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[Forbes] Titanfall for Xbox One may be patched to 1080p after release - Page 4

post #31 of 58
Quote:
Originally Posted by ZealotKi11er View Post

I don't think the game is even that demanding.

It's horribly optimized. If i set everything to max I average 30-45 fps in maps with a 7950 @1240/1750, and if I set everything to low-medium I average 45-50 with dips in to the 35's in some maps...Please explain how in the world does that make sense? If I set everything to the lowest possible, I still dip down in to 40's at times. Like, I just don't understand it. Changing shadows, AA, or Models does 0 for my fps, like I literally will not gain or lose any fps by changing those from lowest to highest(and back)
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post #32 of 58
I too am near sighted, can see the pixels on my vg248qe from a few feet away, and catch compression artifacts, "jaggies", and low polygon counts that people with supposedly better eyesight cannot. I'm beginning to see a trend here.

I just gave away my old BenQ 900p 75 fps gaming monitor too. What odd synchronicity.
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post #33 of 58
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Originally Posted by Carniflex View Post

It's probably heavily modified Source. As the 2004 version would run at 120 fps in 4K with every slider as far as it goes on that 7790 in the XBOne as my 7870 could do ~150..180 fps at 10 megapixels.

It is pretty decent looking for 2004 dx 9 game.

It is beyond heavily modified source engine, it is also very poorly optimized as changing half the settings do nothing to your fps count. 4 of the available settings you could turn off completely or turn it to max and on most graphics cards never gain or lose performance, it's stupid as it already runs like crap to begin with.
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post #34 of 58
Quote:
Originally Posted by CyberWolf575 View Post

It is beyond heavily modified source engine, it is also very poorly optimized as changing half the settings do nothing to your fps count. 4 of the available settings you could turn off completely or turn it to max and on most graphics cards never gain or lose performance, it's stupid as it already runs like crap to begin with.

If graphically intense settings don't lower your minimum framerate, perhaps you're seeing a CPU Bottleneck?
Check your GPU/CPU usage while changing the settings, and let us know what happens.

Back years ago when I had an Athlon 64 x2 4200+, it didn't matter if I was using on-board graphics, an NVIDIA GeForce 8600GT or a GTX 550 Ti. I only got 1-10 FPS in certain situations in a game, and only upon upgrading my CPU+Mobo was I able to tell the difference between cards/on-board.
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post #35 of 58
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Originally Posted by FattysGoneWild View Post

So this is the new thing now? Ship games before they are even finished paying full retail?
That's not new at all. The problem is the x1 can't handle the truth target resolution and they're trying to do better than what it's running at now. This is a lackluster generation.
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post #36 of 58
Patched to 1080p? Well that's certainly new for me... biggrin.gif
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post #37 of 58
hmm you sure its not ment for downclock.net new section wink.gif

i loved my ps2, but these new ones make no sense, specially cause of paying for your own internet lol
post #38 of 58
Quote:
Originally Posted by Deadboy90 View Post

Everyone: "Whaaaaaa! Resolution Whaaaaaa!"
Me: "Is the game fun?"
Everyone: "Irrelevant! Whaaaa Xbone Resolution!"
Me: "Weren't you getting it for PC anyway?"
Everyone: "No matter! Xbone resolution make game suck for everyone!"
Me: doh.gif



I suppose the thinking goes like this: (And I'll admit, I'm guilty of it as well, complaining about my Xbone's resolution)



1080p has been around for a while now. It is THE standard for everything we do media wise. The last gen's claim to fame was that it would take advantage of your fancy new 1080p TV set. Even M$ changed up the 360 to give it HDMI and stuff like that.

Fast forward to today, 1080p is the standard, and most people expect it. If the new consoles have been in development for a while, then EVERYTHING they put out should run at 1080p. No excuses.

Of course, the new thing is 4k, and the PC's are going after that with much gusto. And we are "told" that the new consoles might make it to 4k. Here is the thing though, if they can't even muster 1080p (which I imagine can't be that difficult, I mean there are numerous guides on teh interwebz to build a sub $400 1080p gaming PC) then what are they even doing at this point? At least it seems like Sony is trying, but even the PS4 is struggling with frame rate at 1080p in some games. (i.e. Tomb Raider)

I'm not sure what this all means. Maybe we'll get an Xbox 1.5 @ E3 this year. Who knows. LOL. But anything sub 1080p in 2014 is totally unacceptable. This is just my opinion of course, but it seems that with all the arguing and "resolution trash talk," there are more than a few folks who agree with me.
post #39 of 58
Quote:
Originally Posted by Shaded War View Post

I played on Xbox one and I really don't understand all the problems with it not being 1080P as it still looked fine. Still had enough AA for a game played from 5+ feet away on a TV.

Games look "fine" at 720p, but if given the option, I'd much rather play at 1080p. You pretty much make an argument against the idea of progress when you say something looks "fine" or "enough."
 
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post #40 of 58
Quote:
Originally Posted by 8800GT View Post

You were way behind then. I was using a 1600x1200 monitor by 2005 and a pretty much everyone had at the very least 1280x1024. Also remember the xbox 360 launched with no HDMI option, so you were restricted to what...480p? I'm glad people are paying attention to resolution, it makes a huge difference in graphical fidelity. It also shows how weak these next gen systems are. I bet microsoft is still turning a decent profit on each xbox one sold already, never mind 3 years from now. How many people buy consoles for things other than gaming? I would hazard to guess very few. Therefor gaming resolution will always be an important factor.

Component cables can do 1080p. It's what I had used for the 360 on my first HDTV at the time (used it at 720p though).
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