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post #81 of 142
Quote:
Originally Posted by Mike395 View Post

Of course it matters if the game has been created or not, because it's up to the developers what they want to prioritize with their own game.

Developer A: "I'm going to make my game run at 1080p/60fps on current generation consoles."

Developer B: "I'm going to sacrifice framerate/resolution for other demanding aspects."

Sony and Microsoft can't stop developers from making these decisions, so I'm not sure what you expect. The current consoles are capable of 1080p/60fps, PS4 especially does it quite a bit already. If developers don't want to make a game that can run at that frame rate and resolution on these consoles, and would rather prioritize other aspects of their game, then that's their own business. But MS/Sony aren't just going to cram in the most expensive hardware they possibly can just in case developers decide to make games that are too demanding to do so. This would be a ridiculous business decision.
That makes no sense. What a developer chooses to prioritize has nothing to do with the capability of the console. I can play 480p Android games on my PC, that doesn't mean my system is incapable of playing the same game at 1080/60. The hardware is incapable of the task, with a few exceptions. Many PS4 games are 1080/30, so no, the PS4 isn't capable of it already. MS and Sony can't control what the developers do, but they can control what their consoles are capable of. The consoles themselves are not capable of 1080p/60 fps in every game even with the console's potential fully utilized.
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post #82 of 142
Quote:
Originally Posted by Chakravant View Post

My PC can play all but the most graphics intensive games at 60 fps and 1080p. After sweetFX injection, RadeonPro overclocking, and strobelight beta application, I can play most games on max (except for levels of AA that are irrelevant at this point) at 120fps, only dipping below 100 in crowded areas.

Sony and MS can create a console that runs every game made for it at 1080/60. They decided not to. They are reaping what the sowed with that decision.

On one side they're the console fanatics and on the other side they're PC fanatics... like you.

FYI a PS4 is more powerful than your PC...

Most gaming formats are selling well and the gaming market continues to grow.
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post #83 of 142
Quote:
Originally Posted by Chakravant View Post

That makes no sense. What a developer chooses to prioritize has nothing to do with the capability of the console. I can play 480p Android games on my PC, that doesn't mean my system is incapable of playing the same game at 1080/60. The hardware is incapable of the task, with a few exceptions. Many PS4 games are 1080/30, so no, the PS4 isn't capable of it already. MS and Sony can't control what the developers do, but they can control what their consoles are capable of. The consoles themselves are not capable of 1080p/60 fps in every game even with the console's potential fully utilized.

Asking for a $400 console to do 1080p/60fps in every game is utterly ridiculous. The developers will always decide what to prioritize regardless of how much hardware Sony or MS packs in the system.

If Sony or MS does find a time machine and warp back to the creation of their console and make it more expensive and more powerful in order to to provide a system where the current games all ran at 1080p/60fps, what would stop a developer from saying "Crank up everything to ultra!" in the future and again sacrificing resolution or frame rate? Absolutely nothing.
post #84 of 142
Quote:
Originally Posted by iTurn View Post

On one side they're the console fanatics and on the other side they're PC fanatics... like you.

FYI a PS4 is more powerful than your PC...

Most gaming formats are selling well and the gaming market continues to grow.
A PS4 can push more TFlops due to a better GPU, but as most enthusiasts know that doesn't exactly equate to more raw power.
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post #85 of 142
Quote:
Originally Posted by Mike395 View Post

Asking for a $400 console to do 1080p/60fps in every game is utterly ridiculous. The developers will always decide what to prioritize regardless of how much hardware Sony or MS packs in the system.

If Sony or MS does find a time machine and warp back to the creation of their console and make it more expensive and more powerful in order to to provide a system where the current games all ran at 1080p/60fps, what would stop a developer from saying "Crank up everything to ultra!" in the future and again sacrificing resolution or frame rate? Absolutely nothing.
The design of the console, maybe? If the console is designed to run a fully optimized API at 1080/60, no developer can do anything to change that. You can't "turn it up to 11" when MS set the max at 10.

Asking for a 400 dollar console to do 1080/60 in every game is far from ridiculous. At the profit margins MS and Sony make, 1080/60 is a bare minimum.

Yes, the developers will decide what to optimize. Right now they can't optimize graphics and hit the 1080/60 floor. That's what's wrong with this generation of consoles.
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post #86 of 142
doh.gif

The API does NOTHING to limit or lock in resolutions or framerates. That is entirely up to the developer.
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post #87 of 142
Quote:
Originally Posted by Tsumi View Post

doh.gif

The API does NOTHING to limit or lock in resolutions or framerates. That is entirely up to the developer.
You're half right. APIs do nothing to limit or lock in resolutions or framerates. The latter part is wrong, though. The XB1 and PS4 are "hard coded" at 1080/60. No developer can make a PS4 or XB1 game that exceeds those limits. It is not always up to the developer.
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post #88 of 142
TLDR thread.

The source obviously is incapable of reading/analyzing sales figures.
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post #89 of 142
Quote:
Originally Posted by Slomo4shO View Post

What?

It may be true for the Xbox One but there are not enough PS4s to meet demand as it is still sold out at many retailers...
Exactly AMD has already stated that the demand is far greater than for previous consoles and that goes for both of the consoles. Also sales tend to peak in the 3rd year.

Also those about 1080P @ 60fps you should know this:
There should be no cpu bottleneck on the consoles therefore the gpu is the bottleneck even at a low res of 1080P.
A 7850 or 7870 can play any game at 1080P 60fps but the thing is 60fps vsynced is something entirely different. (that is why console gameplay is actually smooth because the minimum is quite high people with consoles go more for gameplay than graphics)
And then there is ofcourse something as the good balance resolutions isn't everything something at 720P with some settings turned up can look better on a 1080P screen than everything turned down at 1080P on that same screen. Resolution doesn't say a thing.
Edited by maarten12100 - 3/9/14 at 5:57pm
post #90 of 142
Quote:
Originally Posted by Chakravant View Post

The design of the console, maybe? If the console is designed to run a fully optimized API at 1080/60, no developer can do anything to change that. You can't "turn it up to 11" when MS set the max at 10.

Asking for a 400 dollar console to do 1080/60 in every game is far from ridiculous. At the profit margins MS and Sony make, 1080/60 is a bare minimum.

Yes, the developers will decide what to optimize. Right now they can't optimize graphics and hit the 1080/60 floor. That's what's wrong with this generation of consoles.

There are GPUs on the market right now that struggle to average 60 fps at 1080p in some games on the highest settings. Crank up Metro: Last Light, BF4, etc. to the highest settings and GPUs that cost just as much or more than the PS4/Xbox One struggle to put out 60fps at 1080p. Again, these are just the GPUs, not an entire rig. No one comes out claiming that these are garbage products because they "can't do everything at 1080p 60fps" because it's understood that some developers can and will cram in other visual effects that can bring the hardware to its knees.

If developers can cram in visual effects that bring dedicated gaming rigs to their knees, they can most definitely do it with consoles if they wanted to. If they were far more powerful than they were now, they could still do it. It doesn't matter. What does matter for a console is balancing power with affordability, and for developers that means using the hardware to the best of their ability despite that not necessarily being impressive to PC enthusiasts who drop hundreds on individual components.
Edited by Mike395 - 3/9/14 at 5:59pm
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