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[Forbes] 'Titanfall' Will Have A Season Pass, Paid And Free DLC - Page 23

post #221 of 339
Quote:
Originally Posted by Redmist View Post

They only called it "finished" because it wasn't as profitable for them as SMITE was and they wanted to focus all of their effort on one cash cow. There were numerous features the community wanted implemented that HiRez never got around to implementing. Updates don't necessarily mean new content. Titanfall will have free updates that provide more functionality in addition to the new content that we will get from the season pass. Tribes Ascend isn't even getting basic functionality updates anymore.

Exactly this. I've "been with" Hi-Rez since alpha testing for Global Agenda. They have repeatedly abandoned potentially successful projects with large fan bases in order to cash in on the latest fad. It is really sad, because honestly they have some good ideas, and some really great franchises to work with, but their titles will never see their full potential.

Furthermore, it won't be long before gamers become fed up with having to buy entire sections of their games via microtransaction only to find out the game is abandoned and they need to rebuy the same stuff a year later in it's sequel that still has the same unfixed issues. At that point, the entire studio is done for.

Mismanagement at its finest.
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post #222 of 339
Gimme my titanfall!! If this game isn't supported on pc i'm going to xbone.
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post #223 of 339
Quote:
Originally Posted by Mailman377 View Post

As in enough to push the game towards the next yearly rehash only for it to be done over again? Lol....

If you want longevity for a game that's what mods are for. To this day even 15 years later people still make/improve mods for Freespace 2. Do you think respawn will be making DLC for Titanfall 15 years later after it releases? DLC done right is what Beth did with Skyrim. I mean hell people are still modding Doom for crying out loud.

dlc and expansions vs mods is an apples to oranges comparison. skyrim mods are nice and all but they are not the same as bethesda's expansions. of course, part of the difference is that expansions actually have to be worth paying for
post #224 of 339
Quote:
Originally Posted by perfectblade View Post

dlc and expansions vs mods is an apples to oranges comparison. skyrim mods are nice and all but they are not the same as bethesda's expansions. of course, part of the difference is that expansions actually have to be worth paying for

Problem is, when you remove the ability to mod, you lower the standard of what is considered "worth paying for".

If Bethesda released a $15 DLC to give all the female characters in Skyrim bigger boobs, no one would buy it, they already have that free via the incredibly popular female body mods available all over the internet, including steam workshop and skyrim nexus.

On the other hand, if you offer the same $15 bigger boob DLC in, say, Titanfall, you can bet half the people playing would shell out for it.

Now in this scenario, Respawn/EA have absolutely no incentive to actually make amazing expansion-like content when they can get the same money from users out of something as simple as that boob DLC with a second DLC to give you kitten ears a few months down the line.


When you lose mods, you don't just lose the wealth of free content, plethora of customization and gameplay options, and community driven bug fixes / support years after a game is officially abandoned. You also lose the potential for great first party DLC/Expansion content, since the developers/publishers can make more money selling little gimmicky stuff instead since they are now the only source of new content.
Edited by Zero4549 - 3/9/14 at 9:35pm
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post #225 of 339
Quote:
Originally Posted by perfectblade View Post

dlc and expansions vs mods is an apples to oranges comparison. skyrim mods are nice and all but they are not the same as bethesda's expansions. of course, part of the difference is that expansions actually have to be worth paying for

Funny thing is the skyrim mods adds more game time than the devs did for their own game. If people really like a game and have the tools they will mod it and you know when a game is successful if your player base is keeping it alive without you needing to intervene.


I hate gimmick DLC's such as gun camo,confetti when you die,Gun insignia, Gun colors and most of all 15 dollars for 2 maps that was in the previous game and they removed it and are selling it to you again. MW3 for example removed some key game modes and they could easily package it as a DLC and people would buy it because they liked it.
Edited by Detahmaio - 3/9/14 at 9:51pm
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post #226 of 339
Quote:
Originally Posted by XAslanX View Post

Source

So the 48GB install size just may be locked DLC after all, I am not surprised at all by this. Also a $60 online only game just became a $85 game for the map packs, no thanks.

48GB install size?????????????Woooooooooow!!
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post #227 of 339
Quote:
Originally Posted by Zero4549 View Post

If Bethesda released a $15 DLC to give all the female characters in Skyrim bigger boobs, no one would buy it

That depends on the physics of said boobage.
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post #228 of 339
Quote:
Originally Posted by Raven Dizzle View Post

That depends on the physics of said boobage.

The point that was made was that no one would buy it because as Skyrim supports modding there are already pretty awesome mods in that regard. At least I have a slider to pick the preferred size of that part of physique in my Skyrim wink.gif Unfortunately Skyrim engine is not very good in regards of soft body physics and I'm not sure this would be possible to address without excessive rewriting of the engine which would probably go outside of what is possible with DLC. Game engine change sounds more like full game release.
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post #229 of 339
Quote:
Originally Posted by Zero4549 View Post

Problem is, when you remove the ability to mod, you lower the standard of what is considered "worth paying for".

If Bethesda released a $15 DLC to give all the female characters in Skyrim bigger boobs, no one would buy it, they already have that free via the incredibly popular female body mods available all over the internet, including steam workshop and skyrim nexus.

On the other hand, if you offer the same $15 bigger boob DLC in, say, Titanfall, you can bet half the people playing would shell out for it.

Now in this scenario, Respawn/EA have absolutely no incentive to actually make amazing expansion-like content when they can get the same money from users out of something as simple as that boob DLC with a second DLC to give you kitten ears a few months down the line.


When you lose mods, you don't just lose the wealth of free content, plethora of customization and gameplay options, and community driven bug fixes / support years after a game is officially abandoned. You also lose the potential for great first party DLC/Expansion content, since the developers/publishers can make more money selling little gimmicky stuff instead since they are now the only source of new content.

I very much disagree.

The market itself, has changed so much and is so much younger, I don't think mods/expansions will be streamlined anymore.

Most of you sit here and banter about expansions and how much you want them back...Then the discussion becomes what's the difference between an expansion and a DLC? ...

I hear this from developers all the time...YOU, the gaming community, ALL OF YOU, have said NO to expansions and YES to DLC's. -- The community at large spoke with their wallets.

Why would you make an expansion for a first person shooter? Why? What will it include? More mechs? More maps? 12 at once with no new maps dropped for a year? Why do I want that?

You have a community now that wants instant gratification. They want those 2 maps, now. That extra mech, now. - They don't want to wait for an "expansion".

Look at Call of Duty, BF3/4...The market has molded a younger generation into DLC's and NOT expansions...Quite frankly, we have ourselves to blame for paying for expansions hand over fist.

I'm guilty of it. I paid for BF4 premium...Worst gaming expenditure I've ever made...I still paid for it...Still get those maps.

What's interesting is that you all at large, contradict yourselves, often -- Which is what's confusing to developers.

You take a game like Bioshock Infinite and all of you say "Those were DAMNED good DLC's man"...Well, if they had waited to launch them 6-8 months later, all 3 of them; that would've been an expansion...Would you have rather waited for all 3? Or bought them individually as they came out?

The same goes for BF4. Do you want those new maps now? Because they've finished them, now? Or do you want to wait 6 months to play that content?

You also have to look at this as a statistic...When are MORE people playing the game? When new content is released. It's a influx of people...

Either you as a community need to STOP buying DLC's or, stop complaining about it and just deal with it because we've created this market by enabling them...
post #230 of 339
Isn't "on-disc DLC" a contradiction in terms?
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