Originally Posted by MacG32
Here's my take on it: What Sony and MS sell are reported, but what's reported in this article is actual use/activated consoles. There may be stockpiles of consoles waiting for consumers to buy and activate. The same is true for, let's say, Windows 8. Licenses sold doesn't equal what's actually active on everyone's computers. Just something to think about.
But what is the sales data for previous console sales the article is using? Also manufacturer reported sales? You can't pick and choose to attempt to distort the reality and try to prove that casual gaming is dying.
Now I am not trying to defend consoles or what have you. But reality is quite simple, the success of "easy fun" titles like COD have tremendously affected the gaming playground. Game studios are dropping off the map because the majority of casual gamers are content with a couple huge blockbuster a year.
Gaming is no longer just a kids sport. In the 90's when I was a kid, I didnt know any adults who gamed. All the "kids" I gamed with are now adults who continue to game in their spare time. Most of these adults only have time to settle for a few games a year.
That said, the overall demographic or volume of gamers is continuing to increase. Gaming industry will continue to increase in overall revenue + sales, however the wealth may not be as widely distributed.