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[Forbes] 'Titanfall' Will Have A Season Pass, Paid And Free DLC - Page 14

post #131 of 339
Complain all day, then buy the game anyway, yeah that will change things.

The mechandise is worth what the consumers are willing to pay for,
post #132 of 339
Going to wait a month after release before buying. I suspect the season pass is not where the DLCs end...
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post #133 of 339
Quote:
Originally Posted by Mailman377 View Post

Quote:
Originally Posted by Masked View Post


Moddable games can't be done anymore really due to legal reasons + publishers...Sure, Starcraft 2 allows customization but, the days of open modding are long past.
And these "legal reasons" are exactly what?

As long as you aren't modding to circumvent any DRM...I don't think the DMCA has any care about modding. What is killing off modding is the diminishing of privately hosted servers. You have a BF2 mod? Fine just fire up your own server and install it. You want to make a BF3 or BF4mod? Good luck getting EA to host a server for it... I've also been catching more and more developers hard coding things in which make it really hard to change anything without the source code. Metro 2033 is like that...it just screams to be modded, but you can change almost nothing in the game.

However, if a developer wanted to get stupid about it...technically modding is changing copyrighted material...it would kind of be the same thing if you wrote another chapter to a book or changed existing details and then circulated it. I am pretty sure there would be a lot of laws stopping you from selling it though. That could be an issue too...some of these mod hosting sites are probably making a fair amount of money just off of ad space.
Edited by Vagrant Storm - 3/7/14 at 12:42pm
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post #134 of 339
Just sent an e-mail to the contact addresses for Respawn, asking what the deal with the installation size is and on-disc DLC. Before I even logged out of my e-mail I had an auto-reply telling me that they won't be able to respond to all e-mails due to high volume.

Here is hoping mine is one of the few that might get a response.
Edited by PostalTwinkie - 3/7/14 at 1:42pm
    
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post #135 of 339
Quote:
Originally Posted by Masked View Post

For the 1000000000th, time since none of you seem to grasp this concept.

EA is a publisher. They publish the game. They did not make Titanfall. They are not in charge of the map packs or how the game moves forward. They are ONLY in charge of publishing the game and distributing the game, that's it. Period. Done. End.

Please for the love of god, all of you, stop claiming this game is in any way/shape/form/function a product of EA, it is NOT.

Free updates are essentially patches and private 1v1's that are extras. Extras are not initially included, no...Because they're extras. They're made post launch, IE after the FULL PRODUCT launches.

When the extra features are coded, they will become free. However, maps and other content are not free, they're premium.

Which is basically the way it's always been done prior to BF4...In fact, I can name about 30 games, off of the top of my head, Bioshock, included that have followed this exact model and nobody said a word so, let's move on, shall we?

Also: Comparing this game to BF4 is rather stupid. DICE is owned by EA in it's entirety. Respawn is owned by the guys that made Call of Duty what it was...They left Infinity Ward to make their own company. Ironically, as we all know, Infinity Ward basically releases the same game every year...It's actually the game/source code that West and Zampella designed so...Yeah.

you mean that ea doesn't have a say in design decisions, pricing etc because they are *just* the publisher? i think you underestimate the influence of publishers
post #136 of 339
Quote:
Originally Posted by perfectblade View Post

you mean that ea doesn't have a say in design decisions, pricing etc because they are *just* the publisher? i think you underestimate the influence of publishers

I think it is a situation of people under estimating the publisher, and over estimating the developer.

With any business transaction any parties involved are gong to have some say over how the product is brought to market, that is basic business. I personally think in this situation that EA has more influence than Masked might be giving credit to. Mainly because this is Respawns first title with that name, even though they are industry vets. EA has also been known to really man-handle some developers in the past, so suspicions of it going on here aren't entirely unfounded.

That being said, I honestly don't think EA has the power to tell Respawn what DLC to do or not do, or even how to do it if they do it. That I will lay squarely on Respawn. From a business perspective, EA wouldn't care a single iota if the DLC was on the disc at launch or if it came later, in either case they are getting a cut of it when it is activated/launched. It sitting on a disk won't impact that a bit for them.

The only group to benefit from having it on disc at day one is the developer, as it saves them costs in the future. It is much easier for them to deploy it at release and be done, just activating it later, than to employ the efforts to distribute it and activate it later.
Edited by PostalTwinkie - 3/7/14 at 1:49pm
    
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post #137 of 339
Quote:
Originally Posted by PostalTwinkie View Post

I think it is a situation of people under estimating the publisher, and over estimating the developer.

With any business transaction any parties involved are gong to have some say over how the product is brought to market, that is basic business. I personally think in this situation that EA has more influence than Masked might be giving credit to. Mainly because this is Respawns first title with that name, even though they are industry vets. EA has also been known to really man-handle some developers in the past, so suspicions of it going on here aren't entirely unfounded.

That being said, I honestly don't think EA has the power to tell Respawn what DLC to do or not do, or even how to do it if they do it. That I will lay squarely on Respawn. From a business perspective, EA wouldn't care a single iota if the DLC was on the disc at launch or if it came later, in either case they are getting a cut of it when it is activated/launched. It sitting on a disk won't impact that a bit for them.

The only group to benefit from having it on disc at day one is the developer, as it saves them costs in the future. It is much easier for them to deploy it at release and be done, just activating it later, than to employ the efforts to distribute it and activate it later.

Respawn has actually come out and said more than a few times that they are using EA strictly as a distributor.

The suggestion on the OUTSIDE is that EA negotiates a better deal because it's very public that they don't really have a horse in the race above/beyond their distribution rights. -- Thus why I'm defending this quite adamantly.

Typically, absolutely, you're dead on but, I'm just going by what they have said to us.

I can't speak for the content in the DLC's obviously but, this is not an EA operation, this is a Respawn operation, imo.
post #138 of 339
Quote:
Originally Posted by Masked View Post

Respawn has actually come out and said more than a few times that they are using EA strictly as a distributor.

The suggestion on the OUTSIDE is that EA negotiates a better deal because it's very public that they don't really have a horse in the race above/beyond their distribution rights. -- Thus why I'm defending this quite adamantly.

Typically, absolutely, you're dead on but, I'm just going by what they have said to us.

I can't speak for the content in the DLC's obviously but, this is not an EA operation, this is a Respawn operation, imo.

Yea, I would say anyone trying to associate EA with any DLC decisions is a bit off base.
    
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post #139 of 339
Quote:
Originally Posted by Carniflex View Post

That line caught my eye. Sooo .. what has changed legally over the past decade so that all the sudden it is no longer possible to release a modifiable game? As far as I can see it is strictly up to developer/publisher decision without any legal reasons. Just a decision to not support modding to sell more of the DLC as that way "your" content will not have to compete with community content. Skyrim, for example, did not seem to have a lot of problems in regards of being moddable. Even if it was just a console port.
Strictly speaking not much in the legal landscape has changed, but it depends on the toolkits involved. If the company licenses proprietary kits then they may not be able to distribute the official tools. This has less effect on devs that make their engine and tools all in-house, but that is less common nowadays given the abundance of engines available.

Even when licensing issues don't come into play, some devs have either decided that releasing mod tools isn't worth the extra effort or that modability isn't important to them (Valve, Bethesda, and Blizzard notably continue to support mods, and I believe all use in-house toolsets they can release).
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post #140 of 339
I just got an e-mail back from Abbie at Respawn, who is on the road for the launch.



According to her, no on-disc DLC.
    
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