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[Forbes] 'Titanfall' Will Have A Season Pass, Paid And Free DLC - Page 19

post #181 of 339
Quote:
Originally Posted by Bitemarks and bloodstains View Post

How would you feel about spending $110 up front?

I ask because that is the alternative.

Games have cost $50-$60 for the last 20 years, while developments costs have spiralled.

The way publishers make that money is either through higher prices for the game or through paid DLC.

DLC is the logical way as charging the full amount up front reduces the amount of people who are able to buy it.

Most people can afford $50 up front then spending $50 spread out on DLC. If games were $110 you would see lower sales.

As SupahSpankeh if DLC is something needed to progress or is something to do with the story then it needs to be in the base game but optional DLC like weapons, skins maps etc are fine IMO.

I have been playing League of Legends since the earliest of closed beta, I also volunteer my time to Riot for tech support as a Wrench. I know Bitemarks, calm yourself, I am a lot more mellow in that capacity than here.

On top of all the perks from being a Wrench for Riot, I have also spent over $1200 on League over the years, customization is grand!

biggrin.gif

Riot has proven one thing, as well as Path of Exile; if you give players the option to customize, and your product is good, they will reward you and you will be profitable.

EDIT:

Here is a link to a post of mine from almost two years ago about game costs and development.

http://www.overclock.net/t/1264152/total-cost-of-development-and-retail-cost-of-games-it-isnt-sustainable

Since writing that post THQ went Bankrupt, Irrational Games has closed, wanting to get backs to their roots. IPs have shifted, and several other studios were closed as well.
Edited by PostalTwinkie - 3/9/14 at 10:21am
    
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post #182 of 339
Quote:
Originally Posted by Bitemarks and bloodstains View Post

How would you feel about spending $110 up front?

I ask because that is the alternative.

Games have cost $50-$60 for the last 20 years, while developments costs have spiralled.

As far as I understand its not the development cost that has skyrocketed but the marketing cost. Now I'm not aware of how Titanfall budget is divided in that regard but a while ago there was some publisher talking about it's latest AAA game budget, which was some thing silly, in the ballpark of ~250 million or so. Out of that approx 75% were marketing and hype generation if I remember correct.

Taking Titanfall - as strictly multiplayer game without excessive single player campaign (that could involve massive amount of cut-scenes and voice acting, etc to blow the budget on) - it needs some art assets, some modeling and coding but the game engine itself has been bought in (The Source engine from Valve). Then you can compare it against other AAA titles with excessive single player campaigns - say, for example, Skyrim, which seemed to do quite fine without Day 1 DLC. Sure it's track record is not entirely clear as it had DLC, some of it is in my opinion essential for "completness" of game but I'm sure if one looks around some more it is possible to find some equally good game that has done good without DLC and still provides excessive single player campaign.

Edit: About games pricing, inflation, etc in general. While the price per game when taking inflation into account has gone down over the past couple decades once should take into account that at the same time volumes that good (or just uberhyped) games sell has also gone up. There is more PC's and PC gamers around than there was two decades or even just 10 years ago. From the major publishers side I suspect part of the resentment is that barrier of entry has been lowered in regards of publishing a game because of digital distribution platforms. A team of 20 guys can drag together some investment (or invest a lot of their free time) and come up with a pretty good game and actually manage to publish it themselves at the cost of 30% or so of their sales figure. Hell, even the new gen consoles are pretty friendly to indy dev's as far as I understand, at least the talk seemed to be there in the trade shows, have not been keeping eye on that recently though.
Edited by Carniflex - 3/9/14 at 11:17am
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post #183 of 339
Quote:
Originally Posted by SightUp View Post

Through illegal means!!!

Umm...yeah, pre-ordering through the Mexico Origin store isn't illegal.
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post #184 of 339
Why are you guys arguing about the development cost? Because that doesn't matter, as i said before the game is worth what the gamers are willing to pay for, you can complain all day but if you are going to give your money anyway then guess what? It will stay that way.

Don't preorder games, and buy one when it's half off.
post #185 of 339
i don't have anything against dlc and pre-launch packs. overall, i like the idea of moving toward a world of more cloud based gaming and updates etc. it gives games more longevity. BUT what i don't like is when publishers slice up a game, put it on the disk (or not) and then resell you it over time. the result are these super short games that are in no way worth $60.
post #186 of 339
Quote:
Originally Posted by Bitemarks and bloodstains View Post

How would you feel about spending $110 up front?

I ask because that is the alternative.

Honestly, if I felt the game was worth it, I wouldn't complain. I LOVED Battlefield 3, so much so I bought it three times (once on PS3, sold the console, bought it for 360, upgraded the console and then bought the Premium edition).
Quote:
Games have cost $50-$60 for the last 20 years, while developments costs have spiralled.

Development costs have spiraled, but I feel as if we're not getting better games. A lot of my favorite games haven't come out in the past five years.
Quote:
The way publishers make that money is either through higher prices for the game or through paid DLC.

DLC is the logical way as charging the full amount up front reduces the amount of people who are able to buy it.

Most people can afford $50 up front then spending $50 spread out on DLC. If games were $110 you would see lower sales.

As SupahSpankeh if DLC is something needed to progress or is something to do with the story then it needs to be in the base game but optional DLC like weapons, skins maps etc are fine IMO.

Long story short, if I were getting my money's worth in DLC, I wouldn't have a problem with it. I just don't think it's logical to, for example, have Forza 5 re-package cars that were in Forza 4 and re-sell them as DLC, or possibly add in Nurburgring in a future pack, a track that has been in EVERY Forza game (minus Horizon which isn't even a sim) since it came out two generations ago. I seriously can't think of a racing game that either is a sim or tried to be a sim (GT5, GT6, Shift, etc) that didn't have Nurburgring. And then they have the nerve to say "oh we had to build the game from the ground up". Cry me a river.
post #187 of 339
I don't really get people crying about the price. You're all so frugal when it comes to $60, meanwhile you have thousands of dollars worth of high-end PC gear in your sigs. You build these insane PC's, then complain that the games are too expensive. I don't get it.

Also, for all you penny pinchers, just pre-order on the Origin Mexico site. $40 for the base game, $49 for the Digital Deluxe.
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post #188 of 339
Quote:
Originally Posted by XAslanX View Post

Exactly, there are plenty of options out there that don't follow the practice that these AAA companies use that I can find enjoyment out of.
Sure there are, but in the mean time, I work 12 hours a day - and I'd rather not come home and rant and complain about it, I'd rather play. These "alternatives" and "options" are sub par at best for the most part (though there are a few exceptions), and don't have the player base to keep a consistent fun experience. I'm sorry, it's just reality. Yeah it's unfortunate, we did used to get maps and whatnot for free, but that time is over, and if you're going to not buy a game based on "whether or not it has a season pass", you're going to miss out. I'd rather not miss out, and I'd also rather not be meeting the same players over and over again in a game like Red Orchestra 2 (which IMO is the best shooter out right now - other than it lacking community), and even THAT has a $20 paid expansion, I'd much rather go into a game like Titanfall, where there's thousands of different people playing at any given time, and have fun - and in Titanfall, the $25 season pass is a far cry better than the $50 call of duty or Battlefield one.

Nobody is forcing you to buy DLCs or season passes. They aren't the "complete" experience, they're just an addition to it. There's games I won't (or in a couple cases regret) buying any DLC or season passes for. One of those regrets being Max Payne 3. Loved that game to death. It was a masterpiece in my opinion....but...all the DLC being multiplayer? No singer player expansions? For Max freaking PAYNE? That bummed me out. I still play the game however, and the season pass was only like $20, so not much of a loss:P

There have been some great DLCs out there. I can name a few games where I've have a lot of fun with DLCs - Assassins Creed 3 being one. That Tyranny of King Washington expansion was brilliant. I loved the alternate reality concept and how it played out. Batman Arkham City also had Harley Quinns Revenge - another good story expansion. Another 2 examples of amazing DLC are Episodes from Liberty City for GTAIV - and I hope to god we get some story expansions for GTAV. There's Borderlands 2, Sleeping Dogs, Bioshock Infinity, Duke Nukem Forever, Skyrim, Oblivion, Morrowind. Heck, there's even a CoD game I don't regret getting the season pass for (albeit on the Xbox) - Black Ops 2.

I don't always buy DLCs, I buy the ones I think I'll have fun with. Some people say "that's what they want..". Maybe it is, but it's also what I want out of a game. fun; and I'm sorry but indy alternatives don't hold a candle to them in many aspects. Biggest ones being player base and longevity. I'm not one of those people who can play nothing but counterstrike, and only counterstrike. Borrrrrinnnngggg. In closing to my opinion, I need to reiterate:

Nobody forces you to buy DLC.
Edited by Paladin Goo - 3/9/14 at 12:50pm
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post #189 of 339
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Originally Posted by waylo88 View Post

I don't really get people crying about the price. You're all so frugal when it comes to $60, meanwhile you have thousands of dollars worth of high-end PC gear in your sigs. You build these insane PC's, then complain that the games are too expensive. I don't get it.

Also, for all you penny pinchers, just pre-order on the Origin Mexico site. $40 for the base game, $49 for the Digital Deluxe.

Who said those expensive PCs are used just for gaming?
post #190 of 339
Quote:
Originally Posted by akaTRAP View Post

Who said those expensive PCs are used just for gaming?

Because anyone with a brain would know that you wouldn't go looking for gaming parts for a workstation machine. Not ALWAYS used for gaming, but that is their primary use.
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