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[Forbes] 'Titanfall' Will Have A Season Pass, Paid And Free DLC - Page 18

post #171 of 339
Quote:
Originally Posted by Raven Dizzle View Post

I don't understand this "OMG A SEASON PASS!? ME NO BAI" attitude. If that's how you're going to be, you're going to be seriously limited as far as games are concerned.

That's just how it is now. DLC and season passes.

Then ill be limited I refuse to buy DLC's or games that plan DLC's before launch.
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post #172 of 339
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Originally Posted by chargerz919 View Post

Time vs Money is really what it comes down to.

I put about $1,500 into WoW over my 6 years of playing it before I quit last year. This seems like a lot of money, but I put over 15,000 hours into the game.

I will put a few hundred hours into Titanfall. $85 is so worth it. I will also be getting $20 off the next game I buy because of where I preordered it.

I put almost 150 hours into LOADOUT and it's free to play. I put 7 hours into MW3 and maybe 60 hours in BF4...Solo yeah these triple A titles are lacking these days. I spend a lot of money on games only to be dissapointed by lack of depth and getting bored so fast.
    
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post #173 of 339
Quote:
Originally Posted by Frankzro View Post

I put almost 150 hours into LOADOUT and it's free to play. I put 7 hours into MW3 and maybe 60 hours in BF4...Solo yeah these triple A titles are lacking these days. I spend a lot of money on games only to be dissapointed by lack of depth and getting bored so fast.

Glad I'm not the only one feeling that way.
post #174 of 339
Quote:
Originally Posted by Raven Dizzle View Post

I don't understand this "OMG A SEASON PASS!? ME NO BAI" attitude. If that's how you're going to be, you're going to be seriously limited as far as games are concerned.

That's just how it is now. DLC and season passes.

there is zero reason to be "ok" with this...

the attitude you have is exactly what they want.

mindless atms buying the same game again and again and paying for the pleasure.
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post #175 of 339
Quote:
Originally Posted by Raven Dizzle View Post

I don't understand this "OMG A SEASON PASS!? ME NO BAI" attitude. If that's how you're going to be, you're going to be seriously limited as far as games are concerned.

That's just how it is now. DLC and season passes.

I'm sorry, but I don't like spending $60 on what I think is a full product, then having someone tell me "no, you need to spend an extra $20-$50 to get the full experience".
post #176 of 339
Quote:
Originally Posted by Detahmaio View Post

Then ill be limited I refuse to buy DLC's or games that plan DLC's before launch.

EVERY game of this scale plans DLC before launch. It would be ignorant not to plan the release of additional content before the game is released. These games need a stream of content after launch to maintain and grow the player base (and as an additional revenue source for further development) and it doesn't just appear out of thin air. If you think that means they're shipping an "incomplete" game, then wait to buy it, or don't buy it. If you don't want to pay the launch retail price for a game but you still want the game, wait a few months to buy it.
    
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post #177 of 339
Day one DLC, on disc DLC and DLC patently obviously developed at the same time as the game (ME3) are seriously awful and we must vote with our wallets.

DLC developed after launch by launch devs is fine.

I'd rather the devs were kept employed post launch and I'm happy for businesses to monetise within sensible limits. Titanfall's current DLC plans have not given me cause for concern - and given the parallel nature of this launch (PC and console) and equitable treatment PC gamers have had this time around, declining to buy it is going to send entirely the wrong message.

Don't let well managed DLC put you off; save your ire for those who really, really deserve it.
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post #178 of 339
Quote:
Originally Posted by Detahmaio View Post

Then ill be limited I refuse to buy DLC's or games that plan DLC's before launch.

They have a few hundred devs, and no other confirmed titles.

Would you rather they schedule DLC post-launch, or fire those developers which aren't needed for whatever other nascent game they have in development?

If it was ME3, which built a game with a plot-centric character, then shipped with the character on the disk but locked out by DLC, then you'd have ample cause for complaint. As it is, you're being a petulant, narrow-minded child ignorant of business processes and the real world. I strongly recommend you reconsider your world view.
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post #179 of 339
As I posted several pages back, maybe in the other TF thread, there is no on-disc DLC with TF. I asked Respawn and posted the response letter, so we are good there.

Now, there is nothing wrong with planning DLC in advance, or even developing it parallel to the game itself; so long as the game development doesn't suffer due to lack of man power. This is just good business practice, and is actually better for us as the consumer. The longer DLC and/or Expansions are planned and developed, the more likely they will be of quality.

My problem is day 1 DLC outside of vanity items. Optional maps, and non-vanity game assets as Day 1 DLC are completely wrong. I don't care if a company lets me buy items on day one, in addition to the game, so long as they are purely cosmetic. After all, who wouldn't want to paint their Titan flaming pink with skulls and go kick some dude in the face? I know I would!

Now this is where I am unsure, and something I have thought about for several days.......

I am normally against on-disc DLC, but I am starting to change my mind, and don't think it is that big of an issue. What do we care if the future release content shows up early and is just activated at a later date? Is that any different than it being shipped later? Is it wrong for a developer to have a product ready for future consumption, and get it out to the players ahead of schedule, and just activate it later?

I guess the question is.....

If you can't access it now, because of how they scheduled the pace of their game, does it matter if it is on the disk or if they push it out later? In the end you end up with the content at the same time, it just being on-disc means you don't have to download it later.

People are OK with pre-loading games, so why aren't we OK with pre-loading DLC, regardless of how far in the future it is?

Over the last few days, while thinking about this situation a lot, I have come to the conclusion that it doesn't matter. The only "wrong" is if there is Day 1 DLC that is game content, non-vanity items!

tl;dr

On-disc DLC scheduled for a later release is fine.
Day 1 vanity DLC is perfectly fine.
Day 1 game content DLC is completely wrong - special places in Hell exist for you.

EDIT: I am a fan of vanity item micro-transactions! I love being able to customize my game, visually. I like skins, animations, taunts, special effects for abilities. Customization is grand! It also provides additional money streams for developers, that allow us who really enjoy their product to further reward them for their efforts.

Items like this being completely optional are non-offensive, and don't segment your player-base into groups, like Map packs can.
Edited by PostalTwinkie - 3/9/14 at 10:10am
    
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post #180 of 339
Quote:
Originally Posted by akaTRAP View Post

Quote:
Originally Posted by Raven Dizzle View Post

I don't understand this "OMG A SEASON PASS!? ME NO BAI" attitude. If that's how you're going to be, you're going to be seriously limited as far as games are concerned.

That's just how it is now. DLC and season passes.

I'm sorry, but I don't like spending $60 on what I think is a full product, then having someone tell me "no, you need to spend an extra $20-$50 to get the full experience".

How would you feel about spending $110 up front?

I ask because that is the alternative.

Games have cost $50-$60 for the last 20 years, while developments costs have spiralled.

The way publishers make that money is either through higher prices for the game or through paid DLC.

DLC is the logical way as charging the full amount up front reduces the amount of people who are able to buy it.

Most people can afford $50 up front then spending $50 spread out on DLC. If games were $110 you would see lower sales.

As SupahSpankeh if DLC is something needed to progress or is something to do with the story then it needs to be in the base game but optional DLC like weapons, skins maps etc are fine IMO.
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