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Samsung 4K 1ms monitor $754 it has begun - Page 100

post #991 of 1323
Well guys, got my 590D monitor today. Here are some thoughts so far.

Samsung packed this thing with the screen facing the one handle that the box has. Anybody using the handle to carry it will rub the screen with their fingers. There is a wrapper on the screen but it did not protect mine from a couple scuff marks directly where the handle is. Luckily, the marks are not noticeable with the screen lit.

The stand is indeed wobbley. But it's has steel frame underneath the plastic giving it more than enough strength.

Colors. Any lighter color seem to noticeable color shifting to me when web surfing. Games that I've tried so far, it's not noticeable.

No dead pixels so far.

I'm using the Nvidia international beta driver 337.81 and I've run a bunch of games in SLI with no issues.

Metro Last Light benchmark with highest settings and AA on uses about 2.4 gb of Vram.

Hitman benchmark with 2x AA and highest settings uses about 2.4 gb of Vram.

Tomb Raider benchmark on Ultra, tress FX off and 4x AA uses 2.7 gb of Vram.

I'm shocked that the colors when gaming are this good. This was my biggest worry. This monitor is very close to my PLS Asus PB278Q in gaming colors.
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post #992 of 1323
Quote:
Originally Posted by mcg75 View Post

Well guys, got my 590D monitor today. Here are some thoughts so far.

Samsung packed this thing with the screen facing the one handle that the box has. Anybody using the handle to carry it will rub the screen with their fingers. There is a wrapper on the screen but it did not protect mine from a couple scuff marks directly where the handle is. Luckily, the marks are not noticeable with the screen lit.

The stand is indeed wobbley. But it's has steel frame underneath the plastic giving it more than enough strength.

Colors. Any lighter color seem to noticeable color shifting to me when web surfing. Games that I've tried so far, it's not noticeable.

No dead pixels so far.

I'm using the Nvidia international beta driver 337.81 and I've run a bunch of games in SLI with no issues.

Metro Last Light benchmark with highest settings and AA on uses about 2.4 gb of Vram.

Hitman benchmark with 2x AA and highest settings uses about 2.4 gb of Vram.

Tomb Raider benchmark on Ultra, tress FX off and 4x AA uses 2.7 gb of Vram.

I'm shocked that the colors when gaming are this good. This was my biggest worry. This monitor is very close to my PLS Asus PB278Q in gaming colors.


I think one of the best aspects of this monitor no one has mentioned or i haven't seen is the matte finish on it is literally perfect.
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post #993 of 1323
Could you give us the results with no AA at all and fps please
post #994 of 1323
Will a 290 running

1150mhz Core

1450mhz Mem

run 4K at Ultra setting for at least 40FPS?
post #995 of 1323
Quote:
Originally Posted by BabylonDown View Post

Will a 290 running

1150mhz Core

1450mhz Mem

run 4K at Ultra setting for at least 40FPS?

For BF4 using ultra settings, but with no aa, no post, and no ambient occ, then you can hit 60fps. Add 2x aa, then you hover slightly under 40fps. I find some games need aa at 4k, bf4 is one of them (imo), but a game like dark souls 2 doesnt. AA is a definite fps killer.
Edited by keikei - 5/20/14 at 5:47pm
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post #996 of 1323
Quote:
Originally Posted by keikei View Post

For BF4 using ultra settings, but with no aa, no post, and no ambient occ, then you can hit 60fps. Add 2x aa, then you hover slightly under 40fps. I find some games need aa at 4k, bf4 is one of them (imo), but a game like dark souls 2 doesnt. AA is a definite fps killer.

Very interesting... I don't play BF4 unfortunately. Would games like Bioshock Infinite, Crysis 3, Farcry 3 etc run around 40fps?

I've played games at 35-40fps and I can't see much of a difference compared to 60fps, so I have lowered my standards quite a bit.
post #997 of 1323
If you apply the same settings, then i would generally say yes. All those games are around the same (generally) demanding performance. Cry 3 probably the most demanding.
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post #998 of 1323
I bought this screen instead of the screen of dell 1440p Is this screen worth more than dell 1440p Please I need an answer
post #999 of 1323
Quote:
Originally Posted by ronw27 View Post

I bought this screen instead of the screen of dell 1440p Is this screen worth more than dell 1440p Please I need an answer

Assuming they're the same quality, 2160p vs 1440p should be a no brainer.
4K is 2160p, 1440p vs 2160 is like 720 vs 1080. 2.25x the pixels yet again.
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post #1000 of 1323
Quote:
Originally Posted by GoldenTiger View Post

I couldn't imagine needing more than FXAA on these things, which is superior anyway other than slight texture detail reduction since it hits alpha and shader aliasing with a minimal performance hit. Adding in 4x MSAA is hilarious and out of touch with reality or any actual use case.

FXAA is not superior in any way, since It doesn't even remove the jaggies. Sure it hits the alpha and other stuff, but it doesn't even fix the jagged edges at all. It simply blurs em, and the jagged edges are "smoother" but still present. In any game I have the option, I turn FXAA off since all it does is degrade the quality.

This is what real AA does.
http://i.imgur.com/Hgbrlcg.png\

These are jaggies.
http://i.imgur.com/Ed59H6l.png

This is what FXAA basically does. It gets everything, but at the same time almost does nothing. While doing that, it adds in some of it's own problems.
http://i.imgur.com/GyHK6kq.png

It's not implemented bad in any game, it's simply bad by design and can never compete with other methods since it's just post-process stuff working from the 2d image pixels.
Since jaggies aren't going to be that noticeable at 4K, and most things will have enough pixels to appear detailed enough even with the lack of AA, I'd recommend leaving FXAA off. But you and your eyes be the judge, while I hate it and it's technically inferior to the other methods you might actually think it looks good and that's all that should matter to you.
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