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[Forbes] 'Titanfall' Will Have A Season Pass, Paid And Free DLC - Page 11

post #101 of 339
So $60 for the game, at least $50 for LIVE because it's online-only, then another $25 to access all the content locked away in that large download. So this game is going to cost you $135 in order to get the full product...........

I missed the days when I could go to EB Games and only spend $50 for a full game, and actually get a FULL game.
post #102 of 339
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Quote:
Originally Posted by akaTRAP View Post

So $60 for the game, at least $50 for LIVE because it's online-only, then another $25 to access all the content locked away in that large download. So this game is going to cost you $135 in order to get the full product...........

I missed the days when I could go to EB Games and only spend $50 for a full game, and actually get a FULL game.

$25 only gets you 3 map packs, all other paid DLC isnt included, so there's more $ to it. And yes I do miss paying $50 for a full game and getting the entire game all in one price. I rarely buy games anymore as I know that I am not getting the full game when i buy it so I just wait till all the DLC comes out for the game and pick it up for under $20. The way things are going The Witcher 3 may be the only game I actually pick up for retail price this year.
post #103 of 339
Quote:
Originally Posted by akaTRAP View Post

So $60 for the game, at least $50 for LIVE because it's online-only, then another $25 to access all the content locked away in that large download. So this game is going to cost you $135 in order to get the full product...........

I missed the days when I could go to EB Games and only spend $50 for a full game, and actually get a FULL game.

And that's why I prefer playing on a computer, and the fact that you'd be a fool to pay full price for Live when you can get it way cheaper in other places like Amazon.

And by the way, if you're still thinking that the future download content (that mind you is just starting the planning phase) is bundled in the mystical "48GB," think you need to read up on a few things first. Still think the game is going to be no more than 30GB unpacked, and if it is the 48GB that's been thrown around, wouldn't be surprised considering how big the texture files are for the props, models, and environments.

Probably just flame bait anyway since you're a console gamer, per your info.
post #104 of 339
Quote:
Originally Posted by Lareson View Post

And that's why I prefer playing on a computer, and the fact that you'd be a fool to pay full price for Live when you can get it way cheaper in other places like Amazon.

And by the way, if you're still thinking that the future download content (that mind you is just starting the planning phase) is bundled in the mystical "48GB," think you need to read up on a few things first. Still think the game is going to be no more than 30GB unpacked, and if it is the 48GB that's been thrown around, wouldn't be surprised considering how big the texture files are for the props, models, and environments.

Probably just flame bait anyway since you're a console gamer, per your info.

You should probably think before you post.

http://www.amazon.com/Microsoft-Xbox-LIVE-Month-Gold-360/dp/B00EQNP8F4/ref=sr_1_2?ie=UTF8&qid=1394163589&sr=8-2&keywords=Xbox+LIVE

Oh man, a full $10 cheaper. So instead of $125, it's $115. Man that's so much cheaper. rolleyes.gif
Quote:
Originally Posted by XAslanX View Post

$25 only gets you 3 map packs, all other paid DLC isnt included, so there's more $ to it. And yes I do miss paying $50 for a full game and getting the entire game all in one price. I rarely buy games anymore as I know that I am not getting the full game when i buy it so I just wait till all the DLC comes out for the game and pick it up for under $20. The way things are going The Witcher 3 may be the only game I actually pick up for retail price this year.

I think the last game I bought that was worth every penny IMO was Killzone 2 on the PS3. That game was crack for me when it first came out.
post #105 of 339
If they changed dlc to expansion pack , charged $40 for about 4 to 8 hours of game play, new maps and maybe a new unit people would be happier.
Edited by BlitzNwl - 3/6/14 at 9:22pm
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post #106 of 339
Actually, I did look. Live isn't $50 retail anymore, it's $60, which is still 33% off at $40. If you bought Live via retail recently, you would of known about the price change... And also why I don't use an Xbox as my main gaming choice because I have to pay to gain access to online features. Any money saved is still money saved, whether it's $1 or $50. And if you're not planning on getting Titanfall, well, you're saving $115 right there. Let someone else have your spot on the servers and enjoy the game.

Considering that a majority of people already have Live and I'm pretty sure if they're planning on getting Titanfall, they'd bought Live a long time ago. Seems silly that you'd buy Live just to play Titanfall. I know there are people that more than likely are going to be doing that, but more than likely probably going to be in the minority.

I paid $52 for my pre-order copy of Titanfall on PC through my buddy's GameFanShop, so a portion of that goes to him. And I am going to be getting the season pass too, so that'll bring a grand total to my order to $77, still way less than I paid for some other games I've bought and also paid for a season pass.

And looking back at your post history, you seem to be quite negative towards people, so you're kind of making yourself the stereotypical angry console player, so just saying... rolleyes.gif
post #107 of 339
Quote:
Originally Posted by akaTRAP View Post

So $60 for the game, at least $50 for LIVE because it's online-only, then another $25 to access all the content locked away in that large download. So this game is going to cost you $135 in order to get the full product...........

I missed the days when I could go to EB Games and only spend $50 for a full game, and actually get a FULL game.
You forgot the monthly internet and power bill. If you play for 5 months thats close a $1000 game.
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post #108 of 339
Quote:
Originally Posted by Masked View Post

Quote:
Originally Posted by Vagrant Storm View Post

...meaning they might have had to give EA a lot of control over the product for them to give them development money and distribute the game. Like I said we'd have to know the details of the contract and EA is probably getting to used to dealing with developers that it owns to revert too far back to the old method.

However, at the end of the day the developer/author could tell the publisher to shove their check and go else where for funding (provided they are not owned by the publisher)...so I am sure most developers are fully on board with the new business model. The ones that aren't are probably the ones not going through a major publisher.

No.

Ea did not have "a lot of control". EA simply had distribution rights.

How do we know this? Apparently everyone's "google-fu" has gone out the window.

Source
Quote:
As soon as EA and Microsoft’s honeymoon period is over Titanfall will need a more open relationship. With the contractual obligations out of the way, to use it’s own phrasing, EA needs to double-down on Titanfall, not just next-gen development.

That SINGLE snippet, tells us all we need to know.

That tells us, there's a very CLOSED relationship. With that snippet and a few others from the www, it's very easily ascertained that EA is simply a distributor/publisher...IE, hands off.

Above/beyond that, EA's relationship with only Microsoft was a major limiting factor since, if you've been following this project since inception, they originally were pointed at the PS4.

----

Now, most of you are using EA/DICE as a source for major problems but, that's not accurate.

EA OWNS DICE. So EA can do whatever they want to BF and nobody can say anything, they're not only the studio, they're the publisher.

With Respawn that dynamic is 100% different. They are simply a distributor that made suggestions towards the game's release, that's it.

Who's to know if the studio went with those suggestions or not...Ultimately, all we know is that Titanfall's release was limited due to EA's relationship with Microsoft which, in the tech world means that Respawn had more leverage over EA than EA had over Respawn.


I am sorry...I don't know how you got any of that out of that source. Going off that source apparently EA has enough power to force the developers to only release Titanfall on the Xbox One. That is pretty huge...especially considering how well the PS4 is selling. That is a lot of sales the developer is missing out on. There was no worry about what the developers wanted...not really even what EA wanted...it is really just about what Microsoft wants from their contract with EA. That is pretty much exactly what this thread is about. The developers not having control over how their game is sold and being at the whim of EA and by extension...Microsoft.

Even if it was completely the developer's decision to have day one DLCs and boast of minor updates and maintenance...that is nothing compared to limiting what platforms your game is allowed to be sold on. So if EA has that much power it is not a far stretch for them to have the power to demand a couple extra DLCs to sell.

I don't mean to sound like I am disagreeing completely...I believe that it is both the developers and the publishers that are making things the way they are, but that source puts more evidence in for EA being the culprit.
Edited by Vagrant Storm - 3/6/14 at 10:05pm
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post #109 of 339
Quote:
Originally Posted by BlitzNwl View Post

You forgot the monthly internet and power bill. If you play for 5 months thats close a $1000 game.

Also forgot the TV to play that boss game on.
Games are just too expensive now-a-days wink.gif

But wait, where does that TV sit? Need to buy a nice shelf for that baby to sit on. TVs love shelves.
post #110 of 339
Quote:
Originally Posted by Vagrant Storm View Post

Quote:
Originally Posted by Masked View Post

Quote:
Originally Posted by Vagrant Storm View Post

...meaning they might have had to give EA a lot of control over the product for them to give them development money and distribute the game. Like I said we'd have to know the details of the contract and EA is probably getting to used to dealing with developers that it owns to revert too far back to the old method.

However, at the end of the day the developer/author could tell the publisher to shove their check and go else where for funding (provided they are not owned by the publisher)...so I am sure most developers are fully on board with the new business model. The ones that aren't are probably the ones not going through a major publisher.

No.

Ea did not have "a lot of control". EA simply had distribution rights.

How do we know this? Apparently everyone's "google-fu" has gone out the window.

Source
Quote:
As soon as EA and Microsoft’s honeymoon period is over Titanfall will need a more open relationship. With the contractual obligations out of the way, to use it’s own phrasing, EA needs to double-down on Titanfall, not just next-gen development.

That SINGLE snippet, tells us all we need to know.

That tells us, there's a very CLOSED relationship. With that snippet and a few others from the www, it's very easily ascertained that EA is simply a distributor/publisher...IE, hands off.

Above/beyond that, EA's relationship with only Microsoft was a major limiting factor since, if you've been following this project since inception, they originally were pointed at the PS4.

----

Now, most of you are using EA/DICE as a source for major problems but, that's not accurate.

EA OWNS DICE. So EA can do whatever they want to BF and nobody can say anything, they're not only the studio, they're the publisher.

With Respawn that dynamic is 100% different. They are simply a distributor that made suggestions towards the game's release, that's it.

Who's to know if the studio went with those suggestions or not...Ultimately, all we know is that Titanfall's release was limited due to EA's relationship with Microsoft which, in the tech world means that Respawn had more leverage over EA than EA had over Respawn.


I am sorry...I don't know how you got any of that out of that source. Going off that source apparently EA has enough power to force the developers to only release Titanfall on the Xbox One. That is pretty huge...especially considering how well the PS4 is selling. That is a lot of sales the developer is missing out on. There was no worry about what the developers wanted...not really even what EA wanted...it is really just about what Microsoft wants from their contract with EA. That is pretty much exactly what this thread is about. The developers not having control over how their game is sold and being at the whim of EA and by extension...Microsoft.

Even if it was completely the developer's decision to have day one DLCs and boast of minor updates and maintenance...that is nothing compared to limiting what platforms your game is allowed to be sold on. So if EA has that much power it is not a far stretch for them to have the power to demand a couple extra DLCs to sell.

I don't mean to sound like I am disagreeing completely...I believe that it is both the developers and the publishers that are making things the way they are, but that source puts more evidence in for EA being the culprit.

*sigh*

That article is actually about EA having an exclusivity contract with Microsoft and how with that period ending, EA should get a better deal with Respawn.

Respawn had initially aimed for the ps4 market but could not because of their publisher's exclusivity.

How you got the above, I have no idea but you've read above and beyond what we've all actually been telling you so...at this point, idk how to explain this any better than it's already been explained so, I'll say it again.

Ea had 0 say in the design process of Titanfall. They're existence is solely to license and distribute.
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