also, an actual screenshot of a map.

Map zoomed in:


Same map zoomed out, this map also includes SEVERAL unmarked buildings you can enter. This is just one district of the city. To be clear, that entire map is 1 district, Stonemarket, the unhighlighted parts are just different parts of it.




Missions I currently have:





A letter I found on a dead soldier:


Some cool treasures:




And as you can see by the amount I still have to find, there is lots to do!
Quote:
Originally Posted by boredgunner View Post

All you can say is "not true".

I'm not going to sit here and write down every unique area I find or cool thing just so I can tell you about it later. Play the game, and REALLY play it, not running from point a to b as soon as possible just to say you did. There is tons of stuff there. I've provided just a few examples. You have made it clear you hate the new Thief, that's great, all he is asking about is the difference between being a thief in skyrim vs thief, and there are nowhere near the amount of areas you are talking about specifically relating to being a thief in skyrim. I'm not saying Skyrim is a bad or ugly game, I loved it and it is a beautiful game. But when it comes to being a thief, the game Thief wins in my opinion. So you should really stop trying to make as many people as possible not play Thief as you can. Let them play it and make their own opinion.
Edited by End3R - 3/5/14 at 7:33pm
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(8 items)
 
My Laptop
(13 items)
 
 
CPUMotherboardGraphicsRAM
i7-2630QM Mobile Processor @ 2.9GHz Intel HM65 Chipset Mainboard GeForce GT 540M 2GB PCIe 8GB DDR3 Corsair 
Hard DriveOptical DriveOSMonitor
320GB 7200RPM 8X DVD+/-R/RW/4X +DL Windows 7 64bit 15.6" 
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