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[TC] The Console Market Is In Crisis - Page 6

post #51 of 142

Yea, I came in here to laugh and post this information as well.

Just the other day Sony announced over 6,000,000 PS4s have been sold.
    
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post #52 of 142
Quote:
Originally Posted by Mike395 View Post

If every developer decided to sacrifice other aspects in favor of frame rate and resolution, then every game would be 1080p and 60 FPS. It's not the console that decides what frame rate and resolution the game runs at. Sony and Microsoft can't create a console that runs "every game" at 1080p and 60FPS because they only provide it to developers who then decide to prioritize what they want to.

Even if Sony/MS could somehow step into a time machine and retroactively change their system's specs so that the games currently out now could run at 60 FPS and 1080p resolution, there'd still be future developers who would push the system even further and sacrifice resolution/frame rate in order to do it.
My PC can play all but the most graphics intensive games at 60 fps and 1080p. After sweetFX injection, RadeonPro overclocking, and strobelight beta application, I can play most games on max (except for levels of AA that are irrelevant at this point) at 120fps, only dipping below 100 in crowded areas.

Sony and MS can create a console that runs every game made for it at 1080/60. They decided not to. They are reaping what the sowed with that decision.
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post #53 of 142
Quote:
Originally Posted by ZealotKi11er View Post

There is no big Tittles in either console. People that buy PS4/XO now are those that have no problem with money. Most people hold off until its worth it for them and in hopes price may drop.

True there is absolutely nothing on either new console I want to play. And when Watch dogs comes out i want to play that on a PC anyways. The market is different. Both consoles launched with basically no Launch Title(s). There's little except the rehashed EA sports titles and versions 4 and 5 of the same shooters. sleepysmileyanim.gif

Ten years ago the Iphone & Tablet crazy was not here. Many customers have gone elsewhere for their entertainment. Angry Birds and Minecraft have shown that kids, both adult and adolescent, don't need a console. Ten years ago, what else was there? Sure as hell was not an App Store & Google Play and to an extent Steam like there is today.
Edited by Ghoxt - 3/9/14 at 3:40pm
post #54 of 142
Quote:
Originally Posted by Chakravant View Post

My PC can play all but the most graphics intensive games at 60 fps and 1080p. After sweetFX injection, RadeonPro overclocking, and strobelight beta application, I can play most games on max (except for levels of AA that are irrelevant at this point) at 120fps, only dipping below 100 in crowded areas.

Sony and MS can create a console that runs every game made for it at 1080/60. They decided not to. They are reaping what the sowed with that decision.
Yeah, but how much did that PC cost?
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post #55 of 142
Quote:
Originally Posted by Blooddrunk View Post

Yeah, but how much did that PC cost?
It was a 700 dollar upgrade back in Dec. of '12 that turned old and busted into new hotness. The monitor upgrade cost 200 dollars last Dec., but really isn't terribly relevant to the power of the desktop.
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post #56 of 142
Quote:
Originally Posted by Chakravant View Post

My PC can play all but the most graphics intensive games at 60 fps and 1080p. After sweetFX injection, RadeonPro overclocking, and strobelight beta application, I can play most games on max (except for levels of AA that are irrelevant at this point) at 120fps, only dipping below 100 in crowded areas.

Sony and MS can create a console that runs every game made for it at 1080/60. They decided not to. They are reaping what the sowed with that decision.

I hear you however Sales Reps learned long ago there's no better way to put a potential customer to sleep than to spout technical jargon, Customers want Entertainment, and that's coming from Games for these consoles, and if you don't have a good game within reach then you demo a new Audio feature... Just kidding lol wink.gif
post #57 of 142
Quote:
Originally Posted by TurboMach1 View Post

new consoles arent selling that well because they are still producing new titles for the older systems. as soon as they stop releasing new titles for the old hardware, more people will switch over.

I agree, a lot of people I know are holding off because there isn't much of an incentive. Neither console has a wide selection of games to play, yet. The visual gap hasn't widened enough for most to notice or care either.


Personally, I've owned both the PS4 and Xbox One, neither are worth it [imo] so I sold them both. 4K is on the horizon and these consoles will still be stuck at 1080p/60fps or less until ~2020.
2020, just think how incredibly far PC will be ahead by then. lachen.gif
post #58 of 142
Maybe they shouldnt have made such crappy consoles and more people would be interested in them instead of moving to PC or looking to get a Steambox.
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post #59 of 142
Quote:
Originally Posted by Ghoxt View Post

I hear you however Sales Reps learned long ago there's no better way to put a potential customer to sleep than to spout technical jargon, Customers want Entertainment, and that's coming from Games for these consoles, and if you don't have a good game within reach then you demo a new Audio feature... Just kidding lol wink.gif
Sure. Don't spout the jargon. Just provide the quality, and let the consumer see the superior product. Word of mouth is more successful advertising in the 21st Century anyways.
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post #60 of 142
Quote:
Originally Posted by Chakravant View Post

It was a 700 dollar upgrade back in Dec. of '12 that turned old and busted into new hotness. The monitor upgrade cost 200 dollars last Dec., but really isn't terribly relevant to the power of the desktop.
You're comparing 700 dollars worth of hardware to 400 and 500 dollars worth of hardware and software. Sony and MS could of released a beast console, no doubt. However, nobody is going to pay 700 dollars for a console now days with the cost of software, dlc, and p2w crap.

Its going to be a while before this generation gains momentum. Compare the graphics of release titles of the previous gen to EoL titles. In 3 years we're going to look back at these release titles and laugh at them.

You could go more in depth with analysis of resolutions and such, but a lot of devs will take a huge resolution decrease over halving the framerate as long as you don't dip into sub 720p. Many consoles are designed to be played on a 42 inch 1080p tv sitting 10-15 feet away. The differences between 1080p and 720p become minimal depending on the pace of the game, while framerates remain equally noticeable.
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