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post #91 of 142
Crank up that same BF4 on your PC to the settings that match those on the PS4 or XB1, and you'll be getting triple digit frame rates. You're proving my point for me. They are "garbage products" because despite the quality CPUs and GPUs in them, they are not capable of the performance that similar PC hardware is capable of. The same effects that bring a gaming rig to its knees would cause a PS4 to catch on fire.
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post #92 of 142
Quote:
Originally Posted by Chakravant View Post

Crank up that same BF4 on your PC to the settings that match those on the PS4 or XB1, and you'll be getting triple digit frame rates. You're proving my point for me. They are "garbage products" because despite the quality CPUs and GPUs in them, they are not capable of the performance that similar PC hardware is capable of. The same effects that bring a gaming rig to its knees would cause a PS4 to catch on fire.

Well obviously. No one ever said PS4 or Xbox One was as powerful as a dedicated gaming rig, and I doubt anyone here would care to refute it.

I was refuting the point that "Sony and MS can create a console that runs every game made for it at 1080/60," by pointing out that developers could very easily bring more powerful hardware to its knees if they choose to do so.
Edited by Mike395 - 3/9/14 at 6:29pm
post #93 of 142
Quote:
Originally Posted by Chakravant View Post

You're half right. APIs do nothing to limit or lock in resolutions or framerates. The latter part is wrong, though. The XB1 and PS4 are "hard coded" at 1080/60. No developer can make a PS4 or XB1 game that exceeds those limits. It is not always up to the developer.
guy you don't know what you're talking about cod ghosts on Ps4 goes above 60fps trine 2 can don't 1600p as told by the devs hdmi support isn't there yet.
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post #94 of 142
Got to love a crappy article :3
post #95 of 142
Quote:
Originally Posted by Chakravant View Post

We all know what parts I reused. The parts list is in my sig, after all. This is also superior hardware than what is in the PS4, so of course it costs more. I could have easily saved more than 200 dollars if what I was aiming for was console quality. It is also a year older, and parts depreciation makes the costs pretty comparable. The 7870 OC plummeted in price after I bought it.

There's no way in hell your "superior" hardware from 2012 yet alone 2008 would run GTA IV maxed out and maintain 60fps. Yet console hardware from 2005 is capable of running it at "playable framerates". The 8800gtx and the ultra yet alone the current hardware struggles with gta iv (bad port, whatever, irrelevant, it is what it is). Hardware from 2005 is capable of running it, and your hardware is not capable. This applies to many other titles as well, really you could pick any title, match it up directly to the year of release for the console (2005), you will not be coming close in performance. Consoles are much more efficient at what they do, simply because they are designed to do one thing, so there's no way in hell similar hardware would achieve the same results
post #96 of 142
This does not coincide with any of the actual sales numbers released. From what I've seen, both new consoles have absolutely decimated their predecessors in the same amount of time on market.
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post #97 of 142
Quote:
Originally Posted by iTurn View Post

guy you don't know what you're talking about cod ghosts on Ps4 goes above 60fps trine 2 can don't 1600p as told by the devs hdmi support isn't there yet.
"Call of Duty: Ghosts' "juddering" PS4 frame rate is actually a visual phenomenon caused by the game rendering faster than 60FPS, it's been revealed.

According to a Digital Foundry study, the PS4 version of Ghosts "actually runs at higher frame-rates than 60fps on a fairly frequent basis", which, owing to the console's 60Hz video output restriction, results in a "judder and perceived frame-rate loss"."

http://www.videogamer.com/ps4/call_of_duty_ghosts/news/call_of_duty_ghosts_ps4_judder_caused_by_frame_rate_exceeding_60fps.html

The PS4 is hard locked at 60 fps. The developer can't change this, and it is causing graphical errors. But I don't know what I'm talking about, and neither does Digital Foundry or videogamer.com.
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post #98 of 142
Quote:
Originally Posted by felon View Post

There's no way in hell your "superior" hardware from 2012 yet alone 2008 would run GTA IV maxed out and maintain 60fps. Yet console hardware from 2005 is capable of running it at "playable framerates". The 8800gtx and the ultra yet alone the current hardware struggles with gta iv (bad port, whatever, irrelevant, it is what it is). Hardware from 2005 is capable of running it, and your hardware is not capable. This applies to many other titles as well, really you could pick any title, match it up directly to the year of release for the console (2005), you will not be coming close in performance. Consoles are much more efficient at what they do, simply because they are designed to do one thing, so there's no way in hell similar hardware would achieve the same results
What about the 7870 Twin Frozr OC, you know the thing I replaced the 8800 gts with in 2012? That thing that gives me 120 fps in every game I care to run?
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post #99 of 142
Quote:
Originally Posted by felon View Post

There's no way in hell your "superior" hardware from 2012 yet alone 2008 would run GTA IV maxed out and maintain 60fps. Yet console hardware from 2005 is capable of running it at "playable framerates". The 8800gtx and the ultra yet alone the current hardware struggles with gta iv (bad port, whatever, irrelevant, it is what it is). Hardware from 2005 is capable of running it, and your hardware is not capable. This applies to many other titles as well, really you could pick any title, match it up directly to the year of release for the console (2005), you will not be coming close in performance. Consoles are much more efficient at what they do, simply because they are designed to do one thing, so there's no way in hell similar hardware would achieve the same results

CPU wise. If you take a 8800 Ultra and a Core i7 920 you can actually play BF3 and make it look better then PS3/360.
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post #100 of 142
Quote:
Originally Posted by felon View Post

There's no way in hell your "superior" hardware from 2012 yet alone 2008 would run GTA IV maxed out and maintain 60fps. Yet console hardware from 2005 is capable of running it at "playable framerates". The 8800gtx and the ultra yet alone the current hardware struggles with gta iv (bad port, whatever, irrelevant, it is what it is). Hardware from 2005 is capable of running it, and your hardware is not capable. This applies to many other titles as well, really you could pick any title, match it up directly to the year of release for the console (2005), you will not be coming close in performance. Consoles are much more efficient at what they do, simply because they are designed to do one thing, so there's no way in hell similar hardware would achieve the same results

Sorry for the useless post, but this made me chuckle quite a lot

From my side, just one of many examples. 8800GTX and Oblivion in the year 2006. Looks better than what the consoles could struggle to put out @ what? a capped 30fps? while it munches ~70fps at 1600x1200 and ~60fps at 1920x1200 while Xbox 360 was 1024x600 and PS3 was 1280x720
Edited by Azefore - 3/9/14 at 8:21pm
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