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[Microsoft] Xbox One is getting DirectX 12 - Page 4

post #31 of 89
Quote:
Originally Posted by ZealotKi11er View Post

Consoles are already coded to the metal.

They are easier to code to metal but developers still use APIs as well.
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post #32 of 89
you cant defy the laws of physics. the api will only see a big benefit in cpu intense games.
    
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post #33 of 89
Quote:
Originally Posted by veyron1001 View Post

you cant defy the laws of physics. the api will only see a big benefit in cpu intense games.

I didn't know that software followed the laws of physics.
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post #34 of 89
Quote:
Originally Posted by Tsumi View Post

I didn't know that software followed the laws of physics.

ya idk what hes talking about either.
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post #35 of 89
So this means our DX11 cards are DX12 capable?


And no, DX12 on the XBO isn't going to push it ahead of the PS4. There's still a hardware limit.
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post #36 of 89
Quote:
Originally Posted by Seronx View Post

Well, you can pretty much correlate them being distant relatives that share the same pattern.

Adreno 130 ~ Radeon X1300
Adreno 2xx ~ Radeon HD 5000
Adreno 3xx ~ Radeon HD 7000
Adreno 4xx ~ Radeon R7/R9

etc.

???

They are different architectures made by different teams for different purposes.

Snapdragon chips originally emerge from an ATI buyout, so what does that imply?
I don't see the point in saying "these are Radeons" since not only they have nothing to do with Radeons except the first ones probably, but most importantly there's no typical Radeon-kind of hardware design of something, and even across generations the archs are totally redesigned. I'm probably missing the point of this but as it stands right now I can't figure out what it is trying to prove or assess.
Quote:
Originally Posted by Tsumi View Post

I didn't know that software followed the laws of physics.

I think he wanted to say that a CPU has a hard(ware) power limit regardless of the software optimization.
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post #37 of 89
Quote:
Originally Posted by GTR Mclaren View Post

And still M$ will force us to "upgrade" to W8 to use it.

M$ rolleyes.gif

Graphical APIs are enormously complex and deeply integrated parts of an operating system. That's why they generally work so well and you never have to interact with one as a consumer.

You can have it modular or seamless. You don't get something for nothing.
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post #38 of 89
Quote:
Originally Posted by Zero4549 View Post

So, basically this is their way of selling you windows 9 right? You won't be able to play "DX12" console games unless your console detects a win 9 system on your home network, even though consoles don't really use directx at all. rolleyes.gif
Don't give them ideas please. If they do it in a year or 2 i will blame you.
post #39 of 89
With the release of dx 12 THEY WILL DESTROY PS4 for sure
Now we see more FPS in Xbox one and I knew it they have some thing really good under the hood of Xbox one
Good news for Xbox owners
Cheers
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post #40 of 89
Quote:
Originally Posted by TAr View Post

With the release of dx 12 THEY WILL DESTROY PS4 for sure
Now we see more FPS in Xbox one and I knew it they have some thing really good under the hood of Xbox one
Good news for Xbox owners
Cheers

 

Games are already programmed CTM on the Xbox One. All that DX12 on the Xbox would mean, is that it would be any easy job coding for it and Windows, since they would be using the same rendering API. API's can't conquer physics.

 

The Xbox One will still always end up being slower than the PS4 due to inherent hardware differences, and the fact that developers area already CTM.

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