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post #11 of 28
Quote:
Originally Posted by psyclum View Post

DA:O = Bioware
DA2 = EA
DA:I = wait and see biggrin.gif

there IS a reason why people see DA:I as DA2... EA still driving the boat.

EA did own Bioware since 2007, and DA:O came out in 2009. EA published both of them along with the Mass Effect trilogy. ME2 was met with universal acclaim, and no doubt everyone was loving ME3 until the ending.

The problems with DA2 arise from the fact that it was rushed. It's a 50 hour RPG that had only a little bit more than a year to be developed. This led to the reused environments and tiny scale, which are the only things most people dislike about the game (most somehow prefer its casualized, unbalanced, JRPG-styled combat). DA:I clearly won't have this problem since it's open world.
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post #12 of 28
Quote:
Originally Posted by psyclum View Post



there IS a reason why people see DA:I as DA2... EA still driving the boat.

EA is also the one that gave DA:I a development extension of over 1 year.
post #13 of 28
Quote:
Originally Posted by Enad1 View Post

EA is also the one that gave DA:I a development extension of over 1 year.

which Bioware would likely have done themselves if they weren't under the whip and chain of their EA masters in the 1st place biggrin.gif we have to remember we like Bioware games because they were willing to put in the time to do things right the 1st time around... then they pushed out the hack job that was DA2 after EA took over.... coincidence? i think not biggrin.gif go back and play a few "pre EA" Bioware titles then come back and call me a liar smile.gif
post #14 of 28
Quote:
Originally Posted by boredgunner View Post

EA did own Bioware since 2007, and DA:O came out in 2009. EA published both of them along with the Mass Effect trilogy. ME2 was met with universal acclaim, and no doubt everyone was loving ME3 until the ending.

The problems with DA2 arise from the fact that it was rushed. It's a 50 hour RPG that had only a little bit more than a year to be developed. This led to the reused environments and tiny scale, which are the only things most people dislike about the game (most somehow prefer its casualized, unbalanced, JRPG-styled combat). DA:I clearly won't have this problem since it's open world.

well... you know what they say... fool me once, shame on you. fool me twice, shame on me biggrin.gif

people are not saying bioware cant put out outstanding products. their history speaks for itself. people are simply saying that pre order while EA is driving the boat is idiotic biggrin.gif

besides, the products you mentioned, DA2 was the only one that was ENTIRELY developed while EA was driving the boat. other projects were already work in progress where bulk of the work was already done when EA took the wheel. i'm sure Bioware QA team would have played the ending of ME3 and say... "hum... this isn't going to fly with our fan base..."
Edited by psyclum - 3/8/14 at 11:09am
post #15 of 28
DAI will be a pre-order for me even though that is such a bad idea. Tells the game makers "ship it, already sold" instead of "better work, so reviews don't kill sales".
My main gripe with all DAx and MEx games is the tiny areas. In ME3 we'd literally fly to a room, clear it and then leave. I want to explore.
If DAI combines exploring with the story quality of DAO, Skyrim may finally have a competitor for my rpg time.
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post #16 of 28
Quote:
Originally Posted by psyclum View Post

which Bioware would likely have done themselves if they weren't under the whip and chain of their EA masters in the 1st place biggrin.gif we have to remember we like Bioware games because they were willing to put in the time to do things right the 1st time around... then they pushed out the hack job that was DA2 after EA took over.... coincidence? i think not biggrin.gif go back and play a few "pre EA" Bioware titles then come back and call me a liar smile.gif

DA:O and the Mass Effect trilogy are Bioware's best titles in my opinion, and EA owned Bioware during this time and published all of those. However, that was when EA didn't get involved in the actual game development process much (EA acquired Bioware when ME1 was already finished anyway). Then with DA2, they set ridiculous deadlines which screwed up the game. It looks like they may have actually learned their lesson. EA just needs to sit back, give Bioware monies, and let Bioware do their own thing without ridiculous deadlines. I don't even like EA handling distribution since it will be Origin exclusive.
Quote:
Originally Posted by Fan o' water View Post

DAI will be a pre-order for me even though that is such a bad idea. Tells the game makers "ship it, already sold" instead of "better work, so reviews don't kill sales".
My main gripe with all DAx and MEx games is the tiny areas. In ME3 we'd literally fly to a room, clear it and then leave. I want to explore.
If DAI combines exploring with the story quality of DAO, Skyrim may finally have a competitor for my rpg time.

Tiny compared to open world games yes, but that's not a fair comparison since it's apples to oranges. DA:O's locations aren't more cramped than most of the classic RPGs. If you want to see really tiny locations, play The Witcher games. Nonetheless, DA:I remedies this by being open world. This is a nice change for sure.
Edited by boredgunner - 3/8/14 at 11:12am
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post #17 of 28
Quote:
Originally Posted by Fan o' water View Post

DAI will be a pre-order for me even though that is such a bad idea. Tells the game makers "ship it, already sold" instead of "better work, so reviews don't kill sales".

this is exactly what EA is banking on. if the product is sold already... why spend 100m on development when you can spend 10m on development?... basic math really
post #18 of 28
Quote:
Originally Posted by psyclum View Post

this is exactly what EA is banking on. if the product is sold already... why spend 100m on development when you can spend 10m on development?... basic math really

Dragon Age was never massively popular anyway. EA should know better, but then again, many publishers seem to be totally clueless (EA and Square Enix especially). Makes me wonder if EA will want to continue the franchise after DA:I, since they'll see that it doesn't outsell Battlefield or Battlefront and it is much more expensive to make.
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post #19 of 28
Quote:
Originally Posted by boredgunner View Post


Tiny compared to open world games yes, but that's not a fair comparison since it's apples to oranges. DA:O's locations aren't more cramped than most of the classic RPGs. If you want to see really tiny locations, play The Witcher games. Nonetheless, DA:I remedies this by being open world. This is a nice change for sure.

It's true, I was really thinking more about the size of some of ME3's areas. Enjoyed the Witcher series, DA:O, Mass Effect and am psyched for Witcher 3, DA:I, Prillars of Eternity and Kingdom Come:Deliverance.
Just grateful people are still making single player rpg's
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post #20 of 28
Quote:
Originally Posted by Fan o' water View Post


Just grateful people are still making single player rpg's

Same here, there's just too little. Even some of the ones that claim to be RPGs, such as The Witcher franchise... good games but not exceptional RPGs. I'm not a fan of TW2's more casual, repetitive, hack and slash gameplay with only one playstyle. Most modern RPGs are dumbed down way too much, let's hope DA:I isn't one of those.
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