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[Forbes] 'Titanfall' Will Have A Season Pass, Paid And Free DLC - Page 9

post #81 of 339
I'm not clear how you can make the claim that the publisher doesn't have any influence on a game's business model.
post #82 of 339
[Rant]

Holy canola, it feels like people have the memory of a mouse when it comes to the gaming industry trends. I will say that Day 0/1 DLC (Dawn of War 2 Retribution, BF3's Back to Karkand/BF4's China Rising might count) is positively loathsome and reeks of greed, but that is not what's happening here. It looks like there will be three map packs (which might contain other things) which will be distributed at a set interval over the next year or so. We used to call them expansion packs! What difference does it make besides timing? For instance, BF:2's large scale expansion, Special Forces, included 5 new weapons and a couple of new maps. Cost? $30. Amount of complaints I heard? Minimal, besides "OMG F2000 Flashbangs are stupid". Command and Conquer: Generals had its Zero Hour expansion pack, which honestly made the original look like an incomplete game. I'm sure it wasn't EA (RIP Westwood)'s intention, but that's how it shook out.

So for $30, the same cost we paid for an expansion more than a decade ago, we'll likely get a couple of maps, and maybe some new Titans & weaponry. There's no difference to back then. The "free content" was few and far between (two new maps for BF2, Road to Jalalabad and Wake Island which took YEARS to drop, a couple of new maps in Dawn of War and Command & Conquer, etc.) or just never came at all. I just want to know what games had massive free content drops that weren't MMO's, I really want to know.

As for Titanfall specifically, the game comes with 15 maps out of the box. Do you know what other game came out with a similar amount of maps, was multiplayer only, was full price and is remembered fondly today? BF:1942, Battlefield 2 and Star Wars Battlefront. I didn't hear people complaining about "value proposition" or "multiplayer only" when those games were $50, and were even compared favorably to MoH:AA and later CoD, which came with full fledged single and multiplayer.

Let's say we're talking about paying for an unfinished game (cough BF3 and BF4), that's not something a season pass was going to change, buggy garbage is buggy regardless of "season pass" plans. I just find it disingenuous that all things held constant, Respawn's DLC plan was the difference between you buying it for $45 and you waiting for the bargain bin, that somehow you expected constant free content (DLC seems to be a loaded term that has grown beyond its literal meaning).

[/end rant]
post #83 of 339
Quote:
Originally Posted by Masked View Post



EA did not make this game, they are simply publishing it. HUGE DIFFERENCE.

How big do I have to make this type for you people to comprehend the difference of developer vs. publisher? How many times do I have to repeat it?
 

 You are a very hostile person. I hope you don't treat people this way irl.

post #84 of 339
Quote:
Originally Posted by Pnanasnoic View Post

 You are a very hostile person. I hope you don't treat people this way irl.

Oh yeah! His text hurt my e-ears. And the rest of the of the people who are not understanding what a publisher and dev are hurting my brain... rolleyes.gif
post #85 of 339
Quote:
Originally Posted by Pnanasnoic View Post

 You are a very hostile person. I hope you don't treat people this way irl.

I want to think this is sarcasm, but I can't be sure.
post #86 of 339
Quote:
Originally Posted by b.walker36 View Post

I can't think of any games that gave away all the content in these DLC's for free. The only DLC I have an issue with is Day one content thats included on the disc. I don't care if its developed by another team, they should have been working on the main game and included that stuff. I would rather have smaller additions added to the game at around 5-10 then wait 4-6months for an expansion that might be two DLC content worth for 40.

Quote:
Originally Posted by Dyson Poindexter View Post

How about you just release a complete game for the original purchase price? Selling you 50% of a game for 60 bucks and then trying to sell you maps and weapons for 5 bucks a pop right away is just low. If you want to get $120 out of person, just charge $120 for the full game and get rid of the DLC crap.

Funny thing is that these days people think that games like these with their incomplete content that's released on day one is a complete game and that paying a premium for the rest of the game that hooked them in like a crack dealer does to a crack whore is a steal.
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post #87 of 339
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Originally Posted by Vagrant Storm View Post

What about if that isn't the case? What if the base game is really 48GB...and then you start adding 15GB+ DLCs or something? This could be a thorn in the side of people running a 128GB SSD or less...which I think might be a lot of people.

Yea, I am running into this issue myself, and that is why I have a 250GB 840 Evo in front of me, now I just need to get motivated enough to install it.
    
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post #88 of 339
I bet all of the DLCs are premade and ready for launch dates with the base game is done and ready lol. Kinda like how the naval dlc for bf4 is releasing at the end of this month when second assault just came out. Picking and choosing what is released first basically.

Nowadays, DLC's are just pieces of the game that are left out intentionally to profit on the game to make it complete. Kinda like buying a half of a pie first, then the other 4 slices later.

Yes, I was a day one sucker for BF4 and Premium, but never again will I do that.

Arguing expansions and dlc's between games is pretty moot especially when the dlc's are premade and PLANNED. It's quite obvious on which games offer a true expansion versus those games that just offers a couple maps and a new gun. I'm sure you guys can figure out what games I mean.

The best comparison is BF:BC2 with it's Vietnam expansion versus COD:Ghosts and the new DLC lol.

Hell, nothing beats Valve and CS:GO, $15 bucks on launch day, and if you want to support the community map packs, go right ahead. It would kill me if they make CS2 with half of the original maps, and then release the other half for $5 bucks.
Edited by bucdan - 3/6/14 at 3:03pm
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post #89 of 339
Quote:
Originally Posted by Vagrant Storm View Post

...meaning they might have had to give EA a lot of control over the product for them to give them development money and distribute the game. Like I said we'd have to know the details of the contract and EA is probably getting to used to dealing with developers that it owns to revert too far back to the old method.

However, at the end of the day the developer/author could tell the publisher to shove their check and go else where for funding (provided they are not owned by the publisher)...so I am sure most developers are fully on board with the new business model. The ones that aren't are probably the ones not going through a major publisher.

No.

Ea did not have "a lot of control". EA simply had distribution rights.

How do we know this? Apparently everyone's "google-fu" has gone out the window.

Source
Quote:
As soon as EA and Microsoft’s honeymoon period is over Titanfall will need a more open relationship. With the contractual obligations out of the way, to use it’s own phrasing, EA needs to double-down on Titanfall, not just next-gen development.

That SINGLE snippet, tells us all we need to know.

That tells us, there's a very CLOSED relationship. With that snippet and a few others from the www, it's very easily ascertained that EA is simply a distributor/publisher...IE, hands off.

Above/beyond that, EA's relationship with only Microsoft was a major limiting factor since, if you've been following this project since inception, they originally were pointed at the PS4.

----

Now, most of you are using EA/DICE as a source for major problems but, that's not accurate.

EA OWNS DICE. So EA can do whatever they want to BF and nobody can say anything, they're not only the studio, they're the publisher.

With Respawn that dynamic is 100% different. They are simply a distributor that made suggestions towards the game's release, that's it.

Who's to know if the studio went with those suggestions or not...Ultimately, all we know is that Titanfall's release was limited due to EA's relationship with Microsoft which, in the tech world means that Respawn had more leverage over EA than EA had over Respawn.
post #90 of 339
I applaud those that are defending Titanfall and are actually reading the facts. Those that are thinking this is going to be "the typical EA release" need to go out and check your facts.

I pretty much killed the other Titanfall thread, and would not be surprised if I did the same thing with this thread, although some of you may help with that.

Times have changed. Paid DLC is nothing new, been around for the last 10 years or so, since online distribution services was made mainstream and easier to do such a thing. Do I think that digital copies are worth the $60 as retail copies, not always. Hence why I always look for the cheaper route digitally as I pre-purchased Titanfall through my buddy's GameFanShop. I'll be looking to be getting the season pass in the near future, since I'm expecting to put in as many hours with this game as I did with TF2. I'm also not looking at ripping off the developer either as I know several people in the industry who basically depend on us buying their games. I've also talked with them about the whole publisher - developer relationship.

Let's put it in a way where we've seen a relationship like Respawn and EA: Irrational and 2K. Yes, 2K owned Irrational and provided them funding, but 2K really wasn't involved with development of Bioshock Infinite. They just provided the funding and a release window, but really had no major influence on how Infinite came out. 2K is also a much better company than EA, so can give them that benefit. 2K also did shut down Irrational, but that was for reasons I'm not going to get into, (as much as the media has been saying was the reason.)

Respawn is part of the EA Partners program, which is only dedicated to publishing and distribution. Valve was once part of that, but got out of it when they decided EA would only handle the retail copies of Portal 2 and became their own publisher. Yes, EA provided funding, but as the same thing with 2K and Irrational, they really didn't have an influence with development. Was pretty much, "here have some money and we'll see what you do with it" kind of thing.

Now I can counter that with EA and DICE. DICE is directly owned by EA, meaning that in its entirety, EA has full control over anything and everything DICE makes, which is why the Battlefield series has taken a dump the past few years. See, there is a difference between Repawn and DICE, even though they both have "EA" attached to them.

And no, DLC is not a thing where they already have it made at a game's release, even though some companies have done such a thing. Some of you should talk to a developer about some of those things as like I said, I have and a majority of the time, DLC is only in planning by the time the main game is released. Some of it might be maps and such that never could be finished for the main game, but a majority of the time, it's all fresh content that is thought of last minute.

I also know how that goes as I too have and still am working on a few map projects of my own and know all of the work that is required from inception to the final product, and it's by myself, as I don't have a huge resource of people to work from.
Edited by Lareson - 3/6/14 at 3:34pm
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