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[hardocp] BF4 AMD Mantle Video Card Performance Review Part 1 - Page 14

post #131 of 149
Quote:
Originally Posted by xoleras View Post

I think a citation for actual gaming (non synthetic) benchmarks are called for here.

Doesn't make my claim any less valid wink.gif. As long as high-end is mentioned, I'll bring up 3 and 4 way setups, because it's the right thing to do. The truth is that high-end single card is middle ground in performance, so high-end performance should be seen across the entire field, not just the highest in first gear..
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post #132 of 149
Quote:
Originally Posted by Phelan View Post

Doesn't make my claim any less valid wink.gif. As long as high-end is mentioned, I'll bring up 3 and 4 way setups, because it's the right thing to do. The truth is that high-end single card is middle ground in performance, so high-end performance should be seen across the entire field, not just the highest in first gear..

So we're taking your word for it? In actual gaming benchmarks? Oh. Okay if you say so.
post #133 of 149
Quote:
Originally Posted by Phelan View Post

Doesn't make my claim any less valid wink.gif. As long as high-end is mentioned, I'll bring up 3 and 4 way setups, because it's the right thing to do. The truth is that high-end single card is middle ground in performance, so high-end performance should be seen across the entire field, not just the highest in first gear..

Please show proof where 3/4-way crossfire is the way to go. Based on my experience, multi-card setups are cool, but are also a pain to deal with... especially on the AMD side of things. Benchmarking is one thing, but living with that setup for gaming isn't ideal.

High-end single card > mediocre multi-card.
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post #134 of 149
Look for a poster RED1776. He is the man for 4 way CF and is always happy to give you anything you want to know. For SLI I don't know that for certain, I tend to follow AMD more so than Nvidia.
post #135 of 149
Quote:
Originally Posted by Mad Pistol View Post

Please show proof where 3/4-way crossfire is the way to go. Based on my experience, multi-card setups are cool, but are also a pain to deal with... especially on the AMD side of things. Benchmarking is one thing, but living with that setup for gaming isn't ideal.

High-end single card > mediocre multi-card.

Who said anything about mediocre multi cards?
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post #136 of 149
Quote:
Originally Posted by Mad Pistol View Post

Please show proof where 3/4-way crossfire is the way to go. Based on my experience, multi-card setups are cool, but are also a pain to deal with... especially on the AMD side of things. Benchmarking is one thing, but living with that setup for gaming isn't ideal.

High-end single card > mediocre multi-card.

My experience also. +1
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post #137 of 149
hey guys was checking out this thread trying to see if i can get some new info on mantle. im running two r9 280x's in crossfire and i also own two gtx 780ti's in sli. from my gatherings of playing games like bf4 and call of duty ghosts, bf4 got a bumped no doubt compared to dx, but thats with the new beta driver. the first beta realy was horrible unless you owned 290x's or 260x's. they left out all the mid range gpus. now with the new current beta driver things seem better. now to the duel card deal. alot of the games we run and a perfect example is ghosts do not support sli or crossfire, and i mean do not use it. ghosts has a huge problem running with multiple gpus and thats suppose to be a next gen game (caugh caugh) wink wink. despite all that mantle duel gpus issues a single gtx780ti with a slight overclock literaly destroyed mantle and gave me more consistent fps's, wich turns to better and smoother game play.

now back to mantle from what i have read since before the launch is that the low level api was designed for entry level hardware to work more on par as high level hardware. what i mean is people can buy say r9 260x or 270, or go with the even lower r7 series and coupled together with a decent apu cpu mantle would produce higher end levels of game play, simply put the gamer will have to spend less on hardware to still get smooth game play. but all i see on forums is everyone benching enthusiast level hard ware like 290's and above. so untill we see someone with entry level rigs running mantle we realy can not judge what the increase in performance realy is. if your already running the highest of the highend cpu / gpu your already getting good fps.. there is a reason why they call it low level. atleast thats what i get when i read about mantle from the amd sight and gather from all the reports. entry level cpu, coupled with entry level gpu you get more increase in perfomance. less dollars out of pocket to get higher end gaming experience.
post #138 of 149
Quote:
Originally Posted by Mad Pistol View Post

Please show proof where 3/4-way crossfire is the way to go. Based on my experience, multi-card setups are cool, but are also a pain to deal with... especially on the AMD side of things. Benchmarking is one thing, but living with that setup for gaming isn't ideal.

High-end single card > mediocre multi-card.

To be honest, most games work fine. The ones that don't you just turn off crossfire and you are no worse off than the guy with one card anyway, takes all of 2 seconds. On the other hand the games where it does work which is most of them, it makes hitting high fps for high refresh rates with all eye candy on, pretty sweet. So far I think the only games I personally have played that have issues has been rust it had flickering textures, and day-z. I had issues with shadow warrior too i believe but that was something on my end, it works now. Everything else seems to work fine.
Quote:
Originally Posted by gh0stfac3killa View Post

hey guys was checking out this thread trying to see if i can get some new info on mantle. im running two r9 280x's in crossfire and i also own two gtx 780ti's in sli. from my gatherings of playing games like bf4 and call of duty ghosts, bf4 got a bumped no doubt compared to dx, but thats with the new beta driver. the first beta realy was horrible unless you owned 290x's or 260x's. they left out all the mid range gpus. now with the new current beta driver things seem better. now to the duel card deal. alot of the games we run and a perfect example is ghosts do not support sli or crossfire, and i mean do not use it. ghosts has a huge problem running with multiple gpus and thats suppose to be a next gen game (caugh caugh) wink wink. despite all that mantle duel gpus issues a single gtx780ti with a slight overclock literaly destroyed mantle and gave me more consistent fps's, wich turns to better and smoother game play.

now back to mantle from what i have read since before the launch is that the low level api was designed for entry level hardware to work more on par as high level hardware. what i mean is people can buy say r9 260x or 270, or go with the even lower r7 series and coupled together with a decent apu cpu mantle would produce higher end levels of game play, simply put the gamer will have to spend less on hardware to still get smooth game play. but all i see on forums is everyone benching enthusiast level hard ware like 290's and above. so untill we see someone with entry level rigs running mantle we realy can not judge what the increase in performance realy is. if your already running the highest of the highend cpu / gpu your already getting good fps.. there is a reason why they call it low level. atleast thats what i get when i read about mantle from the amd sight and gather from all the reports. entry level cpu, coupled with entry level gpu you get more increase in perfomance. less dollars out of pocket to get higher end gaming experience.

it's called a low level api, because it is close to the metal without multiple extraction layers. Also, mantle gives good performance in any CPU bound scenario, not necessarily just those due to a low end cpu. So in any situation where your cards are bottle necked by your cpu it should help, this happens on high end multi-gpu setups with high end cpu's as well as low end setups.
post #139 of 149
Quote:
Originally Posted by the9quad View Post

To be honest, most games work fine. The ones that don't you just turn off crossfire and you are no worse off than the guy with one card anyway, takes all of 2 seconds. On the other hand the games where it does work which is most of them, it makes hitting high fps for high refresh rates with all eye candy on, pretty sweet. So far I think the only games I personally have played that have issues has been rust it had flickering textures, and day-z. I had issues with shadow warrior too i believe but that was something on my end, it works now. Everything else seems to work fine.
it's called a low level api, because it is close to the metal without multiple extraction layers. Also, mantle gives good performance in any CPU bound scenario, not necessarily just those due to a low end cpu. So in any situation where your cards are bottle necked by your cpu it should help, this happens on high end multi-gpu setups with high end cpu's as well as low end setups.

i totaly agree with you there was a performance increas but my buddy who has the same board same cpu same ram same hard drives same power supply, and i know cause i built it, saw a better perfance increase is all im saying. the increase is there yes, but the people who have entry level systems see a more percentag is what i was getting at. im all about my games running butter smooth, but where us higher end users see 11 to 11.5 percent increase in some cases he was showing closer to 17 or 18 percent increase, and thats going from first deta driver to the current, and fyi chico i know what low lever api means. i was trying to explain that mantle was geard towards making lower end cards and cpus to perform better, and yess with no bottle necks. either way im no fan boy or either brand amd or nvidia, but from my past history with both from my xfx 4870's threw all the current gen gpus in the amd line up to the 8800 nvidia no to now the 700 series, at the end of the day game for game i have had less issues with invidia gpus. even going to multiple screen set ups. i will say eyfinity is the better surround option but when you have to turn around and buy dongles to make it work again nvidia just offerd a faster cheaper solution for that as well. again this is from my personal experiences everyone is different. i do love my r9's though and the fact i picked them up for the orginal 299.99 instead of the god awful prices there at now im more than satified with how they run even if they are a rebrand of the 7970 ghz edition gpu. i look foward to the inprovments on mantle and i truly do hope more devs use it and it becomes a across platform deal where even nvidia gpus will prosper from it. im a pure gamer bar none, i want games to run at there best no mater what api, or brand of gpu or cpu i have. im even keeping my ears to the ground about the so called directx 12 even though we have yet to see 11.2. in the end i just hope all this new tech works for the greater good of the gamer how its inteded to work.
post #140 of 149
I only posted a explanation because you posted this chico:

". so untill we see someone with entry level rigs running mantle we realy can not judge what the increase in performance realy is. if your already running the highest of the highend cpu / gpu your already getting good fps.. there is a reason why they call it low level."

made it sound like you were confused, no?

I also am not sure if you need dongles anymore with the 290/290x's for surround, do ya? I honestly don't know I use one monitor.



So far the one game with mantle, has been a mixed bag for sure. 99% of the time it is smoother and faster than direct-x in my rig by a long shot, than bam it will go "hey here is 7 fps for ya, how you like that!". it doesn't happen alot, but you can feel it when it does. It's not really enough to change the stats though, I will still stay >120fps for ninety nine point something percent of the time in BF4FTA, but it will have a random spike. Compared to DX where the frametimes are choppier and slower, but they never get that spike.
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