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[Forbes] Titanfall for Xbox One may be patched to 1080p after release - Page 5

post #41 of 58
Quote:
Originally Posted by Shadow11377 View Post

Well I probably won't be buying Titanfall after seeing this, lol.
Not only did they fail to provide 1080p support, they instead chose to use a non-standard "792p" resolution. What the hell is up with that?
At the least, couldn't they have done 768p? Something people actually are likely to have? (Tons of "720p" TVs are falsely advertised and are instead 1366x768)

IMO game graphics follow this
1080p > 720p > Anything else.
If you choose to leave the standards, you're doing it wrong unless you're selling non-standard displays for your game.

I couldn't believe it when I saw the following
Not only will they likely use FXAA (Which I think is horrible, worse than no AA), but they might actually use 900p.
How many people do you guys know that have a 1600x900 res display? I'm willing to bet half or more that actually have one at that res don't know what the resolution is and just care that it displays an image.

Hey I used a 1600x900 display up until this past Black Friday poke.gif
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post #42 of 58
The xbone is really disappointing from a hardware perspective in these repeated failures to hit 1080p on relatively un-demanding games (it's the freaking source engine for crying out loud...)

However, I maintain that it doesn't matter all that much, and I don't understand the repeated newsworthiness of this headline with every game that comes out. If you really care enough about graphics to be bothered by what resolution your game is at, you ought to be playing on PC anyways. rolleyes.gif
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post #43 of 58
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post #44 of 58
Quote:
Originally Posted by wholeeo View Post

Component cables can do 1080p. It's what I had used for the 360 on my first HDTV at the time (used it at 720p though).


I can vouch for this as well, my original 360 would output 1080p over component, since mine lacked the HDMI port. (And I think that it didn't do this at launch, it came via an update.)

Correct me if I'm wrong though, but games (if there were any) and especially digital movies and HD-DVD movies required HDMI for the HDCP compliance, if you wanted to watch them in 1080p. So my HD-DVD add-on would only allow 720p at the most, and some movies would refuse to play at all.

The thing is, progress has been made in all of these fronts. ALL 360's now have HDMI natively. All of them can output at 1080p. So it makes no sense at all that the "next generation" hardware struggles to do it. When the designers had their whiteboard on the wall, and were figuring out what to do with the new Xbox, the words "1080p Always" should have been the first thing written down. But I guess that is why I'm not a designer. There must be some reason why it isn't the case.
post #45 of 58
I still wonder what MS was thinking when they gave the system ddr3 ram. The GPU needs more bandwidth and the ESRAM sounds like a joke. They should have just spent the extra 5 bucks on GDDR5 like Sony did.
post #46 of 58
Oh boy, its 2014 and an 'exclusive' game running on a 10-year-old engine on new hardware can only run at a slightly better resolution that 720p. Man, that Xbox sure is "next gen".
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post #47 of 58
Quote:
Originally Posted by Dyson Poindexter View Post

I still wonder what MS was thinking when they gave the system ddr3 ram. The GPU needs more bandwidth and the ESRAM sounds like a joke. They should have just spent the extra 5 bucks on GDDR5 like Sony did.


Well, the cloud is supposed to pick up the slack and make the graphics better. How that works is beyond me..... but that is what M$ said @ E3. rolleyes.gif

Sucks for people that have no internet connection. They get games that look like last gen, while the rest of us bask in the glory of..... wait... 720p? Huh? biggrin.gif
post #48 of 58
Quote:
Originally Posted by whtchocla7e View Post

It's disgusting how companies get away with releasing unfinished games...

I wouldnt nearly go so far to say it's unfinished.
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post #49 of 58
Quote:
Originally Posted by Dyson Poindexter View Post

I still wonder what MS was thinking when they gave the system ddr3 ram. The GPU needs more bandwidth and the ESRAM sounds like a joke. They should have just spent the extra 5 bucks on GDDR5 like Sony did.

Xbox One without Kinect would be the cheaper system than PS4, but they had to push in Kinect no matter what, and they saved $$$ by using DDR3 as usual.


This is one case where saving some $ here ends up costing them more in the long run. Their PR is shattered by all this weak console talk vs the PS4, and rightfully so
     
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post #50 of 58
i can't play in 1440p maxed out with AA on *cries*
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